I wondered when somebody would remember that second roof vent. ;)
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My Updated RPD 1st floor and basement maps
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Do you know where I can find the final build of Resident Evil 1.5?
Please contact me if so! re15finalbuild@gmail.com
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Back to the firing range, I didn't recall a vent there. But I do overlook things from time to time and think, WOW, how did I miss that. And some images aren't even clear enough to make out. If I seen that vent I would have considered it in my maps. And in the dog kennel, I thought that was a sign not a vent! Are you sure it is a vent? At the time, I thought it was a sign and it said something like"Do not feed the dogs after 8pm!"
Also, the newly released RE1.5 video, is that the real layout of the B2 basement corner? Or is this a video of the mod? This is why I do not want to make another map. How do you know what is the original game or the enhanced one(mod)?
By the way, I do not see the point in guessing the map anymore, since someone or some people are going to release the game in the near future. Like I said before, I want to be surprised since it would be like a new Resident Evil game. I know I made most of the maps before, but I thought the images from the RE2 trial disc was all we were going to get from RE 1.5. I never thought somebody would get the game and share it with us.
I really don't understand why the thread "Some cool 1.5 exclusive screenshots ;)" is 180 pages long? People just can't keep their excitement to themselves. I am happy too that someone FINALLY has one version of RE1.5 and is going to share it I assume. But come one, don't be impatient, just wait!I have received 135,000 infractions at The Horror Is Alive!
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Originally posted by Black~Crow View PostBack to the firing range, I didn't recall a vent there. But I do overlook things from time to time and think, WOW, how did I miss that. And some images aren't even clear enough to make out. If I seen that vent I would have considered it in my maps.
Originally posted by Black~Crow View PostAnd in the dog kennel, I thought that was a sign not a vent! Are you sure it is a vent? At the time, I thought it was a sign and it said something like"Do not feed the dogs after 8pm!"
Originally posted by Black~Crow View PostAlso, the newly released RE1.5 video, is that the real layout of the B2 basement corner? Or is this a video of the mod? This is why I do not want to make another map. How do you know what is the original game or the enhanced one(mod)?
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I want to be surprised too when the game is released, to an extent. As I said earlier, I think the Sewer will hold the biggest surprises. Besides, even if our maps were accurate, they say nothing about the actual contents of the unseen and seldom-seen rooms (especially on 2F and 3F). Take the 1F eastern hallway for example; we knew its exact shape ever since the legit 1F map was released, but were we not completely surprised when the first images of it were revealed? I know I definitely was.
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Originally posted by Black~Crow View PostBack to the firing range, I didn't recall a vent there. But I do overlook things from time to time and think, WOW, how did I miss that. And some images aren't even clear enough to make out. If I seen that vent I would have considered it in my maps. And in the dog kennel, I thought that was a sign not a vent! Are you sure it is a vent? At the time, I thought it was a sign and it said something like"Do not feed the dogs after 8pm!"
Also, the newly released RE1.5 video, is that the real layout of the B2 basement corner? Or is this a video of the mod? This is why I do not want to make another map. How do you know what is the original game or the enhanced one(mod)?
By the way, I do not see the point in guessing the map anymore, since someone or some people are going to release the game in the near future. Like I said before, I want to be surprised since it would be like a new Resident Evil game. I know I made most of the maps before, but I thought the images from the RE2 trial disc was all we were going to get from RE 1.5. I never thought somebody would get the game and share it with us.
I really don't understand why the thread "Some cool 1.5 exclusive screenshots ;)" is 180 pages long? People just can't keep their excitement to themselves. I am happy too that someone FINALLY has one version of RE1.5 and is going to share it I assume. But come one, don't be impatient, just wait!
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I forgot this thread is about the maps. So, lets stick to the topic and not get into a stupid argument.Last edited by Black~Crow; 11-13-2012, 12:44 AM.I have received 135,000 infractions at The Horror Is Alive!
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Any new ideas on the Sewers, Black Crow?Do you know where I can find the final build of Resident Evil 1.5?
Please contact me if so! re15finalbuild@gmail.com
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RMandel, I haven't looked at my sewer maps in a while, because I was trying to figure out how the B1 an B2 maps could look like. There aren't that many images, so I used the RE2 retail version for reference. If I come up with a new idea I will post it.I have received 135,000 infractions at The Horror Is Alive!
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Sounds good to me. I'll go with what I've got for now for my video series project, and let "da team" reveal the Sewers to us in their own good time.Do you know where I can find the final build of Resident Evil 1.5?
Please contact me if so! re15finalbuild@gmail.com
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Originally posted by RMandel View PostSounds good to me. I'll go with what I've got for now for my video series project, and let "da team" reveal the Sewers to us in their own good time.
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Kennel Solved
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After intense investigation and even a bit of mathematics, I am confident that I have solved the Kennel, to a point beyond reasonable objection.
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Before I divulge the proofs, the general realization is that the Kennel in 1.5 is similar to that in retail. Only three major layout changes took place to transform the 1.5 kennel into the retail kennel:
1) The column of cells nearest to the entrance was erased.
2) The remaining column of cells and the juxtaposed hallway were shifted one cell-width toward the entrance (thus the hallway now perfectly overlaps with the footprint of the deleted column of cells).
3) The dead-end offshoot corridor was erased.
Other minor changes included deleting the vent to the Firing Range, adding the manhole, moving the wheelbarrow from the former dead-end corridor to the corner of the room, and moving the small storage recess closer to the wash-bin with its sliding doors removed. Throughout these changes, neither the wash-bin itself nor its adjacent pipe were ever moved.
Basically, c2keo's renders were spot on.
If you're wondering about the lack of cell walls in the Inflames image, I believe there to be two sets of backgrounds for the Kennel on the final beta: one set has the cell walls intact, and the other set has no cell walls at all for at least four of the cells; they are replaced by 3D versions that were never rendered in the final build. The reason for this, of course, has to do with the dogs breaking free.
Stay tuned for some mockups illustrating these points.Last edited by Enigmatism415; 12-14-2012, 06:48 PM.
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