With such dimensions, I'm guessing some of them would involve puzzles or intense battles with zombies.
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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)
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Gotta keep in mind the large amount of zombies capable of being on screen compared to retail. Kamiya and Mikami specifically state how they made it so they could have more enemies coming at you until they decided to sacrific that for retail "looks".
And since they went from the grey blood drained zombies to the boring black t-shirt normal skin tone zombies in my opinion it was a waste.
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I believe it was 12 or so in 1.5. Can anyone confirm? I remember there was an interview which confirms the official max enemy count, but I can't find it anywhere.Last edited by biohazard_star; 02-22-2013, 02:09 PM.Seibu teh geimu?
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Originally posted by biohazard_star View PostI believe it was 12 or so in 1.5. Can anyone confirm? I remember there was an interview which confirms the official max enemy count, but I can't find it anywhere.Choosing the main cast is absolutely awesome!
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Originally posted by biohazard_star View PostI believe it was 12 or so in 1.5. Can anyone confirm? I remember there was an interview which confirms the official max enemy count, but I can't find it anywhere.
If anyone happens to remember that interview, though, please post it. I might have missed it.Last edited by Kegluneq; 02-22-2013, 02:33 PM.
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Yes, I also remember it that way (7-8), but I just replayed retail a while ago to compare and there were 9 zombies present in the starting streets area in Scenario A. In the 40% build though, the highest number of zombies appearing in an area is 7, and that's in the "Site A" room of the Factory. How confusing.Last edited by biohazard_star; 02-22-2013, 02:35 PM.Seibu teh geimu?
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Originally posted by biohazard_star View PostYes, I also remember it that way (7-8), but I just replayed retail a while ago to compare and there were 9 zombies present in the starting streets area in Scenario A. How confusing.
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Just tried confirming what you said. There are 9 zombies in the streets area, but I could only ever get 7 on-screen all at once. Oddly enough, two of the zombies seem to disappear whenever all 9 gets close to appearing all at once. Funny how I've never noticed that happening before.Seibu teh geimu?
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WOW! It looks like I´m too late for the party and missed a lot of action. I´m very bussy these days but I gave some time to play the demo, and it was amazing, playing RE1.5, at least a demo, for the first time.
Obviously, there is a lot of bugs and you can´t go far with many unaccesible and disconnected rooms, even using debug menu, but I really enjoyed some moments: the battle with Leon against the Gorillas and its music, the buggy meeting with Irons as a good guy, John saving Elza from the crows. I like also Franchi Spas and H5K MC51, these are amazing weapons. Hand grenades are accesible for Leon, but have no effect and no damage, many weapons and items causes a crash when you equiped.
Anyway, a big thanks to the Team for their work, and hoping for more next time.
EDIT: LOL, I just discovered that pressing the Circle button on debug menu room selection skips to next levels (sewers, factory, lab and train) jojojo, I defeated Birkin and entered the lab via elevator with Elza, John & Sherry. Wou again, I have more things to explore in this demo....Last edited by Lanzagranadas; 02-22-2013, 07:40 PM.
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I believe it's ten. From old materials it was said Capcom reduced the polygons used for characters to make more zombies appear on screen at the same time.
Originally posted by biohazard_star View PostI believe it was 12 or so in 1.5. Can anyone confirm? I remember there was an interview which confirms the official max enemy count, but I can't find it anywhere.------祸福无门,人自召之。
------People themselves call for camalities and blessings.
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can anyone help... i've watched several video's posted here... how does everyone start the game with having full weapons/ammo (that are usable in this build)? any help is appreciated.
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