Heh, he doesn't even care. I knew he wouldn't..
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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)
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Last edited by Black~Crow; 02-17-2013, 10:37 PM.I have received 135,000 infractions at The Horror Is Alive!
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Yeah, I have been saying that the longest time! And I think you find a bomb to blow them up, like in RE 2, you blow up the hall to the chiefs office. I mean I think that is the idea they used for Re 2.
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I meant to say, I thought you use a bomb to blow up the boxes. But who knows if Leon has to use it? I had no idea John and Elza push them off!Last edited by Black~Crow; 02-18-2013, 02:11 AM.I have received 135,000 infractions at The Horror Is Alive!
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Originally posted by doriantoki View PostThey must've made this game backwards. There are quite a few cut scenes at the latter end of Elza's scenario. It's one after another during the factory to laboratory phase. The lab is also much bigger and more elaborate than retail. Pretty easy to get lost.
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Originally posted by Black~Crow View PostYeah, I have been saying that the longest time! And I think you find a bomb to blow them up, like in RE 2, you blow up the hall to the chiefs office. I mean I think that is the idea they used for Re 2.Choosing the main cast is absolutely awesome!
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Yo guys,
The soundtrack is done uploading! All music present on the disc is here.
Last edited by Zombie_X; 02-17-2013, 11:44 PM.
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Originally posted by Zombie_X View PostOk I fixed the soundtrack link and uploaded 1.5 to my server.
better go with yours, though.
hey, these play on this 1.5 we're playing? i didnt hear many of these shittyyyyyyyyyyyy emulator!!!!!!!!!!!!!Last edited by yurieu; 02-17-2013, 11:56 PM.
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Alright, I noticed something very interesting! Elza and Leon do have Wounded animations. They just appear when they have a Caution or Danger Status and are in Idle animation. It seems that in RE 2 they just took that animation and extended it a little.Choosing the main cast is absolutely awesome!
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I saw that as well. It's neat and I guess we were wrong about the game not having them. If the team manages to fix them and make them like retail, it would be awesome.
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Originally posted by Zombie_X View PostI saw that as well. It's neat and I guess we were wrong about the game not having them. If the team manages to fix them and make them like retail, it would be awesome.
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