Highlight an item slot and then press select. Use the shoulder buttons to scroll through all the items/weapons in the game. Pressing triangle will increase an item/ammo count by one, it's useful for reloading weapons which do not have a corresponding ammo refill.
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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)
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I just got word that I'm getting a new job, so I'm gonna be busy for a while. Before I go, though, here are the updated RE15 Background Packs as promised.
Pack 1 - The RE15 RPD
Pack 2 - The Sewers
Pack 3 - The Factory
Packs 4-6 - The Underground Lab and Escape Train
Pack 7 - Fan Efforts (Recreations, Inspirations, etc.)
Pack 8 - Missing Backgrounds only (Fan Recreations)
If all you want is a "complete" background set (or as complete as we can get right now), download Packs 1-6 and 8. The fan effort pack is just me gathering up ALL RE15-related background images or RE15-inspired efforts done by fans into a single archive.
Enjoy!Last edited by RMandel; 02-25-2013, 09:01 AM.Do you know where I can find the final build of Resident Evil 1.5?
Please contact me if so! re15finalbuild@gmail.com
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Did anybody else notice that there's some relatively obscure text prompts in the build? In the main shaft, there's actually flavor text for two of the floor lights surrounding the main fuse case. Also, the shutter doors for the warehouse lift has a text prompt as well, but it's hard to get unless you position yourself properly. If anybody else discovers any more hard-to-find ones, you should post about it here. Those little tidbits of info really make a difference in making the environments seem more alive.Seibu teh geimu?
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Originally posted by biohazard_star View PostDid anybody else notice that there's some relatively obscure text prompts in the build? In the main shaft, there's actually flavor text for two of the floor lights surrounding the main fuse case. Also, the shutter doors for the warehouse lift has a text prompt as well, but it's hard to get unless you position yourself properly. If anybody else discovers any more hard-to-find ones, you should post about it here. Those little tidbits of info really make a difference in making the environments seem more alive.
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I really wouldn't mind the armor skins being ported over to Sourcenext BH2, though on the new Leon model rather than the 1.5 one. Same for Claire.Last edited by News Bot; 02-23-2013, 12:09 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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They are not, there's several different elements near the operation panel.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Deathlygasm View PostI'm curious how difficult his final transformations will be since the ones in 2 aren't very challenging aside from the dog one in claire's game when not using auto-aim
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Originally posted by uzernaem View PostWhat are the shelter rooms in the labs for?
- Central Corridor (B2)
- A-2 (Elevator) Hall
- B-2 (Laboratory) Corridor
- C-3 (Hanger) Corridor
- D-2 (Shelter) Corridor
Once the characters leave the shelter, they are confined to the areas on B2, and since the A-2 Elevator only reaches B1-B3, all of them are forced to use the C-2 (Hanger) elevator to reach the Subway. In one scenario, Birkin is fought in the C-3 (Hanger) Corridor (where he impales a man-spider), while in the other scenario, Birkin is fought in the A-2 (Elevator) Hall (where he breaks out of the A-2 Cargo Room). My own conspiracy theory is that either Annette or Ada is responsible for activating the self-destruct sequence, causing the entire Laboratory to combust.Last edited by Enigmatism415; 02-23-2013, 05:28 PM.
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