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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)

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  • http://api.viglink.com/api/click?for...13614490882299

    Try that, run the PSX emulator first, then run this program.

    CEP Instructions readme file lists all what you have to do. Works like a charm.
    Zombies...zombies everywhere...

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    • Here's a Police Station Directory featuring authentic room numbers:

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      • Originally posted by Enigmatism415 View Post
        Here's a Police Station Directory featuring authentic room numbers:

        Nice legit map ;)
        Zombies...zombies everywhere...

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        • Except 100 is not the other side of the interrogation room. Both are in room 101, just like in retail.

          Resident Evil: Behind the Mask twitter
          , also in Facebookian flavor for great justice.

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          • Sad thing is we'll never get the FMV's due to the fact capcom finished them but never put them on the game disc so only capcom has them

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            • Originally posted by Gemini View Post
              Except 100 is not the other side of the interrogation room. Both are in room 101, just like in retail.
              I just assumed that 100 was the original jump number for the north section. They both may be the same room but you cannot freely walk between them.

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              • Originally posted by Deathlygasm View Post
                Sad thing is we'll never get the FMV's due to the fact capcom finished them but never put them on the game disc so only capcom has them
                We don't have any evidence they were. We can at least assume that they were in development because of the fact that in an early RE2 trailer we can see Leon's FMV model with the 1.5 holster. Personally, I would die to see Elza's FMV Model. Also I think RE2's FMVs were made in a hurry because of the scrapping of the previous project. They could've make better and mire detailed FMVs. Just look at RE3's FMVs.
                Choosing the main cast is absolutely awesome!

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                • Originally posted by Alfred View Post
                  We don't have any evidence they were. We can at least assume that they were in development because of the fact that in an early RE2 trailer we can see Leon's FMV model with the 1.5 holster. Personally, I would die to see Elza's FMV Model. Also I think RE2's FMVs were made in a hurry because of the scrapping of the previous project. They could've make better and mire detailed FMVs. Just look at RE3's FMVs.
                  i do think RE3 cutscenes are worse than RE2. jill looks like she has no facial textures. zombies are ok in RE3 CGs.

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                  • Originally posted by Enigmatism415 View Post
                    I just assumed that 100 was the original jump number for the north section. They both may be the same room but you cannot freely walk between them.
                    The backgrounds suggest they are really the same room. 100 is probably something else, maybe the restroom.

                    Resident Evil: Behind the Mask twitter
                    , also in Facebookian flavor for great justice.

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                    • I noticed in the soundtrack compilation (thank you btw!) that MAIN11 is missing, and that the music from the "Elevator" room is also missing. Is that what 11 is supposed to be, and do you have it available? Thanks!
                      sigpic
                      "Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."

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                      • The elevator uses a retail track of course. 'SUB0B' from RE2. I could get it to you if you needed it.
                        Last edited by BiohazardFE; 02-21-2013, 11:45 AM.
                        sigpic

                        "Beware the friends bearing false gifts and speaking with fork tongues. Poor Four-Eyes!" - Rev, New Dominion Tank Police

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                        • Did you guys ever think that maybe the truck containing Ada had made Elza crash into the front of the police station when it spun outta control and also crashed? I could 100 percent wrong but i'v been thinking about this for a while.

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                          • I could be wrong on this, but according to the orientation of the building, the Van seems to have been coming outside the parking garage. And Elza crashes into the front.

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                            • Ah i think your right actually. going back and looking at how the the truck is placed after it crashed really leaves my scenario in the dust ha.

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                              • Originally posted by Gemini View Post
                                The backgrounds suggest they are really the same room. 100 is probably something else, maybe the restroom.
                                Again, I agree that they are obviously contained within the same .BSS file, and thus are the same room. What I'm saying is, the Mirror Rooms were not originally on the disc at all (and were still completely untextured by Era-5), so my logical guess is that both 100 and 101 served as different jump points for the same room. The rooms might have even been separate in Era-5. Clearly a restroom did not originally occupy the very first slot because a restroom was never planned until Team IGAS thought of it.

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