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  • Many of the G-Creatures in BIO4 did not have eyes either, for instance the G-Crows, G-Leeches and G-Cat. It's a common mutation but it's not assured. Dependent on species and such.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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    • Originally posted by News Bot View Post
      G-Cat.
      THIS. More information. Right meow! :3

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      • I read on the wiki that G5 was actually not actually the next transformation but Birkin trying to revive himself and getting bigger due to consuming a bunch of monsters

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        • Very interesting! I could care less about Devil May Cry and RE4, but those B.O.W.s are fascinating. I wish we knew more about the G-Mutated B.O.W.s. A G-Virus outbreak sounds amazing.

          Originally posted by News Bot View Post
          "アンデッド・ヒューマン (仮)"
          "Undead Humans (Tentative)"
          Ahaha... Now I'm not 100% sure that I'll be able to sleep tonight...

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          • The marionettes were originally Zombies with body parts sewn together by Spencer, then revived (whether it be with the G-virus or a variant strain of the t-virus, like in CODE:Veronica).

            Originally posted by Eteponge View Post
            THIS. More information. Right meow! :3
            Not much information. Appearance-wise it was basically a "Zombie Cat" and it's actually in the final Devil May Cry as a ghostly enemy fought in the later underground stages (I think).
            Last edited by News Bot; 01-16-2014, 07:07 AM.
            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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            • loving all this info thanks for sharing

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              • In Devil May Cry, these cat creatures are known as 'Shadow', they're fairly annoying to fight but here's an image anyway:



                I'm assuming they changed the design, since the enemy doesn't resemble the general look of Resident Evil monsters.

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                • Originally posted by Akimbo View Post
                  In Devil May Cry, these cat creatures are known as 'Shadow', they're fairly annoying to fight but here's an image anyway:



                  I'm assuming they changed the design, since the enemy doesn't resemble the general look of Resident Evil monsters.
                  That's the one. It was originally the G-Cat. They changed the appearances of most creatures in order to make them fit with the new "Devil" scenario, while others just got scrapped altogether.
                  PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                  • so glad this 4 didn't come out I love Devil May Cry so much

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                    • Originally posted by News Bot View Post
                      It's Dante. The enemy is a Hunter (G-Hunter maybe), and it's an example of QTEs (or A.E.; Action Events).
                      What should I be looking at the next time I play Resident Evil 4 retail? The new pathogenic agent, the main character infection with said pathogenic agent, setting in an isolated castle, upgrading system through collection of things left by the enemies, and quick time events. Anything else that was planned in early BH4 stages that was eventually kept in the final product? I wouldn't mind digging through that.

                      Originally posted by Rick Hunter View Post
                      These creatures are still in DMC though, they are the sort of armored lizzards called Blade.
                      Blade is the most representative enemy of the BioHazard 4 era. I already mentioned this once. Fighting that thing with the Grenade Launcher (which is obtained just before reaching the mission where you first come across these enemies) is what I think Kamiya had envisioned as next generation console BH combat. Fast paced, evading and dodging, cold and calculating based on enemies' patterns. Drop one of those fuckers on the ground then air slash the abdomen for instant-kill. What does that say about it?

                      Originally posted by News Bot View Post
                      Speaking of enemies...

                      "アンデッド・ヒューマン (仮)"
                      "Undead Humans (Tentative)"
                      Huh.. How were you supposed to fight this thing? I'm guessing there's some catch to it. No way Kamiya and Co. were thinking about zombie approach..

                      Originally posted by News Bot View Post
                      Spencer was quite a bit more sadistic in this BIO4 scenario and would graft dead creatures together and revive them with the G-Virus, leading to results like the above. This ability was written with BIO2, but never actually utilized. BIO4 planned to.

                      Also, the "Nightmare" creature was quite important within the BIO4 scenario compared to Devil May Cry. Its hard, pupa-like husk was used to culture and harbor the Progenitor Virus (apparently from the corpses of ancient humans, similar to the BIO4 Castle Version). The virus was intended to be black slime-like liquid that leaked from the creature's body after it was cracked at a certain point in the scenario, and it would damage the player.
                      I knew this. Nightmare is the one enemy that does not fit in Devil May Cry style at all. The gameplay was probably revamped for Devil May Cry but the enemy design does not fit the setting at all. There had to be a strong reason why it was left in the game. That's explained now. Thanks a lot for sharing this.

                      Also, I love this iteration of Ozwell Spencer. Why the fuck did they scrap that in favor of that shit we got in Resident Evil 5? Also, and now that we are touching this subject. What do you make out of Lorenzo from Haunting Grounds? Isn't his scenario somewhat influenced by Spencer's backstory in BioHazard 4 Devil May Cry?

                      Originally posted by News Bot View Post
                      Not much information. Appearance-wise it was basically a "Zombie Cat" and it's actually in the final Devil May Cry as a ghostly enemy fought in the later underground stages (I think).
                      I don't know if it's because they liked the G-Cat design so much or because they had some great idea with it. But what I can tell you is that the most difficult and demanding Secret Missions involve Shadow (the leftovers of G-Cat). For example, there's some artwork of Tony Redgraves (or maybe it's Dante) fighting 3 G-Cats in the Coliseum. This was changed, but the idea was kept. In Mission 4 you fight 3 Shadows in a Secret Mission. The location mirrors that of the Coliseum and it's generally considered to be the hardest Secret Mission. The development team wasn't happy about discarding this enemy. Whether it was intended to play the same way or not is something I'd like to know.

                      Any ideas how Spencer would be fought? Mundus doesn't really fit in, no matter how much I try to bend the gameplay. The first half of the final battle is definitely something new and the second half Mundus is pulling out a lot of tricks out of his bag which seem inconceivable for the kind of creature Spencer would transform into.

                      Originally posted by Deathlygasm View Post
                      so glad this 4 didn't come out I love Devil May Cry so much
                      I have mixed feelings here. I definitely agree with you in the sense that Devil May Cry is such a great game that would never come out if they didn't scrap BH4 DMC vers. and I'd hate to miss it out. To this day, I still think that in terms of pure gameplay, Devil May Cry is an undefeated beast of the sixth generation. It's perfect on every gameplay aspect and you'll be hard pressed to find anything that requires the amount of skill, technique, knowledge and strategy as Devil May Cry. On the other hand, I also think that this vers. of BH4 would be infinitely better than whatever we got or whatever they had planned, including Castle.

                      BioHazard YouTube Channel
                      BioHazard 2 Prototype Database Project

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                      • In regards to possible connections to Demento/Haunting Ground's scenario, its "base" was written by Noboru Sugimura. It could very well have been inspired by or even recycled from BIO, but there's no way to know due to Sugimura having sadly passed away. There are a few things in Demento that parallel both scrapped BIO4 versions. Could be recycled, could be coincidence, could just be Sugimura thinking along the same lines. We'll never know.

                        They never got around to designing the final boss battle(s), or even most enemies when it was BIO4, so there's no way to tell how gameplay worked. Many enemies and such were just concept art and some had only just reached the modelling stage (such as Griffon Baby) when the decision was made to turn it into a new game. The scenario was the only thing "complete."
                        Last edited by News Bot; 01-20-2014, 01:55 PM.
                        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                        • Originally posted by News Bot View Post
                          They never got around to designing the final boss battle(s), or even most enemies when it was BIO4, so there's no way to tell how gameplay worked. Many enemies and such were just concept art and some had only just reached the modelling stage (such as Griffon Baby) when the decision was made to turn it into a new game. The scenario was the only thing "complete."
                          That's a shame to hear. It'd like to see BH4 DMC vers. being brought to life for a few second and/or have the chance to imagine it. But it's interesting to hear that scenario was finished. How much of the scenario have you managed to patch up together so far?

                          BioHazard YouTube Channel
                          BioHazard 2 Prototype Database Project

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                          • Someone should make a hack of DMC turning the puppets back into zombies and trying to restore whatever possible from the original BH4 scenario.

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                            • Originally posted by News Bot View Post
                              They never got around to designing the final boss battle(s), or even most enemies when it was BIO4, so there's no way to tell how gameplay worked.
                              Wasn't the general "word on the street" that the DMC direction was taken when they realized a physics bug (air juggling) was a whole lot of fun?

                              Going by what gameplay affecting elements you have in DMC, I guess static/cinematic camera angles are a leftover from the Biohazard period, targeting (copied from Ocarina of Time, for sure) is probably another left-over (that also probably helped create the origin of the air-juggle), unlimited pistol ammo (probably originally just part of a debug/testing cheat, but which again helped "create" the air-juggle), etc..

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                              • Can't believe its been this much time,I just hope there's a build buried deep inside Capcom which will unlikely see the light of day.Its safe to say this game is deader than shit,I still think they should release it for shits 'n' giggles.

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