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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)

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  • With such dimensions, I'm guessing some of them would involve puzzles or intense battles with zombies.
    I was thinking the same thing. If any of the other areas in the game are an indication, some of these missing rooms were made large to make maneuvering around large groups of enemies easier.
    Seibu teh geimu?
    ---

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    • Gotta keep in mind the large amount of zombies capable of being on screen compared to retail. Kamiya and Mikami specifically state how they made it so they could have more enemies coming at you until they decided to sacrific that for retail "looks".
      And since they went from the grey blood drained zombies to the boring black t-shirt normal skin tone zombies in my opinion it was a waste.

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      • I believe it was 12 or so in 1.5. Can anyone confirm? I remember there was an interview which confirms the official max enemy count, but I can't find it anywhere.
        Last edited by biohazard_star; 02-22-2013, 02:09 PM.
        Seibu teh geimu?
        ---

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        • Originally posted by biohazard_star View Post
          I believe it was 12 or so in 1.5. Can anyone confirm? I remember there was an interview which confirms the official max enemy count, but I can't find it anywhere.
          I recall it being 8, compared to the 3 of RE1.
          Choosing the main cast is absolutely awesome!

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          • Originally posted by biohazard_star View Post
            I believe it was 12 or so in 1.5. Can anyone confirm? I remember there was an interview which confirms the official max enemy count, but I can't find it anywhere.
            No number was ever confirmed. I checked the interviews we have of. In GameFan, Mikami said the most zombies that could be on the screen at a given time were 7 (for retail). In Tips and Tricks, Mikami said the zombie polygon for 1.5 was lower than that of 2 because he wanted to have as many zombies on screen as possible. No confirmation of an exact number, but this could mean that the plan was to have a place that allowed there to be 8 or more zombies at any time.

            If anyone happens to remember that interview, though, please post it. I might have missed it.
            Last edited by Kegluneq; 02-22-2013, 02:33 PM.

            BioHazard YouTube Channel
            BioHazard 2 Prototype Database Project

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            • Here my 2nd video

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              • Yes, I also remember it that way (7-8), but I just replayed retail a while ago to compare and there were 9 zombies present in the starting streets area in Scenario A. In the 40% build though, the highest number of zombies appearing in an area is 7, and that's in the "Site A" room of the Factory. How confusing.
                Last edited by biohazard_star; 02-22-2013, 02:35 PM.
                Seibu teh geimu?
                ---

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                • Originally posted by biohazard_star View Post
                  Yes, I also remember it that way (7-8), but I just replayed retail a while ago to compare and there were 9 zombies present in the starting streets area in Scenario A. How confusing.
                  He said on the screen. Pardon my ordinary ignorance about the technical mambo-jumbo, but the game probably activates a flag when there are more than 7 zombies on the screen to prevent others (in that location) from coming after the main character.

                  BioHazard YouTube Channel
                  BioHazard 2 Prototype Database Project

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                  • Just tried confirming what you said. There are 9 zombies in the streets area, but I could only ever get 7 on-screen all at once. Oddly enough, two of the zombies seem to disappear whenever all 9 gets close to appearing all at once. Funny how I've never noticed that happening before.
                    Seibu teh geimu?
                    ---

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                    • WOW! It looks like I´m too late for the party and missed a lot of action. I´m very bussy these days but I gave some time to play the demo, and it was amazing, playing RE1.5, at least a demo, for the first time.

                      Obviously, there is a lot of bugs and you can´t go far with many unaccesible and disconnected rooms, even using debug menu, but I really enjoyed some moments: the battle with Leon against the Gorillas and its music, the buggy meeting with Irons as a good guy, John saving Elza from the crows. I like also Franchi Spas and H5K MC51, these are amazing weapons. Hand grenades are accesible for Leon, but have no effect and no damage, many weapons and items causes a crash when you equiped.

                      Anyway, a big thanks to the Team for their work, and hoping for more next time.


                      EDIT: LOL, I just discovered that pressing the Circle button on debug menu room selection skips to next levels (sewers, factory, lab and train) jojojo, I defeated Birkin and entered the lab via elevator with Elza, John & Sherry. Wou again, I have more things to explore in this demo....
                      Last edited by Lanzagranadas; 02-22-2013, 07:40 PM.
                      The Resident Evil 3D Animation Showcase

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                      • I believe it's ten. From old materials it was said Capcom reduced the polygons used for characters to make more zombies appear on screen at the same time.

                        Originally posted by biohazard_star View Post
                        I believe it was 12 or so in 1.5. Can anyone confirm? I remember there was an interview which confirms the official max enemy count, but I can't find it anywhere.
                        ------祸福无门,人自召之。
                        ------People themselves call for camalities and blessings.

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                          • Originally posted by Dark Biohazard View Post
                            I can't wait for "ROOM203 Enjoyable!"

                            XD jk jk

                            Nice work.

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                            • Excelent work Martin as always!

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                              • can anyone help... i've watched several video's posted here... how does everyone start the game with having full weapons/ammo (that are usable in this build)? any help is appreciated.
                                w: resident.evil.mega.site
                                w: TheWestFront (my band)
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