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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)

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  • ----------------------------------------------

    ----------------------------------------------
    UNLISTED ROOMS
    ----------------------------------------------


    ROOM1XX

    100 DEBUG ROOM
    106 STAIRCASE 1*
    10C W. CORRIDOR 2F*
    10D FORK CORRIDOR*
    10E MEDICAL ROOM*
    10F RADIO ROOM
    111 ARCHIVE ROOM*
    112 W. CORRIDOR 3F*
    114 CONFRNCE ROOM*
    123 PRISON 2
    124 PRISON 3
    125 PRISON 4
    126 PRISON 5






    -----------------------------------------------------------------------------------------------------------------------------------------


    ROOM2XX

    201 SAVE ROOM
    202 ZOMBIE TUNNEL*
    203 L TUNNEL 2
    204 ENGINE ROOM*
    205 UNKNOWN A*
    206 UNKNOWN B*
    208 ALLGATOR ENT.
    20A ALLGATOR EXIT*




    -----------------------------------------------------------------------------------------------------------------------------------------


    ROOM3XX

    305 FCTORY LINE B
    30A OFFICE A
    30B OFFICE B
    30C LOBBY
    30D SITE C-MARVIN
    30F FACTORY 2F



    -----------------------------------------------------------------------------------------------------------------------------------------


    ROOM4XX

    404 R. CORRIDOR
    405 R. QUARTERS A
    406 R. QUARTERS B
    407 EMERG. STAIRS
    408 L. CORRIDOR
    40B CELL CULTIVTN



    -----------------------------------------------------------------------------------------------------------------------------------------


    ROOM5XX

    500 ELEVATOR HALL
    502 L2 CARGO STRG
    505 SERVER ROOM
    507 SHLTR PASSAGE
    508 SHELTER 01
    509 SHELTER 02
    50B C2 HANGER
    50D L2 CARGO LIFT
    50E L3 PLATFORM A
    50F L3 PLATFORM B
    513 F SHLTR CRRDR





    -----------------------------------------------------------------------------------------------------------------------------------------


    ROOM6XX

    600 PLATFORM A
    601 PLATFORM B
    602 FUEL CONTROL
    605 TRAIN CAR A
    606 TRAIN CAR B
    607 TRAIN CAR C



    -----------------------------------------------------------------------------------------------------------------------------------------


    -----------------------------------------------------------------------------------------------------------------------------------------
    UNLISTED CAMERA AND ROOM SCREENSHOTS
    -----------------------------------------------------------------------------------------------------------------------------------------











    -----------------------------------------------------------------------------------------------------------------------------------------
    Last edited by Ys1; 02-25-2013, 03:29 PM.

    Comment


    • these pics looks wonderful!!! this game surely would be a very nice game to the end.

      and to Original sin, the headless zombie is a glitch featured in RE4,5 and some rumors says it persists on RE6. dudes with no head keep walking, and they can hit you.

      Comment


      • Originally posted by yurieu View Post
        and to Original sin, the headless zombie is a glitch featured in RE4,5 and some rumors says it persists on RE6. dudes with no head keep walking, and they can hit you.
        Being that RE2 and RE4/5 run on completely different engines, I don't see the comparison... I have never seen this glitch in an old school pre-rendered background Resident Evil game before... except how Alfred mentioned... in the curator's video of the same 1.5 build.
        Last edited by Original Sin; 02-25-2013, 03:40 PM.
        Tired of Stupid... sigpic

        Comment


        • Originally posted by Ys1 View Post
          ----------------------------------------------

          ----------------------------------------------
          UNLISTED ROOMS
          ----------------------------------------------


          ROOM1XX

          100 DEBUG ROOM
          106 STAIRCASE 1*
          10C W. CORRIDOR 2F*
          10D FORK CORRIDOR*
          10E MEDICAL ROOM*
          10F RADIO ROOM
          111 ARCHIVE ROOM*
          112 W. CORRIDOR 3F*
          114 CONFRNCE ROOM*
          123 PRISON 2
          124 PRISON 3
          125 PRISON 4
          126 PRISON 5






          -----------------------------------------------------------------------------------------------------------------------------------------


          ROOM2XX

          201 SAVE ROOM
          202 ZOMBIE TUNNEL*
          203 L TUNNEL 2
          204 ENGINE ROOM*
          205 UNKNOWN A*
          206 UNKNOWN B*
          208 ALLGATOR ENT.
          20A ALLGATOR EXIT*




          -----------------------------------------------------------------------------------------------------------------------------------------


          ROOM3XX

          305 FCTORY LINE B
          30A OFFICE A
          30B OFFICE B
          30C LOBBY
          30D SITE C-MARVIN
          30F FACTORY 2F



          -----------------------------------------------------------------------------------------------------------------------------------------


          ROOM4XX

          404 R. CORRIDOR
          405 R. QUARTERS A
          406 R. QUARTERS B
          407 EMERG. STAIRS
          408 L. CORRIDOR
          40B CELL CULTIVTN



          -----------------------------------------------------------------------------------------------------------------------------------------


          ROOM5XX

          500 ELEVATOR HALL
          502 L2 CARGO STRG
          505 SERVER ROOM
          507 SHLTR PASSAGE
          508 SHELTER 01
          509 SHELTER 02
          50B C2 HANGER
          50D L2 CARGO LIFT
          50E L3 PLATFORM A
          50F L3 PLATFORM B
          513 F SHLTR CRRDR





          -----------------------------------------------------------------------------------------------------------------------------------------


          ROOM6XX

          600 PLATFORM A
          601 PLATFORM B
          602 FUEL CONTROL
          605 TRAIN CAR A
          606 TRAIN CAR B
          607 TRAIN CAR C



          -----------------------------------------------------------------------------------------------------------------------------------------


          -----------------------------------------------------------------------------------------------------------------------------------------
          UNLISTED CAMERA AND ROOM SCREENSHOTS
          -----------------------------------------------------------------------------------------------------------------------------------------











          -----------------------------------------------------------------------------------------------------------------------------------------
          Oh my cod. Good work!

          Comment


          • Welcome back Ys1, great work once again! How have you managed to to this? It's interesting to see some beta backgrounds haven't changed between the PSM build and the Trial Edition.

            Comment


            • Click image for larger version

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              Just kidding guys.
              Pals, I wanna ask if you get a freeze when you enter the lab room (that with the automatical door "up"). I get that with both characters.

              @Ys1: awesome ! Thanks ! And it is the first time I see an "skeleton" of a RE-PSX game ! Cool !
              Last edited by Mae77; 02-25-2013, 04:20 PM.
              The longest 15 years of our gamer life :D

              Comment


              • Can we have all the useful posts combined by an admin into one locked thread? Great work, ys1. And others.

                Comment


                • Originally posted by The_15th View Post
                  Can we have all the useful posts combined by an admin into one locked thread? Great work, ys1. And others.
                  No, we need a dedicated 1.5 board. xD
                  sigpic

                  Comment


                  • Those backgrounds have boundaries? How did he do that?

                    Comment


                    • In the unlisted rooms has any one ever seen background 6 and 12 before?
                      They are new to me. The radio room was rendered by c2keo iirc.
                      Last edited by anaho; 02-25-2013, 06:47 PM.

                      Comment


                      • Originally posted by AsteroidBlues View Post
                        No, we need a dedicated 1.5 board. xD
                        It's hard to sort through the threads. I know someone listed all the weapons and were they work but I cannot find it anymore.
                        I realize I also add up to the confusion, it's inevitable, that's why a best of thread would be great imo.

                        Comment


                        • Originally posted by AsteroidBlues View Post
                          No, we need a dedicated 1.5 board. xD
                          The hype is already beginning to dissipate; the available threads should be sufficient. If it gets bad enough, just create a dedicated thread.

                          Much information (probably more) could be provided for other, individual Bio games... if more people were infatuated with retail titles, as compared to interest in prototypes, etc. Once the 1.5 stuff is common knowledge, an entire sub-forum would likely go unused.
                          Last edited by MeganGrass; 02-25-2013, 09:51 PM.
                          I'm a blackstar.

                          Comment


                          • Thank you Ys1, this is fantastic! Your posting history redefines quality over quantity.

                            ---

                            If anyone here is familiar with the Unreal Development Kit, I have fully modeled the architecture and lighting of RPD B2, and I plan to model the rest of the RPD as well. Could someone help me find wall/floor/ceiling textures that look like the real deal? The dimensions of the model are as precise as one can get; a pixel-perfect match with the legitimate map textures and scaling tool that Dark_Biohazard ripped.

                            Comment


                            • One more reason to play Ys Book 1 and 2 again this weekend.
                              Hail the heros of the revolution!

                              Comment


                              • @Ys1

                                Nice work! Are you using the room modifier code posted a while back? Would you mind posting the correct values to use? I'm not very familiar with messing with hexadecimal code values.
                                Last edited by biohazard_star; 02-25-2013, 11:34 PM.
                                Seibu teh geimu?
                                ---

                                Comment

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