Hey i converted this for my psp how do i get to the other rooms in the other areas i can only get to the rpd locations?
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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)
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Much thanks for that guys! One thing I noticed is that new footage of the late version of 1.5 (the most complete)
and the team's rendition of that area are a little off.
namely the floor and the Parking Text recycled to retail. I'm not 'TOO' worried about the floor but hopefully they throw in the text as seen in bitman's footage. Also it'll be interesting to see if they come up with the blood and tore apart police officer body that apparently maybe the cerberus got to him?
I'm sure that their rendition was probably done long before that footage but It would be great if they could improvise and improve the corridor since we got lucky on some more info.
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Speaking of Character Modifiers, try playing as Sherry (set the value to 0F) and get yourself killed by the Man-Spider in the lab then use the debug jump during the You Died scene, the result is hilarious!
You'll play as a one armed Sherry with her head falling to the ground again and again and again, lol...
It's even possible to combine multiple kills that way to get your character mutilated in all kinds of ways! ;)Last edited by Upaluppa; 02-20-2013, 11:39 AM.
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Originally posted by WhereIsRoy View PostThanks for this, 0E is for medical room 0F is for the radio room, but sadly these both crash :/
Edit: i just noticed if you set it for one room and teleport to a different one the background will still load. I set it to the 0F for the radio room and teleported to the elevator and this was the result [ATTACH=CONFIG]8296[/ATTACH]
Platform A aswell [ATTACH=CONFIG]8297[/ATTACH]
Platform B [ATTACH=CONFIG]8298[/ATTACH]
FuelRoom [ATTACH=CONFIG]8299[/ATTACH]
of 602 and 603 it seems that you go through other train carts, It goes all the way up to 607, after that it's nothing
[ATTACH=CONFIG]8300[/ATTACH]
[ATTACH=CONFIG]8301[/ATTACH]
area 500 Elevator hall is completely blank[ATTACH=CONFIG]8302[/ATTACH]
508, no idea what this is but it says it's a shelter [ATTACH=CONFIG]8303[/ATTACH]
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Originally posted by Darkness View PostMuch thanks for that guys! One thing I noticed is that new footage of the late version of 1.5 (the most complete)
Last edited by Hypnoz; 02-20-2013, 11:56 AM.
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Originally posted by Hypnoz View PostSorry if i'm kinda off topic but where did you find this picture ? i never see that new footage you are talking about.
http://www.youtube.com/watch?v=zLvK5va3RS4
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Originally posted by Darkness View PostWow! It looks like you are accessing cut scenes in those rooms we can't even get to!
Edit:
Has anyone tried messing with codes for the debug menu, I'm kind of curious of what is in the utility menu, also I noticed how this debug menu has 3 options, while this picture has 4 menu options and has a bit more information that is showing.
I'm not the most knowledgeable when it comes to memory editing but wouldn't it be possible to get into the utility menu by finding the change when you go into the memory option and fiddle around with the code to see if you can enable the utility menu?Last edited by WhereIsRoy; 02-20-2013, 01:05 PM.
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Originally posted by WhereIsRoy View PostSadly I'm not, The actual room that loads is the one that you can select from menu, however the background is for the modded room is used, Hence why other tram room I got into used the same cut scene from the one used in 602 or 603. I'll try normally loading the other rooms and see if it works just like the debug hall
Edit:
Has anyone tried messing with codes for the debug menu, I'm kind of curious of what is in the utility menu, also I noticed how this debug menu has 3 options, while this picture [ATTACH=CONFIG]8315[/ATTACH] has 4 menu options and has a bit more information that is showing.
I'm not the most knowledgeable when it comes to memory editing but wouldn't it be possible to get into the utility menu by finding the change when you go into the memory option and fiddle around with the code to see if you can enable the utility menu?
800BBE5D 00XX
And this is the currently selected room of the Room Jump feature:
800BBE5F 00XX
I'll see if I can find a way to unlock the Utility Menu, if it actually exists, that is!
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Originally posted by Upaluppa View PostI think I'm on the right track, this controls which option is currently highlighted in the debug menu:
800BBE5D 00XX
And this is the currently selected room of the Room Jump feature:
800BBE5F 00XX
I'll see if I can find a way to unlock the Utility Menu, if it actually exists, that is!
well by using your menu code I checked to see if there was an option 4, Sadly there wasn't, I also looked at other possibilities to no avail but hopefully there might be something hiding around with debug optionsLast edited by WhereIsRoy; 02-20-2013, 01:59 PM.
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