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Resident Evil 2 and 3 mistakes

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  • #91
    It doesn't work because there's "poorly executed fan service" written all over it, nothing more. It is obviously the same lab, the layout and even the camera angles are exactly the same. Why would they even bother digging another gigantic hole in the ground for Birkin's lab if there's already one out there in the forest ? And why would Marcus have two labs ? His lab was the one under the church, that's where he worked. Birkin had his own lab too, and there is also the mansion's lab. So the question is : who would have worked in this one ? Why would they abandon it to build the exact same thing for Birkin 3 years later ?

    This whole part in Zero sucks no matter how you look at it. Even if we are to believe that it's just a nod to RE2 and not actually the same lab, it sucks anyway. The cutscene with Enrico makes zero sense not only because he should not be there, but also because he just leaves Rebecca alone like that to look for a dangerous criminal by herself, this is ridiculous.

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    • #92
      I give up on it, honestly haha. Just doesn't really make much sense either way.
      PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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      • #93
        Originally posted by Dark_Chris View Post
        I think it is the same lab. Capcom just doesn't thought or don't care about geography and about BOWs walking around fully operational lab. After all it's just a game. It's fucking stupid but it IS the same lab. It looks completely same aside from that tram doors up on the platform.
        Agreed with this to be honest. Its a general lack of thought on Capcom's part. If they wanted a disused lab in the middle of the forest, why painstakingly recreate the RE2 lab in minute detail? Why would it need to be the same at all? Even the surrounding lands at the top of the turn table are clearly industrial and not in the middle of the woods.

        And did Marcus control the turntable? As far as I can tell there is a cable car connecting the industrial zone to the training facility which would just serve as a convenient way of shipping staff to and from the facility back to Raccoon City. This same cable car system ferries employees from the central sewer network to Birkin's lab via the abandoned factory.

        *The upper floor on the magic elevator doesn't exist. Just a gameplay device to allow the player to recover dropped items due to no storage boxes. If it existed, Wesker could have used it in Beginnings to get straight to Sergei in UC. But he needed a level to play through. Hence for game play reasons.
        *Enemies at the factory are just there for game play reasons, likewise in UC. I don't pay too much attention to any of the creatures in UC. Remember Richard and Rebecca tackling Hunters in the mansion before Alpha Team even arrives?
        The only canonical enemy in the lab would be the T-001, which I believe was intentionally released by Birkin to deal with Enrico who arrived there first. (If this was an identical abandoned lab in the forest, why would the T-001 be kept there?) And why would Wesker and Birkin monitor them in a place that was already infested with zombies and Hunters?
        *It's well into the middle of the night by the time the player arrives. Many areas of the lab would be locked down and no personnel would be around. Or it could have been intentionally sealed off by Birkin to keep the Tyrant in check as it stalks the STARS members and Billy.
        *We don't know how far Bravo Team got into Raccoon Forest before they went down. Rebecca obviously took the train several miles further inside alone. Enrico would have had a good chunk of time to follow the train tracks back towards the city and arrive at the lab. How he got inside is another matter granted, but I personally don't read too much into that. He could have found out about the mansion whilst in the lab and followed the train tracks back out. The only place he could have gone after the cutscene is over the rubble and down the train tunnel anyway.
        *The magic door that isn't there in Biohazard 2 is because it is a different shed. According to the map there are four different sheds around that particular turn table.

        But for me the biggest one is the construction of the lab in 1991. Why build this place, spend billions and risk exposure and security leaks by having it directly underneath the city when Umbrella would already have this sprawling secret abandoned lab in the forest that no one knows about? And if this new place for G-Virus research is to be a state of the art research facility, why model it on a crumbling old lab on the forest down to the last minute detail?

        I agree there are issues with it being the same place and the geography is wacky, but I cannot believe there are two separate identical labs. There is no evidence for this.
        "I've got 100 cows."
        "Well I've got 104 friends."

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        • #94
          T-001 was kept in the treatment plant, placed in a capsule filled with a disposal liquid. It's the same as the capsules containing two Plague Crawlers, which also break out.
          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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          • #95
            Originally posted by Dark_Chris View Post
            I think it is the same lab. Capcom just doesn't thought or don't care about geography and about BOWs walking around fully operational lab.
            Originally posted by Sly View Post
            It doesn't work because there's "poorly executed fan service" written all over it, nothing more. It is obviously the same lab, the layout and even the camera angles are exactly the same.
            I'm inclined to agree with this. RE0's developers clearly had no idea what they were doing geography-wise or simply didn't care. My guess? "Hey, let's throw in some stuff from RE2 to make more people interested in the game" was their thought process. I find it difficult to believe that they weren't trying to recreate RE2's lab.

            Batman's post has some excellent points in it.

            Originally posted by RaccoonSurvivor View Post
            You can even see the shutter Rebecca enters and fights the Tyrant Proto in (Although in RE2 it is closed, which matches Zero)
            If you return to that area near the end of the game, the shutter has a giant hole in it (presumably where the Proto-Tyrant escaped) and a few zombies on the freight elevator. The shutter in RE2, however, has no hole in it.

            Originally posted by yurieu View Post
            i believe the screen where birkin and wesker watch marcus, billy and rebbeca is the one where you pick the key and a mr. X appears.
            If they are indeed the same lab, this would be correct.
            Mass production? Ridiculous!

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            • #96
              Just adding information about an old debate of mine:
              After playing RE 1.5, I've found out something interesting: Sherry KNEW her daddy had a secret lab under the chemical plant. That she states in RE2 to be near the city limits.

              That's all.
              Last edited by Guest; 02-18-2013, 12:03 PM.

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              • #97
                Originally posted by TheBatMan View Post
                If they wanted a disused lab in the middle of the forest, why painstakingly recreate the RE2 lab in minute detail? Why would it need to be the same at all?
                Spencer loved replicating things, as did the other founders of Umbrella, it's not that much of a shock if they replicated a lab really

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                • #98
                  Originally posted by TheOrganization View Post
                  Spencer loved replicating things, as did the other founders of Umbrella, it's not that much of a shock if they replicated a lab really
                  That's just a misconception. As part of his rivalry with Spencer, Edward Ashford also hired George Trevor to design plans for the Ashford's stately home in England. Whether this house was built or not is unknown but later down the line after Edward had died Alexander used parts of these design plans when constructing the Arctic lab. That is why the main hall is the same as Arklay.
                  Last edited by TheBatMan; 02-19-2013, 06:57 AM.
                  "I've got 100 cows."
                  "Well I've got 104 friends."

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                  • #99
                    I must say this is a fascinating thread after reading through all the opinions on the errors in RE2-3.

                    Regarding the burning oil truck at the Trolley I never noticed the similarities between it and the RE2 Truck but I do see that the background was definitely reused, but how RE2 is built it nullifies the possibility at being a new crash site.

                    I never understood why the chemical plant area that was in Scenario A was almost a block behind the RPD but shortening the distance due to PSX limitations and with a little imagination would make it a longer trek through them and making the distance much more like at "the city limits" as Sherry says.

                    The location of the Marshaling Yard must be a mile or so from the RPD but it's exact location will stay up for debate unless Capcom decides to reboot the franchise with re-imagined remakes of the series like with REmake.

                    Now for the RE0-2 lab, I've always assumed it was the RE2 lab. But when I first played it years ago I knew in my brain somewhere that it doesn't make any sense to link the lab with the Training Facility. But the more I think about it I believe TheBatMan is correct in saying that it only exists to recover items from the Training Facility.

                    It would clear the air if they were two different labs seeing how Birkin's was still being used heavily by Umbrella and was probably full of employees but seeing how Zero is in the REmake universe maybe that isn't the case at that point in time? I'm pretty knowledgeable of RE but you guys seems to know your stuff quoting specific files from the games

                    Capcom loves to retcon so you should just take everything with a grain of salt.

                    One thing that has always bothered me for years since I played it was where the train tunnel in RE2 Scenario B goes to? Having the tracks travel under the P12A factory seems logical since it seems to be the only place on the map that makes any sense.

                    Anyway, great stuff guys.
                    Last edited by Snake Plissken; 02-20-2013, 08:22 AM.

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                    • Originally posted by Snake Plissken View Post
                      One thing that has always bothered me for years since I played it was where the train tunnel in RE2 Scenario B goes to? Having the tracks travel under the P12A factory seems logical since it seems to be the only place on the map that makes any sense.
                      The tunnel possibly connects to the hospital, as it is implied in Outbreak that some of the survivors used the waterways under the hospital (The Hive) and arrived at the lab (Below Freezing Point). There's really no way to know for sure, though. The P12A facility is a solid guess.
                      Mass production? Ridiculous!

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                      • Originally posted by Det. Beauregard View Post
                        The tunnel possibly connects to the hospital, as it is implied in Outbreak that some of the survivors used the waterways under the hospital (The Hive) and arrived at the lab (Below Freezing Point). There's really no way to know for sure, though. The P12A facility is a solid guess.
                        I'm not too heavily versed in the Outbreak games, I do own them and played them but not in years.

                        But as it was pointed out in the Raccoon map, there is a sizeable amount of land near the P12A to fit a lot and from how it looks in the final FMV in RE2, it looks like it's miles outside of the city. Is it possible that track intersects with the Training Facility track? I mean the track doesn't just stop once it exits the tunnel.

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                        • The underground laboratory is connected to the P-12A facility via the train tracks. The U.S. Army Special Forces sent to rescue Birkin take those tracks, but go up the wrong lift.

                          The sewers beneath the hospital are also connected to the train tracks.
                          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                          • Well, that explains it. Thanks News Bot!
                            Mass production? Ridiculous!

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                            • Vacant Factory, P12-A Plant, Hospital and Birkin`s lab are all connected via sewers/underground routes and are located almost for sure in the same area near the northest part and outskirts of Raccoon (It would be amazing to have a game in we can go from one facility to another and travel this routes).
                              All of them are declared Umbrella facilities except for Birkin`s lab wich is a unknown building, so it`s reasonable for Umbrella to hide it in a zone surrounded by other Umbrella facilities for better control and monitoring.

                              In fact, the sewers was meant to go trough the entire city connecting its different locations, so we have also the connection between RPD and vacant factory, wich Irons was in charge of watching for by Birkin`s request.
                              The Resident Evil 3D Animation Showcase

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                              • Originally posted by alinhoalisson View Post
                                Bitch, please. Ever since when did CAPCOM cared about mistakes?
                                RE3 = Nemesis Brakes window, September 28th
                                RE2 = Window intact, September 29th
                                I thought RE2 and RE3 happened on the same day or that RE3 was hours after 2. But watching your info (I'm sure is right, I never investigate about that timeline) I have others... in da RPD in RE3 we see some blocked doors (specially the 1st floor), but magically in RE2 they have no signal on having forced to be opened...


                                Originally posted by originalzombie View Post
                                This made me LOL !
                                Lol about the "no parking", HAHAHAHAHAH !!!!


                                Guys, I have a doubt: in the final fight on RE3, the Tyrant dead at the stage, is Mr. X or a random one ?
                                The longest 15 years of our gamer life :D

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