Yep, we can see a round light on the Elza picture as well, I just don't really understand the logic behind it. But for me it's clear it's the same room.
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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)
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Originally posted by Rick Hunter View PostYep, we can see a round light on the Elza picture as well, I just don't really understand the logic behind it. But for me it's clear it's the same room.
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I'm not sure if this has been established yet, but the room in Leon's picture looks very unfinished -- more than just the missing vending machines or whatever that stuff is in Elza's picture. The lighting looks a bit off and the textures don't look as detailed as they should be. For all we know, those circular lights could just be placeholders. Also, if you look closely, the two windows in the back of the room appear to have borders. However, the window on the far right is completely missing its border. And I don't think the crows did that.
On to comparing it with Elza's picture, I noticed that the baseboards in Elza's picture are all a darker color. Most of the baseboards in Leon's picture are a lighter color, except for the lower one on the inner wall. This one also seems larger compared to the one in Elza's picture.
I'm not going to bother with trying to examine the lighting itself, it's just too hard to tell. But at this point, these look like two different rooms to me. And if they do happen to be the same room, then it is indeed very unfinished in Leon's picture.
I should also say that I'm almost completely unfamiliar with the police station map/layout... Eheheh.
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I always thought the Leon screenshot was a earlier version of that room and Elza's was from it being finished.
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Originally posted by Renard View PostI'm not sure if this has been established yet, but the room in Leon's picture looks very unfinished
Originally posted by Renard View PostOn to comparing it with Elza's picture, I noticed that the baseboards in Elza's picture are all a darker color.
Originally posted by Renard View PostThis one also seems larger compared to the one in Elza's picture.
Originally posted by Renard View Postthese look like two different rooms to me. And if they do happen to be the same room, then it is indeed very unfinished in Leon's picture.
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Determining which room is which doesn't really do much in the end: the shots look heavily WIP, confusing at best (it's even hard to tell if it's 2F or 3F, but I'd say 2F if wall colors are indicative in any way), and the only decent reference they would provide is a bunch of camera angles.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Geometry can be obtained much more faithfully from map dumps. As for design, I doubt heavily unfinished renders would help that much. They can be used to define some basic outlines of elements such as windows or obstacles, but those aren't exactly the best elements to work on and barely make much of a difference in producing a complete background set.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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You do realize these are the only elements known about that corridor, right? Thanks to these pictures we know what kind of enemy it contains, where they attack from, how the room is textured/colored, where the windows are, what kind of lightning it has and where it is, etc.
Saying it "doesn't do much" when it's the only available material to recreate this room doesn't really makes sense... The only thing that's vague is the supposed vending machine. All the important elements are here.
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WIP assets are almost never indicative of anything, as they are due to change a lot until a finalized version shows up. The area could have had crows at first, then zombies, then who knows what else. The lighting could have been changed in countless ways, just like furniture arrangement and a gazillion more elements showing up in deprecated and low quality shots. What's showing up in there is so rough it's just not reliable enough to draw any real conclusions. It does give a few elements, of course, but it's very little and tends to create more confusion than really helping (examples: "aren' they different rooms?" or "what's that black spot? maybe a dead crow, or a cola sign!").Last edited by Gemini; 07-17-2013, 07:11 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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I never said anything about no reference at all being better than little reference. I'm trying to point out what is really useful in those shots and what can be simply ignored instead of over analysed just because.Last edited by Gemini; 07-17-2013, 07:48 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Assets are assets, everything is useful, even if part of a work in progress. The only thing that changed massively was the sewers, but without finalized assets even old work in progress stuffs can be useful. The basic idea is here. I don't really know what's to debate about, we have assets at our disposition, and that's a good thing. After all it's "just" a corridor.
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Originally posted by Rick Hunter View PostAfter all it's "just" a corridor.Last edited by Gemini; 07-17-2013, 07:59 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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