Originally posted by Ridley W. Hayes
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REmake & RE0 backgrounds
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Originally posted by Pikminister View PostThe mansion looks kinda inviting in these...
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Originally posted by anaho View PostRerendering the backgrounds at anything else of magnitudes than 4:3 would result in different view angles and thus would need completely new clipping boxes/layers
I also think that HD remasters (read: HD re-renders) of RE2 and RE3 would be great in the same way.
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Rerendering the backgrounds at anything else of magnitudes than 4:3 would result in different view angles and thus would need completely new clipping boxes/layers, so basically everything what affects gameplay
1280x960 would be the hightest even 4:3 resolution you would get on a FullHD , but with black borders that is and I dont think that they would have the balls to pull off something like that- even being known as cheap ;)
And to be honest, as great as the backgrounds may have looked in SD that high resolution image screams : DATED ! ( For CG, of course)Last edited by anaho; 01-18-2013, 01:34 PM.
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I *love* those renders, seeing the Dining Room at sunset? It's actually beautiful isn't it.
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The mansion looks kinda inviting in these...
Minus those filters from the game that gave it that dirty lens look.
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It is actually less expensive to use CGI today than an elaborate set. And if it's done well, you can get virtually the same results.
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Originally posted by Enigmatism415 View PostCall me crazy, but what if Capcom designed a real movie set and took pictures of it with a high-resolution camera... Not economically viable I suppose... but it would look mind-blowing.
There would still be a need for a lot of lightening adjustment and visual effects tweaking just like a lot of movies do during post production. And what if they decided to change/re-design certain locations? Cause that certainly does happen a lot during development.
So might as well do the whole thing in CGI from the start.
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Call me crazy, but what if Capcom designed a real movie set and took pictures of it with a high-resolution camera... Not economically viable I suppose... but it would look mind-blowing.
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To be honest, "realistic" CGI has more to do with lighting than the resolution of textures and amount of polygons. That video has some amazing ass lighting. REmake and RE0 do as well. I imagine re-rendering all the backgrounds at a higher resolution, utilizing the same lighting effects (maybe better?) and they'd be more or less photorealistic.
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Originally posted by Darkangel View PostSoftimage was used to create the backgrounds for the PSX-era Resident Evil games, but I'm pretty sure Maya was used to develop REmake and Zero.
Probably they used Maya (in later games) to work on the environments, who knows, is not strange to use outdated software in the industry if they can get the job done.
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Originally posted by yurieu View Posti know im being a fool, but is this really really really CG? its so real! and is youtube encoded.
Some comparison shots from the video:
Spoiler:
Only thing that wasn't CG was the guy that would stand in the background sometimes; he was edited in using special effects.
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