Many of the G-Creatures in BIO4 did not have eyes either, for instance the G-Crows, G-Leeches and G-Cat. It's a common mutation but it's not assured. Dependent on species and such.
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Very interesting! I could care less about Devil May Cry and RE4, but those B.O.W.s are fascinating. I wish we knew more about the G-Mutated B.O.W.s. A G-Virus outbreak sounds amazing.
Originally posted by News Bot View Post"アンデッド・ヒューマン (仮)"
"Undead Humans (Tentative)"
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The marionettes were originally Zombies with body parts sewn together by Spencer, then revived (whether it be with the G-virus or a variant strain of the t-virus, like in CODE:Veronica).
Originally posted by Eteponge View PostTHIS. More information. Right meow! :3Last edited by News Bot; 01-16-2014, 07:07 AM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by Akimbo View PostIn Devil May Cry, these cat creatures are known as 'Shadow', they're fairly annoying to fight but here's an image anyway:
I'm assuming they changed the design, since the enemy doesn't resemble the general look of Resident Evil monsters.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostIt's Dante. The enemy is a Hunter (G-Hunter maybe), and it's an example of QTEs (or A.E.; Action Events).
Originally posted by Rick Hunter View PostThese creatures are still in DMC though, they are the sort of armored lizzards called Blade.
Originally posted by News Bot View PostSpeaking of enemies...
"アンデッド・ヒューマン (仮)"
"Undead Humans (Tentative)"
Originally posted by News Bot View PostSpencer was quite a bit more sadistic in this BIO4 scenario and would graft dead creatures together and revive them with the G-Virus, leading to results like the above. This ability was written with BIO2, but never actually utilized. BIO4 planned to.
Also, the "Nightmare" creature was quite important within the BIO4 scenario compared to Devil May Cry. Its hard, pupa-like husk was used to culture and harbor the Progenitor Virus (apparently from the corpses of ancient humans, similar to the BIO4 Castle Version). The virus was intended to be black slime-like liquid that leaked from the creature's body after it was cracked at a certain point in the scenario, and it would damage the player.
Also, I love this iteration of Ozwell Spencer. Why the fuck did they scrap that in favor of that shit we got in Resident Evil 5? Also, and now that we are touching this subject. What do you make out of Lorenzo from Haunting Grounds? Isn't his scenario somewhat influenced by Spencer's backstory in BioHazard 4 Devil May Cry?
Originally posted by News Bot View PostNot much information. Appearance-wise it was basically a "Zombie Cat" and it's actually in the final Devil May Cry as a ghostly enemy fought in the later underground stages (I think).
Any ideas how Spencer would be fought? Mundus doesn't really fit in, no matter how much I try to bend the gameplay. The first half of the final battle is definitely something new and the second half Mundus is pulling out a lot of tricks out of his bag which seem inconceivable for the kind of creature Spencer would transform into.
Originally posted by Deathlygasm View Postso glad this 4 didn't come out I love Devil May Cry so much
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In regards to possible connections to Demento/Haunting Ground's scenario, its "base" was written by Noboru Sugimura. It could very well have been inspired by or even recycled from BIO, but there's no way to know due to Sugimura having sadly passed away. There are a few things in Demento that parallel both scrapped BIO4 versions. Could be recycled, could be coincidence, could just be Sugimura thinking along the same lines. We'll never know.
They never got around to designing the final boss battle(s), or even most enemies when it was BIO4, so there's no way to tell how gameplay worked. Many enemies and such were just concept art and some had only just reached the modelling stage (such as Griffon Baby) when the decision was made to turn it into a new game. The scenario was the only thing "complete."Last edited by News Bot; 01-20-2014, 01:55 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostThey never got around to designing the final boss battle(s), or even most enemies when it was BIO4, so there's no way to tell how gameplay worked. Many enemies and such were just concept art and some had only just reached the modelling stage (such as Griffon Baby) when the decision was made to turn it into a new game. The scenario was the only thing "complete."
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Originally posted by News Bot View PostThey never got around to designing the final boss battle(s), or even most enemies when it was BIO4, so there's no way to tell how gameplay worked.
Going by what gameplay affecting elements you have in DMC, I guess static/cinematic camera angles are a leftover from the Biohazard period, targeting (copied from Ocarina of Time, for sure) is probably another left-over (that also probably helped create the origin of the air-juggle), unlimited pistol ammo (probably originally just part of a debug/testing cheat, but which again helped "create" the air-juggle), etc..
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