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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)

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  • Originally posted by biohazard_star View Post
    @towerofpower

    We already have a map of the sewers, dude. Almost all of the areas we've seen can be mapped out in it. The baby gator room (what appears to be an early layout of it) is in the northwest portion of the map. Also, the "door" in the alligator room looks more like an untextured storage cabinet. Notice how it keeps on changing positions depending on which render/angle you're viewing it:
    [ATTACH=CONFIG]8256[/ATTACH]




    If you can manage to get the chest portion of Elza's suit ripped, you'll notice you can actually see a portion of her boob (more visible on the ripped texture file).



    You just have to position yourself properly. Funny enough, if you rewatch the PSM video again, you'll notice Curator is actually precisely positioning Elza before he picks up the box of ammo on the table.
    Yeah the sewers are pretty figure out-able when you have the game. I'm sure the team is on top of that shit.

    LOL. I really need to figure out how to trigger the different outfit rips/damages now that you've said that.

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    • Well finally! I just finished the 1.5 backgrounds extraction and I decided share it before go to sleep.

      Download link:
      MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.


      I hope you enjoy it. ;)

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      • Here's all the backgrounds I found.
        I don't know for sure if these are all of them. There still could be another BS header variant I haven't noticed.



        Edit:
        ....lol
        Last edited by Orin; 02-19-2013, 11:51 PM. Reason: Updated archive with r2

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        • Originally posted by Darkness View Post
          Bingo! Again, Air jesus isn't unstoppable!
          That's nothing. I made this.
          If you have Twitter, follow me!. =P

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          • If anyone needs the ISO, my server has a faster DL speed than annon files does. It's already uploaded there.
            My Head-Fi Page

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            • Thanks guys for the background rips. Always love looking through this stuff.

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              • Originally posted by OKeijiDragon View Post
                That's nothing. I made this.
                Blasphemy, I see nothing!

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                • So based on the ripped images, the voice reader (disc reader) is used in the archive hallway to access the locked door by playing the reader back to say hello to the door lock device? While incomplete, this build still gives a huge amount of clues as to how the game progresses and how many of the items function.

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                  • aren't the radio room backgrounds fan made? who made them?

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                    • c2keo made the radio room backgrounds. I wonder why they are on the beta, unless he's part of the team?
                      My Head-Fi Page

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                      • Originally posted by Darkness View Post
                        My charms, a picture of a girl that looks like elza, a million yen. And a bottle of wine.

                        Okay, now seriously. Move around, use ePSXe savestates to quickly try again if you get air jesus'd. It took me 10 tries. Get as close as possible when it comes to items on the ground (the pliers in garage b).



                        Also, Everyone should be using ePSXe, the enhanced resolution/textures make 1.5 and the zombies look superb. In fact, once you can actually see how well capcom did on elza, leon, the zombies, its breathtaking. One of the guys back in 96 had fun doing elza's hind quarters I can tell you that.
                        Haha nice. Oddly if she was a bit taller my fiancee could pull off looking like her. :p

                        I wanna play it on epsxe but I can't get any controller I map to work on it

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                        • Originally posted by Zombie_X View Post
                          c2keo made the radio room backgrounds. I wonder why they are on the beta, unless he's part of the team?
                          DUN DUN DUUUNNNN!!!

                          That, or The Teamâ„¢ have gotten permission to use his backgrounds.

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                          • Funny, it seems like the outdated lobby parking in the 40 percent build is rendered using better setings than the final-era ones in the Trial. I wonder how the team is going to deal with it:

                            Click image for larger version

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                            Last edited by biohazard_star; 02-20-2013, 01:06 AM.
                            Seibu teh geimu?
                            ---

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                            • Originally posted by biohazard_star View Post
                              Funny, it seems like the outdated lobby parking in the 40 percent build is rendered using better setings than the final-era ones in the Trial. I wonder how the team is going to deal with it:

                              [ATTACH=CONFIG]8259[/ATTACH][ATTACH=CONFIG]8260[/ATTACH]
                              That's funny. Hopefully they splice in the cars into the better looking one.

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                              • Has anyone came across this glitch when trying to cut zombies in half with the shutter system? If you listen close around 15-16 seconds in, you can hear what sounds like the shutter cutting the zombie in half.



                                I also noticed that if you kill the zombies in the RPD lobby (the ones trapped by in the entry way) they just keep re-spawning,
                                Last edited by Guest; 02-20-2013, 01:27 AM.

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