Hello!
I've taken some time out and written a guide for the horror is alive forums.
The guide will tell you how to create your own Resident Evil game from start to finish and will also include how to use the 3D program needed for it. This guide will cover the 2 main game types:
Classic Horror (tank controls, pre rendered backgrounds)
Next Gen RE (like re4 and 5)
I will even show you how to use the ps3 and xbox controller in your game.
Currently i have completed Part 1.
Part 1 includes:
Introduction
-Intro
-Planning your game
Basics Of Blender 3D
-Explanation of the menus and button shortcuts and what they do
-Creating a ps1 style character
-Texturing the character
-Rigging the character with a skeleton
-animating the character
-Rendering the animation as a pic or video file.
I have tried to make this as fast as i can, if you come across any typos or anything i havnt explained, please ask me on here or PM me and i shall fix it.
Part 2 will include:
More Advanced Tutorials
-particle system
-advanced texture effects
-how to create all the texture maps you need and how to use them
-Creating a high res REmake style character
-basics of the game engine
-how to incorporate the ps3 and xbox controller into your game
Part 2 basicly will get you ready for using the game engine.
Part 3 will include:
- actualy creating the game
- all the programs you need and how they work
-how to export it as a seperate runtime file
Part 3 will be more detailed than that, but it would be a long list if i wrote it out
All tutorials will have a videos and screen shots to go with them.
While im writing part 2, you'll have the first file to use so you can get the hang of blender 3D.
It takes time to write these guides and to build models to show you how to make (i need to know how to make them first dont forget!)...then i need to skim through my guide to make corrections and add extra videos. So your going to need paitance with this.
If you have a problem opening the text files, download the microsoft word viewer from the microsoft website
I've taken some time out and written a guide for the horror is alive forums.
The guide will tell you how to create your own Resident Evil game from start to finish and will also include how to use the 3D program needed for it. This guide will cover the 2 main game types:
Classic Horror (tank controls, pre rendered backgrounds)
Next Gen RE (like re4 and 5)
I will even show you how to use the ps3 and xbox controller in your game.
Currently i have completed Part 1.
Part 1 includes:
Introduction
-Intro
-Planning your game
Basics Of Blender 3D
-Explanation of the menus and button shortcuts and what they do
-Creating a ps1 style character
-Texturing the character
-Rigging the character with a skeleton
-animating the character
-Rendering the animation as a pic or video file.
I have tried to make this as fast as i can, if you come across any typos or anything i havnt explained, please ask me on here or PM me and i shall fix it.
Part 2 will include:
More Advanced Tutorials
-particle system
-advanced texture effects
-how to create all the texture maps you need and how to use them
-Creating a high res REmake style character
-basics of the game engine
-how to incorporate the ps3 and xbox controller into your game
Part 2 basicly will get you ready for using the game engine.
Part 3 will include:
- actualy creating the game
- all the programs you need and how they work
-how to export it as a seperate runtime file
Part 3 will be more detailed than that, but it would be a long list if i wrote it out
All tutorials will have a videos and screen shots to go with them.
While im writing part 2, you'll have the first file to use so you can get the hang of blender 3D.
It takes time to write these guides and to build models to show you how to make (i need to know how to make them first dont forget!)...then i need to skim through my guide to make corrections and add extra videos. So your going to need paitance with this.
If you have a problem opening the text files, download the microsoft word viewer from the microsoft website
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