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[Voting for RE2/RE3 Remake] Capcom needs our opinion!

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  • #31
    I feel RE5 is better than 4, a big reason being that it has a more serious tone with tightened level design. I can't stand RE4 Leon and his fart jokes, Ashley and her constant whining. Plus RE4 is way too long and overstays its welcome. The only memorable parts of RE4 for me are the big fish and the regenerators. The regenerators are awesome. RE4 needed way more of that and a lot less of everything else.
    sigpic

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    • #32
      Capcom-"Oh whats that money? You want an RE2 remake that will appeal to the COD casual fags? Sure thing buddy"
      PSN Gamercards

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      • #33
        They won't.

        If they did, it'd be completely different from what you'd want. It wouldn't be like REmake, where its just updated graphics and more content. This would probably be a complete overhaul, with over the shoulder camera, more action, etc. Survival horror seems to be a dying genre these days, which is sad. The standard today is now "action horror", with games such as Dead Space. Not that Dead Space is a bad game of course, I love Dead Space! However, I just think if they were to remake RE2 or RE3, it'd be drastically different than what fans want. Capcom doesn't want to risk remaking a game with tank controls today. They think it wouldn't appeal to the mass market. The way they see it, if there's not enough money coming in to make a profit, why bother?

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        • #34
          REmake of 2 and 3?



          I don't think Crapcom will make a those REmakes ... instead wait for this http://www.l4dmaps.com/details.php?file=16148
          Last edited by Ketsui; 08-27-2012, 04:02 PM.
          ケツイ~絆地獄たち~

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          • #35
            Originally posted by Enigmatism415 View Post
            How about RE2 and RE3 merged into one long game with several chapters?

            What if a second player could play through the B Scenario whilst the first player simultaneously plays through the main campaign?

            I'm sure Capcom will revisit these eventually...
            I like the idea of RE2 and RE3 being one big game, since their events occur around the same time and cover roughly the same incident. The only co-op I wouldn't mind (but wouldn't necessarily want) is the RE6 crossover-style thing. Say perhaps one person plays as Leon and the other as Ada in their separate single-player campaigns, but they cross over during the sewers and factory sections or something. That would be okay by me.

            If we've learned anything over the last few years, it's that co-op and forced AI partners have dumbed this series down to unbelievable levels.

            I don't mind the over-the-shoulder camera, although I prefer the older style (OTS would definitely work for an RE3 remake). However, the odd camera angles will never happen again. Even though a game like Remake would be moderately cheap to make in today's age, Capcom doesn't think it would sell enough. If it ever did happen, they'd make it and expect it to sell 7+ million, and when it doesn't they'd consider it a failure and go back to making watered-down environmentally linear co-op games.

            This is the same company that considered Revelations a failure, no? The game where they screwed themselves on sales by making it exclusively for a handheld system that is known for relatively "kiddie" games and that the majority of the RE fan base doesn't own?

            Originally posted by Vixtro View Post
            I don't understand how people who love RE4 can hate RE5, they're basically the same games when it comes down to the core.
            On the surface, they look the same and they control the same, but other than that they're completely different games at the "core." This is why you have so many fans who love one and hate the other. What it mostly boils down to in my eyes is that one was designed to be an incredible single-player experience to be played at whichever tempo one desired, whereas the other was crafted for co-op and thus was annoying to solo players.
            Mass production? Ridiculous!

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            • #36
              Originally posted by Ketsui View Post
              REmake of 2 and 3?



              I don't think Crapcom will make a those REmakes ... instead wait for this http://www.l4dmaps.com/details.php?file=16148
              That looks mint!

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              • #37
                Originally posted by ElusionM View Post
                They'll most likely do it RE5 style, not REmake.

                RE4 is outdated.
                But RE5 isn't?
                sigpic

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                • #38
                  they should release a remake of RE2 like they did for Re1 and Zero..just a remake with old re elements and no new re crap like on re 5

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                  • #39
                    Would it kill them to re-render the RE2 & RE3 backgrounds in 1080 and increase the polygon count on the 3D objects? I would repurchase the game for that alone.

                    With today's technology, couldn't those once-static backgrounds now be rendered in-game with a movable camera?
                    Last edited by Enigmatism415; 08-28-2012, 03:05 PM.

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                    • #40
                      Originally posted by Enigmatism415 View Post
                      Would it kill them to re-render the RE2 & RE3 backgrounds in 1080 and increase the polygon count on the 3D objects? I would repurchase the game for that alone.

                      With today's technology, couldn't those once-static backgrounds now be rendered in-game with a movable camera?
                      It's not as simple as that, to render all those backgrounds into real-time would require vast amounts of storage to contain all the different objects and textures. Ever wonder why most games re-use the same models and textures over and over again?

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                      • #41
                        With today's technology, couldn't those once-static backgrounds now be rendered in-game with a movable camera?
                        The static backgrounds are better.
                        I guess we need static backgrounds in very high resolution.
                        And splitting static picture into many different 3D objects is a waste of system resources.

                        I guess that
                        -static backgrounds
                        -same size locations
                        -nearly same number of enemies
                        -full usage of system possibilities of nextgen systems
                        Is exactly what we need.
                        Just such parameters will allow to focus on quality of each element.
                        Imagine how much detailed enemies/characters/effects/textures is possible to create in this way.
                        For example - in DEAD RISING 2 you can spawn 300-500 zombies in visible area(you can spawn even +1000 but the game will get more buggy and if you will spawn too much it will freeze). But here we have quantity - not quality.

                        I think thats why today biohazard remake have better graphics than some current gen games.

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                        • #42
                          Places can be modeled in low poly while having high resolution textures , normal maps , bump maps and all of this stuff , they look even much better than pre-rendered crap.
                          Darkness : Tactical reload wasn't even in deadly silence LMAO
                          ^ Lol ...

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                          • #43
                            Rendered areas will never look as good as pre-rendered, it's common sense. No amount of normal mapping on consoles will help that.

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                            • #44
                              Having a rendered 3D background with a fixed camera angle would still give you amazing results as you could use animations, filters and all sorts of digital tricks to give it the same stunning look. The problem is when you use full 360 degree camera controls as you can't apply the same effects, as they haved to be viewed from all angles instead of just one.

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                              • #45
                                Originally posted by geluda View Post
                                Having a rendered 3D background with a fixed camera angle would still give you amazing results as you could use animations, filters and all sorts of digital tricks to give it the same stunning look. The problem is when you use full 360 degree camera controls as you can't apply the same effects, as they haved to be viewed from all angles instead of just one.
                                Makes sense to me.

                                Couple that with my opinion that fixed angles provide a far greater sense of immersion, and I think a proper remake of 2 and 3 would be outstanding.
                                Mass production? Ridiculous!

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