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  • #46
    An interesting thought crossed my mind while playing Devil May Cry today.

    Is it possible that BH4 retail included the idea of having enemies drop "money" because the game designers always felt the natural progression of the series was to have this feature? In Devil May Cry, enemies defeated drop blood, which is the equivalent to the "money" system of games. This is what allows you buy upgrades to your weapons, items to be used and other support items. Since the gameplay of Devil May Cry wasn't that significantly changed (apart from the beat 'em up design) from BIO4 DMC to retail, perhaps this feature was always intended to be in the conception of BH4, and would subsequently be included in BIO4 Fog/Castle and Hookman vers.?

    Another thing I noticed, a little bit off the main discussion, is that the biggest trace of the BIO4 Devil May Cry in the retail product is the Blade enemy. It's not only the design (which strongly resemblances that of Hunters); it's the fast-moving action around it, and the safe approach to defeat this enemy (evading and shooting back while maintaining your distance) which give the vibe of what the BioHazard series was intended to evolve in a new console generation. Or at least, Kamiya's vision of it.

    BioHazard YouTube Channel
    BioHazard 2 Prototype Database Project

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    • #47
      Originally posted by Kegluneq View Post
      An interesting thought crossed my mind while playing Devil May Cry today.

      Is it possible that BH4 retail included the idea of having enemies drop "money" because the game designers always felt the natural progression of the series was to have this feature? In Devil May Cry, enemies defeated drop blood, which is the equivalent to the "money" system of games. This is what allows you buy upgrades to your weapons, items to be used and other support items. Since the gameplay of Devil May Cry wasn't that significantly changed (apart from the beat 'em up design) from BIO4 DMC to retail, perhaps this feature was always intended to be in the conception of BH4, and would subsequently be included in BIO4 Fog/Castle and Hookman vers.?

      Another thing I noticed, a little bit off the main discussion, is that the biggest trace of the BIO4 Devil May Cry in the retail product is the Blade enemy. It's not only the design (which strongly resemblances that of Hunters); it's the fast-moving action around it, and the safe approach to defeat this enemy (evading and shooting back while maintaining your distance) which give the vibe of what the BioHazard series was intended to evolve in a new console generation. Or at least, Kamiya's vision of it.
      Interesting, maybe the "zombies" in the fog castle build dropped money too ? but for Hookman we've seen a game-play footage, when he defeats the ghosts they drop nothing, maybe due to the fact that hey dont really even exist lol.

      Makes me wonder if there were any more enemies in Hookman version other than ghosts and what we've seen, I'm betting on Zombies but who knows maybe there wasn't after all.
      Last edited by Mrox2; 02-10-2013, 07:21 AM.
      Darkness : Tactical reload wasn't even in deadly silence LMAO
      ^ Lol ...

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      • #48
        Originally posted by Kegluneq View Post
        An interesting thought crossed my mind while playing Devil May Cry today.

        Is it possible that BH4 retail included the idea of having enemies drop "money" because the game designers always felt the natural progression of the series was to have this feature? In Devil May Cry, enemies defeated drop blood, which is the equivalent to the "money" system of games.
        well, i rather if leon doing do the same, collect blood to keep himself alive, like in the Supernatural series, dude drink blood to get more powerful.

        but thats better than collecting flashing money from melted enemies. looks like a pure action-ish game concept.

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        • #49
          Somewhat derailing the current discussion, but still on topic.

          My absolute favorite part from the RE3.5 trailer is the hallway with the curtains in the breeze...



          It's the best set piece from the entire video in my opinion. I assume it's from the Castle version, and I'm glad they decided to reuse the idea in RE4 final. (My favorite place in the whole game) Which brings me to something I've wondered about for a while- how much of the RE4 Final castle was directly inspired by the Castle version?

          P.S. In the curtain scene on the trailer, the camera starts behind Leon's back then zooms into him and he fades away, making it seem as though you're looking through Leon's eyes. Was that just for dramatic purposes or was that to play a larger role in the game?
          Last edited by AsteroidBlues; 02-10-2013, 08:36 PM.
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          • #50
            Originally posted by AsteroidBlues View Post
            Somewhat derailing the current discussion, but still on topic.

            My absolute favorite part from the RE3.5 trailer is the hallway with the curtains in the breeze...



            It's the best set piece from the entire video in my opinion. I assume it's from the Castle version, and I'm glad they decided to reuse the idea in RE4 final. (My favorite place in the whole game) Which brings me to something I've wondered about for a while- how much of the RE4 Final castle was directly inspired by the Castle version?

            P.S. In the curtain scene on the trailer, the camera starts behind Leon's back then zooms into him and he fades away, making it seem as though you're looking through Leon's eyes. Was that just for dramatic purposes or was that to play a larger role in the game?
            ive heard it could possibly be a 1st person mode, or just an assumption made by a fan site after the fog trailer.

            in some texts about this, some people say the curtains could wrap leon's neck and strangle him lol omg!!!

            the fade system made into RE5 i do believe. remember when your partner goes thru the camera? he/she fades... then who knows...

            ive been reading about killzone on ps3. there was a real time trailer promising ultra graphics. then, the retail game was very, very worse.

            maybe this can be applied to 3.5. this trailer takes the visuals to the ultra extreme quality. then, the gamecube suffered to make those curtains in the retail, they had almost no texture and could not interact with leon touch. in the hook dude version, leon can interact with some curtains, in gameplay. maybe the were able to run that on a GC SDK or a pc, but the retail GC, uh... i do realize even the wii can not handle 3.5.

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            • #51
              Originally posted by yurieu View Post
              maybe this can be applied to 3.5. this trailer takes the visuals to the ultra extreme quality. then, the gamecube suffered to make those curtains in the retail, they had almost no texture and could not interact with leon touch. in the hook dude version, leon can interact with some curtains, in gameplay. maybe the were able to run that on a GC SDK or a pc, but the retail GC, uh... i do realize even the wii can not handle 3.5.
              lol, the Wii is just an overclocked GC isn't it ? xD
              PS3 / 360 Could handle it easily though ...

              Curtains wraping his neck sound funny although not really true

              Originally posted by AsteroidBlues View Post
              Somewhat derailing the current discussion, but still on topic.

              My absolute favorite part from the RE3.5 trailer is the hallway with the curtains in the breeze...



              It's the best set piece from the entire video in my opinion. I assume it's from the Castle version, and I'm glad they decided to reuse the idea in RE4 final. (My favorite place in the whole game) Which brings me to something I've wondered about for a while- how much of the RE4 Final castle was directly inspired by the Castle version?
              Yeah that is true the curtains in RE4 final always reminded me of that, although it's good that the final RE4 Castle was inspired by the original castle rather than re-used so we are still hyped to see / know more lol.
              Darkness : Tactical reload wasn't even in deadly silence LMAO
              ^ Lol ...

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              • #52
                Originally posted by yurieu View Post
                in some texts about this, some people say the curtains could wrap leon's neck and strangle him lol omg!!!
                I think I remember reading about that as well, although it's probably just made up speculation. It would work though, since the gameplay we've seen had Leon fighting dolls, so it would make for an interesting hallucination.

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                • #53
                  Originally posted by Akimbo View Post
                  I think I remember reading about that as well, although it's probably just made up speculation. It would work though, since the gameplay we've seen had Leon fighting dolls, so it would make for an interesting hallucination.
                  Incidentally there were no hallucinations in that version.
                  PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                  • #54
                    Originally posted by News Bot View Post
                    Incidentally there were no hallucinations in that version.
                    Lol people seem to still confuse two different builds, think you need to clarify that a bit for them just in case.
                    Darkness : Tactical reload wasn't even in deadly silence LMAO
                    ^ Lol ...

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                    • #55
                      Originally posted by News Bot View Post
                      Incidentally there were no hallucinations in that version.
                      Ah, my mistake. Was there a version that included hallucinations? (Not sure if I'm remembering the right thing)

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                      • #56
                        Originally posted by Akimbo View Post
                        Ah, my mistake. Was there a version that included hallucinations? (Not sure if I'm remembering the right thing)
                        I wouldn't believe everything News Bot says. He has proved one thing to me, but the rest of his statements, I think are his opinions. Unless he shows hard evidence.

                        But to answer your question, I think the hallucination version was the one with the screen turning blue and things come to life, like the dolls.
                        Last edited by Black~Crow; 02-12-2013, 11:53 AM.
                        I have received 135,000 infractions at The Horror Is Alive!

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                        • #57
                          Originally posted by Black~Crow View Post
                          I wouldn't believe everything News Bot says. He has proved one thing to me, but the rest of his statements, I think are his opinions. Unless he shows hard evidence.

                          But to answer your question, I think the hallucination version was the one with the screen turning blue and things come to life, like the dolls.
                          Which was the version seen in the Gameplay and the Trailers, fair enough.

                          Another thing I've noticed (And everybody else probably has) is the logo used in 3.5's second trailer. With the hook-looking 4 that was also used in the finished game. The 4 represented the hookman's hook, right?

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                          • #58
                            I don't know? I watched the video just now and can't tell if it is supposed to be a hook or just look like a ripped 4?
                            I have received 135,000 infractions at The Horror Is Alive!

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                            • #59
                              Do not forget the Hook youngling video the biohazard4 logo is different. it on a rain background.

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                              • #60
                                Originally posted by yurieu View Post
                                Do not forget the Hook youngling video the biohazard4 logo is different. it on a rain background.
                                and there is something behind the rain but I can't make it out, probably a castle ?
                                Darkness : Tactical reload wasn't even in deadly silence LMAO
                                ^ Lol ...

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