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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)
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Originally posted by Gemini View PostMissing lag is proof of that (all his other videos lag like hell), and also the fact that he magically started using pSX after the Colvin fiasco.Choosing the main cast is absolutely awesome!
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Unless it looks like this, then it's in no way the stolen private build and it has no lag-free recording features:
Dam dam duh.Last edited by Gemini; 02-27-2013, 08:17 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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It's more like a matter of trust. 1.5 still brings all sorts of shitstorms, even involving private builds of emulators, which the author never wanted. That's basically the whole point of my rant.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Gemini View PostUnless it looks like this, then it's in no way the stolen private build and it has no lag-free recording featuresTired of Stupid... sigpic
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It also contains several fixes to the core, mainly about synchrony. The other big feature is the virtual CD-rom working from a folder, instead of just ISO and CD drive path. This feature was specifically implemented at my request when I started creating my own Castlevania engine on the PlayStation, but later it was used for other projects such as the FFIV revision hack.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by geluda View PostHow have you managed to to this? It's interesting to see some beta backgrounds haven't changed between the PSM build and the Trial Edition.Originally posted by biohazard_star View PostAre you using the room modifier code posted a while back? Would you mind posting the correct values to use? I'm not very familiar with messing with hexadecimal code values.
Here's an .INF for PEC with just the character and room codes: http://www.mediafire.com/download.php?agvdevmm0dmyb9d (612 bytes)
I made a short video tutorial on how I used the codes, the debug menu keys and how to view the unlisted rooms and backgrounds, here:
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Sorry, but I don't see the big deal about this whole emulation business. I mean, he's not doing any harm, is he? In fact, he's actually helping US out by sharing videos about his discoveries in 1.5. Also, it's very hypocritical to be complaining about something being leaked without permission when this entire discussion is about a video game that was not supposed to see the light of day. Just my two cents.Last edited by StuntmanSnake; 01-16-2017, 06:38 AM.
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Originally posted by Original Sin View PostI still don't understand the big thing about this "WIP" build... Can you elaborate on what makes it so special ? The only feature is a "no-lag recording" feature and PS2 emulation ?
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Originally posted by The_15th View PostFraps is pretty lag free.Last edited by doriantoki; 02-27-2013, 03:01 PM.
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Originally posted by doriantoki View PostI loled. Fraps is a beastly memory whore, even on fast machines. Dxtory >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Fraps.
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