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  • RE2 was only the second game, it was still introducing main characters to the series, how many main recurring protagonist characters been introduced since RE2 in 1998? Zero.
    But does it really meter?It's not a law or anything.Basically if character appeared more then once it doesn't mean that he/she have to continue doing so on just cuz he has record.It's not an argument.
    Reiteration for the challenged; the characters are not essential to the plot. Dropping them and finishing their individual stories would not affect the universe, nor would the introduction of new characters.
    Pretty much this.

    And my thoughts on desirable story reboot from the scratch.

    What makes resident evil different from other zombie games? Yeas, it big franchise, it has so many recognizable heroes, but the main thing is that it has it's base:
    Someone discovers unknown virus, that someone establish corporation for resources, control, cover.
    Continue to study the virus and verify it.The main reason of doing so - creating bows.
    After an incident occurs. There are people who's going against evil corporations,as a consequence there are types of anti-bioterrorism.
    All goes pretty logical.
    What will reboot give us? as every reboot,it'll steak to the base,changing names of corporations, characters, interchanges. Wona see an example? - Ala first two movies of Paul Anderson (talking about story here). Have you ever thought about that? Re1, apocalypse movies are actually based on a game motives, it's a second universe, though it's a movie, not a game,but as a story reboot it fits well.That, guys, what you are getting in a reboot, something similar - same base, but with new shit.I don't see the point of reboot.Waste of todays franchise and waist of my time imho everything will be predictable more then what we get today.
    Think about it.

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    • @NB

      That quote doesn't say that is what the story is based around, he is explaining the 'choice' of setting. Though is great how everyone at Capcom is a dumbass when they prove you wrong, then at other times are absolute authority. Is a great pattern.

      Also you cannot tell the difference between a statement and post. I was referencing the last part of the post, I did it again in the middle section reply, pointing to that only final product matters. I already showed the evidence of the character driveness, you just ignored it or failed to understand. You're also trying to go in circles and I'm not wasting my time on that, think I already wasted enough with what's gone over your head. Just read my posts over again, I'm not typing them again.

      You're showing signs of getting emotional again so before it explodes I'm going to use it as an excuse to stop replying. To you.

      Happy Monday.
      Last edited by Dracarys; 02-18-2013, 07:25 AM.
      Beanovsky Durst - "They are not pervs. They are japanese."

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      • I never said Takeuchi or "everyone at CAPCOM" was a dumbass. Please don't try and twist my words to make up for your own diminutive ability to make a point. I said he was often mistaken; for example, his statement about Progenitor being discovered in Africa having been determined in CODE:Veronica is completely false. Africa wasn't introduced until BH0. It was discovered elsewhere at the time of CV. Considering he wasn't a writer and never worked on any of those games, this is understandable. The developers are the absolute authority, but if they are proven wrong... they're wrong. Pretty simple.

        If anyone needs a rain check on ignoring the developers or claiming they talk nonsense, it's you. I don't think I need to go into detail about you claiming Kawata was wrong the multitude of times he said ORC wasn't canon, or your dismissal of Kawamura for stating the fact that Progenitor is considered a "t-virus" just because you couldn't personally wrap your head around it.

        You haven't shown anything except a strained personal perception of a single game, and still haven't proven your initial comment. It's good that you realize you're wasting your time though, less of you to deal with, despite your laughable knack for returning every single time you say something to the effect of "I've wasted my time" or "no more replies." It's getting old.

        Once again, no characters are essential to the series or its storyline. They can drop them at a moment's notice if they wish, but probably won't due to fan appeal.
        Last edited by News Bot; 02-18-2013, 08:00 AM.
        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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        • The way I see it is that the overall story is about the dangers of science getting out of control in the hands of those with terrible intentions. It doesn't really center on Leon, Chris, or any of the other main protagonists; if anything, I'd say the "main" characters of the series are the evil corporations and scientists (Umbrella, Spencer, Wesker, Birkin, Alexia, etc.) The protagonists are just vessels utilized to push the overall theme forward -- a theme that the main stage seems to be reserved for.

          Some of the games (CVX, RE5) are more character-driven and personal, but the larger picture is still there. Other games throw in characters for seemingly nothing more than fan service (e.g. Leon in RE6), which Capcom feels probably needs to be done to keep the core demographic interested.
          Mass production? Ridiculous!

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          • NB, I think on the RE5 strategy guide there is a section in the end that says that they determined for the beginning that Wesker will be used and the story will not be feel like a side one as RE4.

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            • Originally posted by Vito View Post
              NB, I think on the RE5 strategy guide there is a section in the end that says that they determined for the beginning that Wesker will be used and the story will not be feel like a side one as RE4.
              Thanks for that, at least there are some people who know what they're talking about.
              PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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              • Let me get the exact quote.

                Edit: It's on the "The production of Resident Evil 5" section.

                Q: When you started conceptualizing RE5, did you have any key ideas or scenes that acted as the guiding principles of the game?

                Takeuchi and Kawata (Producers): The story of RE4 was like a side-story, so our aim was to continue the main RE story as a sequel.

                Yasuhiro Anpo (Production Director): The launch concepts were to use Wesker, the character of this series; to change the stage of this game to Africa due to the progenitor virus; and to develop this game with RE4 as a fundamental base. Co-op play was added to these concepts, which gave us a firm beddrock.
                Last edited by Vito; 02-18-2013, 12:40 PM.

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                • Originally posted by Vito View Post
                  Yasuhiro Anpo (Production Director): The launch concepts were to use Wesker, the character of this series; to change the stage of this game to Africa due to the progenitor virus; and to develop this game with RE4 as a fundamental base. Co-op play was added to these concepts, which gave us a firm beddrock.
                  Eh... That's what they call bedrock eh? XD I guess Co-op in itself isn't that bad, but when they saddle people who want to play solo with an AI character, it really saps the tension. While I know RE7 will probably have co-op, I think that it should be completely optional to have an AI partner when playing solo.
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                  • Originally posted by AsteroidBlues View Post
                    Eh... That's what they call bedrock eh? XD I guess Co-op in itself isn't that bad, but when they saddle people who want to play solo with an AI character, it really saps the tension. While I know RE7 will probably have co-op, I think that it should be completely optional to have an AI partner when playing solo.
                    The problem with making it optional is that it makes it a bad co-op experience. RE5s co-op was so great because it was built for co-op, bosses needing co-op methods to defeat them, bonuses to using co-op attacks etc etc. If they build a game for one person, optional co-op by just adding aother player makes it too easy.
                    Beanovsky Durst - "They are not pervs. They are japanese."

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                    • Originally posted by Dracarys View Post
                      The problem with making it optional is that it makes it a bad co-op experience. RE5s co-op was so great because it was built for co-op, bosses needing co-op methods to defeat them, bonuses to using co-op attacks etc etc. If they build a game for one person, optional co-op by just adding aother player makes it too easy.
                      Hike enemy HP, lower weapon strength. Sure the bosses wouldn't be "designed" for co-op play, but it would require teamwork due to the stronger enemies/bosses.
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                      • There are several ways to include coop without messing with the core solo experience, like separate multiplayer bonus modes (à la RE6). Revelations is doing it right with a solo campaign and a big coop enabled Raid Mode. Or you can do even better : a solid solo campaign and an additional coop campaign (I'm thinking about Splinter Cell Conviction there).

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                        • I haven't gotten around to playing Dead Space 3 (i'm finishing my replay of 2) but how does the co-op from that compare? because you have a decent single player experience in that, and the option for co-op, so...

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                          • Originally posted by Darkmoon View Post
                            I haven't gotten around to playing Dead Space 3 (i'm finishing my replay of 2) but how does the co-op from that compare? because you have a decent single player experience in that, and the option for co-op, so...
                            I haven't played any of the Dead Space series, but I have friends who have who say that it works pretty well. I my opinion, you shouldn't even need to use Dead Space in order for people to realize that games CAN be made to cater to both styles of play.

                            On a different note- Does anybody here think that RE7 won't have a disc release for PC? I think they'll go to that steam shite. xD
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