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  • #76
    The word "reboot" sounds ridiculous for me, what means reboot? Throw anything to trash and start from zero?, is this what RE need? I don`t think so, Capcom need to take RE and fix all the things that are wrong and doesn`t work to the franchise. There are hundreds of fucking shooters and RE doesn`t need to be one of them, because RE didn`t born as a shooter.

    This is a discussion that never ends, the big problem is that RE needs something and Capcom needs something very different, and because of that we can`t have a RE like we want, and probably we won`t get it anymore.

    RE needs to recover its identity, bring back the Survival adventure experience. Replace Chris, Leon and the super agents from allways with more human and vulnerable characters that don`t know what they are facing and can feel fear. Put a character trying to survive in a crazy place ALONE, having a partner all the time ruines all possible horror experience, leave coop and multiplayer for minigames, not for the main adventure, not all the time at least.
    Put creative and corageous minds capable of design new and fresh ideas instead of copying the shooter fashions. Design an adventure in wich we have to think what to do, how to do, and where to go, avoid ridiculous GPSs and command instructions all the time to telling us ALL we have to do, do developers think that we are idiots?, that we can`t think and progress in the game by ourselves? Put more laberynthic places that bring us different possible routes totake, that forces us to go all the way back and look for another way when we reach a locked door, that give us the need from EXPLORE and investigate, and let us find the way instead of only following a linear path with a point marked on the map telling us "You idiot, go here now" or "you idiot, go for that key in that room now".
    Put dangerous enemies, that represent a threat even individually, that we don`t want to take the risk of getting close to them, enemies that don`t stop by feeling pain from a bullet in their arms, that can`t be defeated by melee atacks, that don`t drop ammo, money, skill points or healing items like piñatas, that don`t give us NOTHING for kill them, if this is a survival experience, we kill for SURVIVE, not for receive gifts or experience from the enemies we kill like in an RPG. Enemies that when we meet them we have to evaluate ¿What should I do, kill or run?. Put more limited weapons and ammo, remove excesive weapons like grenades and sniper rifles that give us the feeling that we have in middle of a war, don`t put fantastic shotguns that can blast five enemies in a single shot or magnums that kill an enemy when you shoot them in a hand, god, that`s ridiculous and unrealistic.
    Bring back a system with limited saves and in wich we must decide when we save, remove "continues", where is the challenge, where is the fear from dead if we know we can continue anytime from the last checkpoint?.

    But Capcom needs: Money, they are a company and they want money, they don`t care anymore about doing wonderfull games, they care about doing games that can sell millions of copies. They need to create more shooters, because most gamers are in love with shooters, and if they looks more like Call of Duty, much better. They need to create multiplayers because gamers like it. More characters, more enemies, more bullets, more action, more explosions, more multiplayer, That`s what work these days.
    Sadly, even if RE6 didn`t sell what Capcom expected, it´s still now close to five millions copies, and the number will getting higger, and if this is more than what Capcom could sell with a classic survival RE, they will continue this way. This won`t change, if an excelent classical survival RE sells bellow 2 millions and a poor scripted shooter sells above 4 millions, What way do you think Capcom will choose next time? There is no doubt about it.
    Last edited by Lanzagranadas; 02-09-2013, 02:46 PM.
    The Resident Evil 3D Animation Showcase

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    • #77
      Lanzagranadas dude, i belive we will never see RE in truly single player again.

      there is a focus on MP these days, and when a game announces it will be SP only, everybody
      Last edited by yurieu; 02-09-2013, 04:57 PM.

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      • #78
        As long as it doesn't turn into some fantasy cross dressing card game I think we'll be alright.

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        • #79
          Too late.

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          • #80
            Originally posted by yurieu View Post
            Lanzagranadas dude, i belive we will never see RE in truly single player again.

            there is a focus on MP these days, and when a game announces it will be SP only, everybody
            Yeah, I don't think that we'll be seeing any titles that strictly adhere to the RE1~3 formula, but there is always hope for the oldschool fan. They DO have to evolve the series, it's just part of the normal lifespan of a video game series. I've been pretty happy thus far with RE4 (which was nearly perfect imo) and RE5 (Which could have been much better), but other people seem to disagree. I can't say on RE6 yet. xD

            The only place slow, psychological horror has in the market these days is in the Indie scene. Half-Life mods, Slender (and it's many adaptions), etc all have that oldschool feel. That could change, but obviously not in the near future.


            Originally posted by Wrathborne View Post
            Originally posted by geluda View Post
            As long as it doesn't turn into some fantasy cross dressing card game I think we'll be alright.
            Too late.
            *Pictures Leon dressed as Ada with his 5-o'clock shadow beard from RE6* ...
            sigpic

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            • #81


              Here we go with the u-turn. Its not because the game wasnt survival horror. Lets just do the samething for RE7 more action, drama and bullshit. Lets just promote it even more. Lmao yeah spend more money on a project that clearly nobody wants.
              Last edited by TheNightBegins; 02-11-2013, 09:48 AM.

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              • #82
                Originally posted by TheNightBegins View Post
                http://uk.ign.com/articles/2013/02/0...-sales-targets

                Here we go with the u-turn. Its not because the game wasnt survival horror. Lets just do the samething for RE7 more action, drama and bullshit. Lets just promote it even more. Lmao yeah spend more money on a project that clearly nobody wants.
                That isn't a u-turn.
                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                • #83
                  Originally posted by News Bot View Post
                  That isn't a u-turn.
                  I think so. First they said its because there wasnt enough survival horror and no its because of the marketing. Hows that not a u-turn?

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                  • #84
                    Originally posted by TheNightBegins View Post
                    I think so. First they said its because there wasnt enough survival horror and no its because of the marketing. Hows that not a u-turn?
                    Read again.

                    We will reexamine our internal operating frameworks in order to identify areas that need to be improved concerning development as well as sales and administrative operations.
                    Their story hasn't changed. The games themselves are still a problem. All they've done now is decide that they also need to look at marketing.
                    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                    • #85
                      Yes but where has that come from? It has absoultley no truth to it. RE6 was promoted more than any other RE game in the history of the series. I thought the marketing was excellent. I am telling you this is the indicator for that u-turn, they find the problem, recognise it, ignore it and do the opposite. Its classic Capcom. Come on look at their track record. They said RE5 was 'It will give you nightmares' RE6 'The return to survival horror'. Why on earth would they change now. It says they got 5 million so far. Its not that bad, i dont think they are going to change a thing. Lets see.

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                      • #86
                        Originally posted by TheNightBegins View Post
                        Yes but where has that come from? It has absoultley no truth to it. RE6 was promoted more than any other RE game in the history of the series. I thought the marketing was excellent. I am telling you this is the indicator for that u-turn, they find the problem, recognise it, ignore it and do the opposite. Its classic Capcom. Come on look at their track record. They said RE5 was 'It will give you nightmares' RE6 'The return to survival horror'. Why on earth would they change now. It says they got 5 million so far. Its not that bad, i dont think they are going to change a thing. Lets see.
                        So basically not a u-turn, just considering another angle on top of the one already stated.

                        5 million isn't bad at all, but it's terrible to the perverse "AAA" industry model. CAPCOM's idiotic budgeting also makes it less of a success considering the game's cost probably didn't see a worthwhile return.
                        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                        • #87
                          Originally posted by News Bot View Post
                          So basically not a u-turn, just considering another angle on top of the one already stated.

                          5 million isn't bad at all, but it's terrible to the perverse "AAA" industry model. CAPCOM's idiotic budgeting also makes it less of a success considering the game's cost probably didn't see a worthwhile return.
                          Yeah thats very true. I honestly believe that they will blame other things than survival horror though. I was shocked when they first came out and said it was the lack of it that cost the game. I am waiting for them to blame something else and say that the intial statement was a solo opinion and does not reflect the overall feelings of the comapany. Step 1 is complete.

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                          • #88
                            Originally posted by yurieu View Post
                            Lanzagranadas dude, i belive we will never see RE in truly single player again.

                            there is a focus on MP these days, and when a game announces it will be SP only, everybody
                            I agree with multiplayer, but there is no need to force every RE and every chapter to be coop-mode (or AI coop like Revelations) There are still many excelent adventure games these days that has only single player story mode and also sell a lot. And IMO there is no need to put 7 playable characters, it`s much better a single great designed story mode with one character that 4 campaings and none of them fulfilling, and no need of fan service, Chris again, Leon and Ada again playing allways the same game and all ends on nothing.

                            Originally posted by AsteroidBlues View Post
                            The only place slow, psychological horror has in the market these days is in the Indie scene. Half-Life mods, Slender (and it's many adaptions), etc all have that oldschool feel. That could change, but obviously not in the near future.
                            In fact, RE was never a real horror game, not psychological horror and not slow paced, it was a game that succesfully combined tense and stress moments, suspense and scary moments, exploration and investigation, and also fast dynamic action. The problem today is that RE has only action, and that turns monotonous, if you want a dynamic experience you have to know how to combine different elements to make a game in an interesting and unpredictable way.

                            Originally posted by TheNightBegins View Post
                            http://uk.ign.com/articles/2013/02/0...-sales-targets

                            Here we go with the u-turn. Its not because the game wasnt survival horror. Lets just do the samething for RE7 more action, drama and bullshit. Lets just promote it even more. Lmao yeah spend more money on a project that clearly nobody wants.
                            Right, RE6 failure on sales is not because of not being survival horror, or not being a good RE, it`s because of not being a good game at all. Capcom knows that they only need to make a good action shooter and the problem will be solved. However, they said that the missed sales are because of internal management faults, market tactics, etc, and not the quality of the game. Are they blind? No, probably they just don`t want to admit the game failures because RE6 is still in market and it will harm its future sales.
                            The Resident Evil 3D Animation Showcase

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                            • #89
                              I dont think you could call RE6 a bad game. Its not like its a glitch filled mess with awful everything. Its a pretty good game its just not epic like others in the series. If you take out RE6 and named it Zombie Apocolypse or some shit I think without expectations its a pretty decent game. Its just when you add the title and characters it fails to live up to the hype of Resident Evil.

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                              • #90
                                RE6 is a bad game dude.

                                Its not fun to play, the whole story was given away by Capcoms when they were advertising(Chris's primarily), the characters weren't interesting, the quicktime events sucked, the vehicular scenes weren't needed, the villain was pathetic, and it was a real mess of a game.

                                Most of these are just my opinion, but I doubt people will argue about the quicktime events, vehicular sequences, the weak villain, or the fact that as a game it was underwhelming.

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