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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)

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  • Just like in retail, that's probably where you make the vaccine in 1.5.

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    • Originally posted by Renard View Post
      [ATTACH=CONFIG]9257[/ATTACH]

      This thing? I've been wondering what it is. It says something about a virus injector?
      That's just flavor text for the lab apparatus. The 3D/real-time "lid" that's been mistakenly placed in front of it should be covering the vial port for the vaccine synthesizer behind Elza. As 90's Gamer has pointed out, it seems like you need to insert a key card into the vaccine synthesizer before you could use it.
      Seibu teh geimu?
      ---

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      • Originally posted by biohazard_star View Post
        That's just flavor text for the lab apparatus. The 3D/real-time "lid" that's been mistakenly placed in front of it should be covering the vial port for the vaccine synthesizer behind Elza. As 90's Gamer has pointed out, it seems like you need to insert a key card into the vaccine synthesizer before you could use it.
        Ah, I see it now. So that's where it should be. It does look odd sticking out like that.

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        • Mmmmmmm! Another mystery solved.
          Do you know where I can find the final build of Resident Evil 1.5?
          Please contact me if so! re15finalbuild@gmail.com

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          • Sorry for the re-post, but the "main" thread is closed for repairs, so I figured we might discuss it here instead:

            ---

            I noticed something quite peculiar about the "baby gator room" (northwest pool). Notice how far away Leon is from the camera in the only available image of this area, along with the sections of untextured walls and railing. This room was clearly left unfinished in this build, but were other camera angles even available to the player at all? The camera flags seem to be failing here:

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            • They were most likely still playing with the different camera angles. If I'm not mistaken, it's the same deal with the front entrance of the Umbrella Factory in the vanilla build. The camera angles are completely off from the Trial Disc iterations.

              The most likely reason here seems to be because of baby alligators, since the little bastards seem to leap towards the players. You need a somewhat safe distance to take them out without risking losing sight of their range, so the developing team was probably calibrating the proper camera angle change. Think of the actual alligator battle of RE2 - the map design is similar, just with reduced dimensions.

              BioHazard YouTube Channel
              BioHazard 2 Prototype Database Project

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              • Off-topic but does anything know what date "Beta 2" would've been created? Important as it relates to the development of BIO3 with HUNK on a ship, which we've got some pretty good news about.
                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                • Originally posted by News Bot View Post
                  Off-topic but does anything know what date "Beta 2" would've been created? Important as it relates to the development of BIO3 with HUNK on a ship, which we've got some pretty good news about.
                  Sure, beta 2's date of creation was:

                  1997-10-31 (31st October)

                  In case it helps, the Trial Edition was:

                  1997-08-06 (6th August)
                  Last edited by Guest; 11-30-2013, 03:45 PM.

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                  • Fits very well, guess that seals it all.

                    They began working on BIO3 in at-least Nov. 1997. It ended up as CODE:Veronica after the scenario changed due to certain things in BIO2.
                    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                    • Interesting! Is this the concept version on a ship people have often talked about? I never knew BIO3 was in planning as early as 1997.

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                      • Interesting, how that "zombies on a ship" thing just keeps popping up over and over again. The early BIO3, RE Gaiden, Dead Aim, Revelations ....
                        Last edited by RMandel; 12-04-2013, 02:39 AM.
                        Do you know where I can find the final build of Resident Evil 1.5?
                        Please contact me if so! re15finalbuild@gmail.com

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                        • Originally posted by RMandel View Post
                          Interesting, how that "zombies on a ship" thing just keeps popping up over and over again. The early BIO3, RE Gaiden, Dead Aim, Revelations ....
                          There were no Zombies in the ship version of BIO3 at all.
                          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                          • Originally posted by News Bot View Post
                            There were no Zombies in the ship version of BIO3 at all.
                            What were the enemies then?

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                            • Originally posted by Eteponge View Post
                              What were the enemies then?
                              A different type altogether.
                              PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                              • Originally posted by News Bot View Post
                                A different type altogether.
                                Could someone explain what BIO3 would have been? This is the first I have ever heard of a different BIO3. Sorry if I am sounding redundant asking about this, but this has spiked my curiousity.


                                "A can of fizz. It's sure to yellow and mellow those things." - Barry Burton

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