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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)

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  • Hey i converted this for my psp how do i get to the other rooms in the other areas i can only get to the rpd locations?

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    • Press Select to access the debug menu. Press Triangle while the teleport/jump option is selected to switch to a different set of areas in the game (RPD, Sewers, Factory, Lab).
      Seibu teh geimu?
      ---

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      • Much thanks for that guys! One thing I noticed is that new footage of the late version of 1.5 (the most complete)


        and the team's rendition of that area are a little off.



        namely the floor and the Parking Text recycled to retail. I'm not 'TOO' worried about the floor but hopefully they throw in the text as seen in bitman's footage. Also it'll be interesting to see if they come up with the blood and tore apart police officer body that apparently maybe the cerberus got to him?
        I'm sure that their rendition was probably done long before that footage but It would be great if they could improvise and improve the corridor since we got lucky on some more info.

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        • Speaking of Character Modifiers, try playing as Sherry (set the value to 0F) and get yourself killed by the Man-Spider in the lab then use the debug jump during the You Died scene, the result is hilarious!

          You'll play as a one armed Sherry with her head falling to the ground again and again and again, lol...

          It's even possible to combine multiple kills that way to get your character mutilated in all kinds of ways! ;)
          Last edited by Upaluppa; 02-20-2013, 11:39 AM.

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          • Originally posted by biohazard_star View Post
            Press Select to access the debug menu. Press Triangle while the teleport/jump option is selected to switch to a different set of areas in the game (RPD, Sewers, Factory, Lab).
            Thanks for the tip.

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            • Originally posted by WhereIsRoy View Post
              Thanks for this, 0E is for medical room 0F is for the radio room, but sadly these both crash :/

              Edit: i just noticed if you set it for one room and teleport to a different one the background will still load. I set it to the 0F for the radio room and teleported to the elevator and this was the result [ATTACH=CONFIG]8296[/ATTACH]

              Platform A aswell [ATTACH=CONFIG]8297[/ATTACH]
              Platform B [ATTACH=CONFIG]8298[/ATTACH]
              FuelRoom [ATTACH=CONFIG]8299[/ATTACH]
              of 602 and 603 it seems that you go through other train carts, It goes all the way up to 607, after that it's nothing
              [ATTACH=CONFIG]8300[/ATTACH]
              [ATTACH=CONFIG]8301[/ATTACH]

              area 500 Elevator hall is completely blank[ATTACH=CONFIG]8302[/ATTACH]
              508, no idea what this is but it says it's a shelter [ATTACH=CONFIG]8303[/ATTACH]
              Wow! It looks like you are accessing cutscenes in those rooms we can't even get to!

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              • Originally posted by Darkness View Post
                Much thanks for that guys! One thing I noticed is that new footage of the late version of 1.5 (the most complete)
                Sorry if i'm kinda off topic but where did you find this picture ? i never see that new footage you are talking about.
                Last edited by Hypnoz; 02-20-2013, 11:56 AM.

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                • Originally posted by Hypnoz View Post
                  Sorry if i'm kinda off topic but where did you find this picture ? i never see that new footage you are talking about.

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                  • Sherry's I.D. card lol



                    [IMG][/IMG]
                    Last edited by Guest; 02-20-2013, 12:47 PM.

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                    • Originally posted by Hypnoz View Post
                      Sorry if i'm kinda off topic but where did you find this picture ? i never see that new footage you are talking about.
                      It was posted a few weeks ago; Someone's friend uncovered it from [Sony's?] PR archives while doing research.

                      http://www.youtube.com/watch?v=zLvK5va3RS4

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                      • Originally posted by Darkness View Post
                        Wow! It looks like you are accessing cut scenes in those rooms we can't even get to!
                        Sadly I'm not, The actual room that loads is the one that you can select from menu, however the background is for the modded room is used, Hence why other tram room I got into used the same cut scene from the one used in 602 or 603. I'll try normally loading the other rooms and see if it works just like the debug hall

                        Edit:

                        Has anyone tried messing with codes for the debug menu, I'm kind of curious of what is in the utility menu, also I noticed how this debug menu has 3 options, while this picture Click image for larger version

Name:	bh2umblab13.jpg
Views:	1
Size:	88.4 KB
ID:	402612 has 4 menu options and has a bit more information that is showing.

                        I'm not the most knowledgeable when it comes to memory editing but wouldn't it be possible to get into the utility menu by finding the change when you go into the memory option and fiddle around with the code to see if you can enable the utility menu?
                        Last edited by WhereIsRoy; 02-20-2013, 01:05 PM.

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                        • You can actually run to all areas of this room, i even went through a door only to be brought right back to this room.... You can walk down all the hall ways and what not thought (without freezing) kind of cool.

                          Last edited by Guest; 02-20-2013, 01:08 PM.

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                          • Originally posted by WhereIsRoy View Post
                            Sadly I'm not, The actual room that loads is the one that you can select from menu, however the background is for the modded room is used, Hence why other tram room I got into used the same cut scene from the one used in 602 or 603. I'll try normally loading the other rooms and see if it works just like the debug hall

                            Edit:

                            Has anyone tried messing with codes for the debug menu, I'm kind of curious of what is in the utility menu, also I noticed how this debug menu has 3 options, while this picture [ATTACH=CONFIG]8315[/ATTACH] has 4 menu options and has a bit more information that is showing.

                            I'm not the most knowledgeable when it comes to memory editing but wouldn't it be possible to get into the utility menu by finding the change when you go into the memory option and fiddle around with the code to see if you can enable the utility menu?
                            I think I'm on the right track, this controls which option is currently highlighted in the debug menu:
                            800BBE5D 00XX

                            And this is the currently selected room of the Room Jump feature:
                            800BBE5F 00XX

                            I'll see if I can find a way to unlock the Utility Menu, if it actually exists, that is!

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                            • Originally posted by The Ekamp View Post
                              It was posted a few weeks ago; Someone's friend uncovered it from [Sony's?] PR archives while doing research.
                              Thanks guys

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                              • Originally posted by Upaluppa View Post
                                I think I'm on the right track, this controls which option is currently highlighted in the debug menu:
                                800BBE5D 00XX

                                And this is the currently selected room of the Room Jump feature:
                                800BBE5F 00XX

                                I'll see if I can find a way to unlock the Utility Menu, if it actually exists, that is!
                                Many thanks! I was going to use my GSpro on my ps1 to try find it but i'm having problems getting it working

                                well by using your menu code I checked to see if there was an option 4, Sadly there wasn't, I also looked at other possibilities to no avail but hopefully there might be something hiding around with debug options
                                Last edited by WhereIsRoy; 02-20-2013, 01:59 PM.

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