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1.5 Early Alpha thread
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I think the alpha version is a little more atmospheric and realistic in some way. It still looks modern, but also like a police station for a small town that utilizes both wood and concrete. It reminds me of old police precincts you'd see in old movies, especially from the 80's or so.
I love this angle:
I like how the corridor off by the mini-office is dark and gives it an ominous look.
I think the lobby design is better as well. The later version of the lobby is very... easy? Granted we don't know how enemy spawns in that room would have worked, but unless they changed spawning positions after the zombies break in, it seems too wide and easy to just slip past the zombies. But in the alpha lobby, it feels a little more challenging due to the chairs and narrow hallways. Feels more claustrophobic in a good way, to me.sigpic
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Originally posted by Alzaire View PostI think the alpha version is a little more atmospheric and realistic in some way. It still looks modern, but also like a police station for a small town that utilizes both wood and concrete. It reminds me of old police precincts you'd see in old movies, especially from the 80's or so.
I love this angle:
I like how the corridor off by the mini-office is dark and gives it an ominous look.
I think the lobby design is better as well. The later version of the lobby is very... easy? Granted we don't know how enemy spawns in that room would have worked, but unless they changed spawning positions after the zombies break in, it seems too wide and easy to just slip past the zombies. But in the alpha lobby, it feels a little more challenging due to the chairs and narrow hallways. Feels more claustrophobic in a good way, to me.sigpic
"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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Originally posted by Graco View PostIndeed. Early RE2 designs are my favorite in the entire series. The colors, the lighting, the camera angles...I still have a hard time understanding why the development team felt these were no good. Truly a shame.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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I also love that claustrophobia, Alzaire. There's that one part in the video where Leon is cornered by the group of zombies and basically had no chance to survive, one shot here and there then he's attacked. This is probably just for dramatic effect for the presentation but I remember REmake did a similar thing in one of the early trailers for Chris, the final game didn't have that many zombies in that area. But it's still a great concept, that "one wrong move and it's all over".sigpic
"Beware the friends bearing false gifts and speaking with fork tongues. Poor Four-Eyes!" - Rev, New Dominion Tank Police
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Originally posted by originalzombie View PostI can see why they scrapped this build, since the character model looks almost exactly like chris redfield from the first game, but who knows perhaps he was supposed to be chris before they scrapped his role and introduced leon kennedy instead !
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I've always been interested in these builds, in some ways more than the 80% build, as it's always been about the prototype atmosphere for me, something which seemed to become more and more generic as the development went on. Eras 1-3 had some really nice backgrounds I think, the camera angles were more dynamic and the colour tones, with what we can see, seem to be a lot more natural.*
Originally posted by Alzaire View PostI think the alpha version is a little more atmospheric and realistic in some way. It still looks modern, but also like a police station for a small town that utilizes both wood and concrete. It reminds me of old police precincts you'd see in old movies, especially from the 80's or so.
I love this angle:
I like how the corridor off by the mini-office is dark and gives it an ominous look.
I think the lobby design is better as well. The later version of the lobby is very... easy? Granted we don't know how enemy spawns in that room would have worked, but unless they changed spawning positions after the zombies break in, it seems too wide and easy to just slip past the zombies. But in the alpha lobby, it feels a little more challenging due to the chairs and narrow hallways. Feels more claustrophobic in a good way, to me.
They might not be much to play, but they'd still be interesting to see, even as rooms they look pretty good to me like others have said up to RE1 standards. And to be honest I don't mind the character design, it does look like Chris but he has his own look about him, perhaps he is Grant Bitman? I wonder if they used the RE1 engine, what its item menu is like, whether it's a demo like the Biohazard alphas with To Be Continued! or just some random build. They'd be fun to play despite being buggy tech demos, the item screen on the Biohazard alpha is a treat, it will be interesting to see what they're about.
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This small animation was made by Inflames and posted in Bioflames forums, a few years ago. I remember he said he made it from a few screenshots he found in a magazine (and that explain the odd frame rate). Quality is extremely poor.
And like everybody else in this topic, I really like more the backgrounds from the early beta than from the final build.
Bloodborne: my Facebook page and my Youtube page
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Well, to touch upon Geluda's post, over at the 1.5 thread a video was posted about some 1.5 information and during it they mention the character was called "Grant Bitman". I was part of Bioflames since 2003 and to be honest I was surprised as I'd never heard anything about this before, unless i just missed something. Is it safe to assume we can now officially treat the Alpha's "short haired Leon" as this completely new character? I'd like to think he became Leon with the new design.Last edited by BiohazardFE; 01-12-2013, 06:39 PM.sigpic
"Beware the friends bearing false gifts and speaking with fork tongues. Poor Four-Eyes!" - Rev, New Dominion Tank Police
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Originally posted by BiohazardFE View PostWell, to touch upon Geluda's post, over at the 1.5 thread a video was posted about some 1.5 information and during it they mention the character was called "Grant Bitman". I was part of Bioflames since 2003 and to be honest I was surprised as I'd never heard anything about this before, unless i just missed something. Is it safe to assume we can now officially treat the Alpha's "short haired Leon" as this completely new character? I'd like to think he became Leon with the new design.
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Originally posted by BiohazardFE View PostWell, to touch upon Geluda's post, over at the 1.5 thread a video was posted about some 1.5 information and during it they mention the character was called "Grant Bitman". I was part of Bioflames since 2003 and to be honest I was surprised as I'd never heard anything about this before, unless i just missed something. Is it safe to assume we can now officially treat the Alpha's "short haired Leon" as this completely new character? I'd like to think he became Leon with the new design.
Weekly Famitsu Issue #403 (6th September 1996) page 126
EDIT: Further evidence can be found on Biohazard Archives (Reprint Edition) page 266 (official source, if you need it in the future)Last edited by Kegluneq; 01-12-2013, 10:02 PM.
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Same here. I've never seen anything else than Leon Kennedy in all artworks/magazines.Last edited by Rick Hunter; 01-13-2013, 09:39 AM.
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