I don't think that its any secret that Ubisoft's new ZombiU game was influenced by Resident Evil games, but in a recent interview they admitted that aside from Dark Souls, "Other games that helped us in designing ZombiU? Definitely the old Resident Evil series."
Now what I found really interesting about the whole interview is when they started talking about Survival-Horror. This came up as an issue after Ubisoft mentioned the initial reactions and reviews of the game:
So they were asked if the game being a Survival-Horror experience (with its limited ammo, health items and perma-deaths), could've been what actually fueled most of those initial negative reactions. Considering that core gamers of today are mostly used to playing action FPS games (on consoles at last). And maybe they were expecting to be able to shoot at anything that moves without any of those pesky Survival-Horror restrictions. And because they felt that they were sold the game as a Zombie shooter (as some of the trailers implied) and then they realized that it really wasn't one at all. The dev replied:
Ok... That last part got me and reminded me of how easy we're rewarded in the modern RE games. With ammo, health items or even gold. You have no trouble having any of that. And if you ever get hurt in the games, is because you didn't shoot fast enough or with more accuracy while you were RUNNING.
Yep. These days, the challenge in the gameplay is being able to speed-through the stages and picking up items that will help you kill (not really survive) anything that moves. And I know that News Bot got pissed at this comparison, but the new games feel like I'm playing a beat'em-up game. But instead of using punches, I'm using weapons... well in RE6 playing as Jake you can pretty much punch away from start to finish.
Anyway, found it interesting that in the media and even among devs they're actively talking about the possibility that the Survival-Horror style/genre can actually have pitfalls. Not being too popular among the modern core gamer (on consoles mostly).
I also think its interesting because many RE fans want Capcom to remake RE2. And considering what Capcom has done to the series and what they think about Survival Horror (not profitable on home consoles)... I wonder if the company will do more than just remake the visuals of RE2... and maybe they will also remake the gameplay so that its easier and more action-y. To fit the game to moderns tastes and wants.
Yeah... that got me thinking about that. And maybe I don't want that remake anymore.
EDIT: Forgot to add the source: http://www.nintendolife.com/news/2012/12/developer_interview_zombiu_producer_talks_about_be ginnings_reactions_and_survival_horror
Now what I found really interesting about the whole interview is when they started talking about Survival-Horror. This came up as an issue after Ubisoft mentioned the initial reactions and reviews of the game:
We were really disappointed with the early US reviews. We are aware of the strengths and weaknesses of the experience we created but we did not expect so harsh a feedback.
However as more and more journalists and gamers played the game, these opinions proved to be a minority. So right now we’re rather pleased with the overall reception of the game.
However as more and more journalists and gamers played the game, these opinions proved to be a minority. So right now we’re rather pleased with the overall reception of the game.
I don’t know. We never hid ourselves. I remember our very first internal pitch was entitled “How long will you survive”. Ever since we stayed true to that statement and I think it’s quite present in the game. So I don’t think we took anyone by surprise. Just that some players are not into survival, and that’s totally fine.
Being very punitive is our key, to set the mind of the player in the survival mode. Since you have a lot to lose you are really, really careful; as you would be in a real-life zombie apocalypse.
We understand we’re playing with a player's frustration, and we’re aware that we don’t reward that much (or at least not as other games do). But that’s what we wanted. That’s what survival horror games used to do. We think it’s core to the genre.
Being very punitive is our key, to set the mind of the player in the survival mode. Since you have a lot to lose you are really, really careful; as you would be in a real-life zombie apocalypse.
We understand we’re playing with a player's frustration, and we’re aware that we don’t reward that much (or at least not as other games do). But that’s what we wanted. That’s what survival horror games used to do. We think it’s core to the genre.
Yep. These days, the challenge in the gameplay is being able to speed-through the stages and picking up items that will help you kill (not really survive) anything that moves. And I know that News Bot got pissed at this comparison, but the new games feel like I'm playing a beat'em-up game. But instead of using punches, I'm using weapons... well in RE6 playing as Jake you can pretty much punch away from start to finish.
Anyway, found it interesting that in the media and even among devs they're actively talking about the possibility that the Survival-Horror style/genre can actually have pitfalls. Not being too popular among the modern core gamer (on consoles mostly).
I also think its interesting because many RE fans want Capcom to remake RE2. And considering what Capcom has done to the series and what they think about Survival Horror (not profitable on home consoles)... I wonder if the company will do more than just remake the visuals of RE2... and maybe they will also remake the gameplay so that its easier and more action-y. To fit the game to moderns tastes and wants.
Yeah... that got me thinking about that. And maybe I don't want that remake anymore.
EDIT: Forgot to add the source: http://www.nintendolife.com/news/2012/12/developer_interview_zombiu_producer_talks_about_be ginnings_reactions_and_survival_horror
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