Granted but it was about 20 hours long and has mercs and online co-op. Music was ok, Leon had some good sections. You put me on the spot here I feel like I am defending it and I dont want to. Just saying its not the worst game I have ever played.
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The campaign's good for about a replay or two. But the meat of the replay value is in Mercs and Agent Hunt. I've already put more than a hundred hours trying to get at least a 1.3k for all characters, in all stages, in Mercs. It's sad that some people play will play through the entire game as a regular gun-and-cover TPS ala Gears, when they really should be mixing counters/CDGs/melees with their shooting. Then again, the devs never bothered to explain these mechanics in-game, so they're partly to blame.Last edited by biohazard_star; 02-12-2013, 07:22 AM.Seibu teh geimu?
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Mostly RE6 has half baked gameplay mechanics with terrible stage design and thoughtless enemy placement, that kills the game for me as much as I might actually like some bits. But having a mixture of gameplay styles for everyone is not an excuse to be lazy, in reality the game is poorly executed with barely any thought put into it, at least 66.666~% of the game is not worth playing and that's something Capcom are going to have to fix if I'm going to continue to support the main franchise. Gameplay mechanics need to be meaningful and integral to the game, the gameplay experience absolutely has to reflect what it has set out to do otherwise it's a broken mess, just like RE6 is.
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Originally posted by geluda View PostMostly RE6 has half baked gameplay mechanics with terrible stage design and thoughtless enemy placement, that kills the game for me as much as I might actually like some bits. But having a mixture of gameplay styles for everyone is not an excuse to be lazy, in reality the game is poorly executed with barely any thought put into it, at least 66.666~% of the game is not worth playing and that's something Capcom are going to have to fix if I'm going to continue to support the main franchise. Gameplay mechanics need to be meaningful and integral to the game, the gameplay experience absolutely has to reflect what it has set out to do otherwise it's a broken mess, just like RE6 is.Darkness : Tactical reload wasn't even in deadly silence LMAO
^ Lol ...
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Capcom even said they realised 6 didn't do as well review wise because there wasn't much horror.
Why else do ya think they'd release Revelations ports? Because they noticed it got good reviews, on a portable.
They showed they still have what it takes to make a good game - sure they still put action-y bits in there but look at RE3 - and that game was ace!
If it sells as well on home consoles - my bet is they might just continue the ''older'' style gameplay with RE7 *Crosses fingers tight*
And the less of Leon, Chris and Ada the better! Give Rebecca, Claire, Jill and others a chance huh?"I never thought any of this stuff my brother taught me would work!"
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If a reboot of the series were to occur, I'd at least want one more game to tie up loose ends...
Then, for the reboot, I'd like to see the series ground into more reality. To create proper horror, its more than mere jump scares. Capcom has to understand that their series needs to be more realistic. This means:
Locations need to make sense... No bathrooms? Art museum Police Station? Raccoon City has a half dozen laboratories built underneath it? [OK, so that last one might be extreme, but you get my point.] Raccoon City should feel like an American city... Hell, even the name sounds fake, though it could be possible... Capcom should design their game levels around the architecture of the buildings, but the opposite. When playing, we should have the feeling that these locations could exist in real life... Maybe possibly scaling things down...
Characters should reflect real-world counterparts... Uniforms should reflect those worn by their organizations (though Capcom HAS gotten better at this as the series progressed...). Weapons utilized should be on a scale equivilant of their real-world counterparts. A paramilitary police squad having a ROCKET LAUNCHER?! While I understand that Capcom seems to go more for the ultra-action B-movies style, I'd rather see characters that have personal issues, conflicting personalities, and be at ages that reflect their training.
While its still a game, and their are obviously going to be science fiction elements when dealing with the virus, I'd like to see them scale back the effects of the virus, and the variety of monsters it creates... The viruses all seem to contradict their capabilities. I wanna see them create tension and fear with the virus, and the fear of biological terrorism... It loses its fear when you have a monster that is the size of Godzilla. And do we need so many monsters? Clock Tower was a scary game, not because they threw all these creatures at you, but because they understood atmosphere... Even the first game felt like it just wanted to throw everything but the kitchen sink at you, and they had just as many enemies that only exist has concept art... I want to see B.O.W.'s that have a perpose for their development, not giant-frog-failed-experiment, or "we know zombies can't be controlled, but we invested money to create zombie monkeys as a B.O.W. -- but it too doesn't work"... Or the Giant Scorpion? As much as I feel that the newer games are getting ridiculous with their monster games, at least the Las Plagas monsters all feel connected, as if they come from the same origin... The T-Virus is just too out there; like they throw shit against a wall to see what sticks...
Also, if they would decide to remake everything, maybe they could try out the "episodic" format that many games are going to... Alan Wake, Alone in the Dark, even Final Fantasy. Considering they already are making the games chapter-based, it could be a better way of breaking the game up. Release a "season" of "episodes" where an episode is narrative-based rather than gameplay... Meaning, Jill and Chris investigating the S.T.A.R.S. traitor throughout the Spencer Estate, rather than "Episode 1: Escape the Mansion".
P.S. -- Obviously, I am looking at The Walking Dead TV series as inspiration... Its a story that's grounded in the possible and character-based that takes its time to create atmosphere and tension.
P.P.S. -- I am a HUGE Resident Evil fan, so I don't want anyone to think otherwise based on my post. While I enjoy the games, these are long-term issues that I felt constantly remove me from my gaming experience, rather than being immersed into the fictional world that Capcom has created. I just feel that Capcom needs to take a step back, evaluate its performance and what the fans are overall wanting from the series, and then figure out how to move the series into a new direction if they are gonna start over again.
Your views may vary.......Current writing project: Resident Evil: Origins (screenplay)
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TBH I'm sick of all the propaganda set on Terrorism.
I liked it better when it was just good old experiments gone wrong and polluting the surrounding areas. (Raccoon City, Mansion etc)
Or maybe a revenge plot is not so bad - but this whole RE4,5 and 6 thing of taking over the world?! hahaha .. comic book villain BS (Even Chris says this)
Even Degeneration had an OK plotline - the old 'combat data' thing and selling the virus's on the black market.Last edited by RaccoonSurvivor; 02-20-2013, 05:42 AM."I never thought any of this stuff my brother taught me would work!"
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Don't mistake my post as meaning that's all I wanna see as well... But even the original games (Resident Evil 1-3) dealt with biological terrorism. Umbrella creating a virus for miltary use is part of that. The newer games originally were dealing with this concept, though I agree that the whole "take over the world" or even Wesker's "I will remake the world in my image" is tiresome... I find the creation of three-dimentional villains, including villains that are willing to use these viruses to their full extent to accomplish their goals, to be utterly terrifying, so long as the reasons are legitimate.Current writing project: Resident Evil: Origins (screenplay)
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Originally posted by RaccoonSurvivor View PostTBH I'm sick of all the propaganda set on Terrorism.
I liked it better when it was just good old experiments gone wrong and polluting the surrounding areas. (Raccoon City, Mansion etc)
Or maybe a revenge plot is not so bad - but this whole RE4,5 and 6 thing of taking over the world?! hahaha .. comic book villain BS (Even Chris says this)
I realize that large-scale bioterrorism is a natural evolution of the series, but it lacks the charm of the original self-contained incidents.Mass production? Ridiculous!
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I think they should definitely scale back after BH6, even if that means not having a numbered title for a few years. I'd have no problem with them testing the waters to try and improve upon Revelations and make it more about horror.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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That would close a story arc in game, can't do that. Then there can't be supplemental material to sell about the story arc ending, sold in Japan only -_-Last edited by Wrathborne; 02-25-2013, 02:14 AM.
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Originally posted by Wrathborne View PostThat would close a story arc in game, can't do that. Then there can't be supplemental material to sell about the story arc ending, sold in Japan only -_-PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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