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The guide it's clear (just need to pay attention when the are a switch between the Edit Mode and Object Mode)
The only problem are the shortcuts, I confuse the commands with the one from Photoshop, Illustrator and Ableton Live, I need more pratice
One question, in your tutorial the models of the room are prerendered JPGs or they are like Dino Crisis 1/Resident Evil Code Veronica/and tohers, realtime 3D but with static camera angles?
The guide it's clear (just need to pay attention when the are a switch between the Edit Mode and Object Mode)
The only problem are the shortcuts, I confuse the commands with the one from Photoshop, Illustrator and Ableton Live, I need more pratice
One question, in your tutorial the models of the room are prerendered JPGs or they are like Dino Crisis 1/Resident Evil Code Veronica/and tohers, realtime 3D but with static camera angles?
Sorry dude, i dont understand the last part, could you type it again for me please?
Sure, I mean, in your tutorial do you plan to teach us how to make a 3D room and use it with a fixed camera (like Dino Crisis 1) or to render a room an then import the JPG image to use as background (like Dino Crisis 2) ?
Sorry my english is not that good, so I can explain that good the things that I mean
I think Sonic Blue means is the room fully rendered with textures applied to each individual object or is it done as separate 2d textures applied to the walls, floor and ceiling panoramically.
Basicly, i will teach you how to create 2 types of enviroment:
the fully 3D enviroment (like dino crisis and resident evil 4 and 5)
and a pre-rendered background with a fixed camera angle (like in classic RE and Dino Crisis 2)
Its up to you what sort of camera you want. I will be teaching you how to change the controls for it.
To make a pre-rendered background, all we will need to do is apply a texture of that background onto a flat plane. And when we come to the game engine tutorials, i will show you how to set boundries and collision walls etc..
As for 3D enviroments, i will teach you how to model a room or an outside level and use it with what ever camera type you want. Of course im also gonna teach you how to texture an enviroment too.
the objects in enviroments will be textured individualy, while the pre-rendered stuff will just be 1 texture applied panoramicly onto a flat object facing towards the camera
Mate I've a problem with the tutorial, in the video 12 (@ 0:24) you show how to separate a selection an then with CTRL+N you fill it, but how to keep the selection highlighted after the command "Separate--->Selected"?
Because when I do the separation, the selected area disappear, so I can't fill it with CTRL+N, and this make me rage
Mate I've a problem with the tutorial, in the video 12 (@ 0:24) you show how to separate a selection an then with CTRL+N you fill it, but how to keep the selection highlighted after the command "Separate--->Selected"?
Because when I do the separation, the selected area disappear, so I can't fill it with CTRL+N, and this make me rage
When the selection dissapears after seperating it, go into object mode and click around the area where the seperated object is eventualy you'll select it.
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