Just like in retail, that's probably where you make the vaccine in 1.5.
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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)
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Originally posted by Renard View Post[ATTACH=CONFIG]9257[/ATTACH]
This thing? I've been wondering what it is. It says something about a virus injector?Seibu teh geimu?
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Originally posted by biohazard_star View PostThat's just flavor text for the lab apparatus. The 3D/real-time "lid" that's been mistakenly placed in front of it should be covering the vial port for the vaccine synthesizer behind Elza. As 90's Gamer has pointed out, it seems like you need to insert a key card into the vaccine synthesizer before you could use it.
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Mmmmmmm! Another mystery solved.Do you know where I can find the final build of Resident Evil 1.5?
Please contact me if so! re15finalbuild@gmail.com
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Sorry for the re-post, but the "main" thread is closed for repairs, so I figured we might discuss it here instead:
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I noticed something quite peculiar about the "baby gator room" (northwest pool). Notice how far away Leon is from the camera in the only available image of this area, along with the sections of untextured walls and railing. This room was clearly left unfinished in this build, but were other camera angles even available to the player at all? The camera flags seem to be failing here:
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They were most likely still playing with the different camera angles. If I'm not mistaken, it's the same deal with the front entrance of the Umbrella Factory in the vanilla build. The camera angles are completely off from the Trial Disc iterations.
The most likely reason here seems to be because of baby alligators, since the little bastards seem to leap towards the players. You need a somewhat safe distance to take them out without risking losing sight of their range, so the developing team was probably calibrating the proper camera angle change. Think of the actual alligator battle of RE2 - the map design is similar, just with reduced dimensions.
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Off-topic but does anything know what date "Beta 2" would've been created? Important as it relates to the development of BIO3 with HUNK on a ship, which we've got some pretty good news about.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostOff-topic but does anything know what date "Beta 2" would've been created? Important as it relates to the development of BIO3 with HUNK on a ship, which we've got some pretty good news about.
1997-10-31 (31st October)
In case it helps, the Trial Edition was:
1997-08-06 (6th August)Last edited by Guest; 11-30-2013, 03:45 PM.
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Fits very well, guess that seals it all.
They began working on BIO3 in at-least Nov. 1997. It ended up as CODE:Veronica after the scenario changed due to certain things in BIO2.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Interesting, how that "zombies on a ship" thing just keeps popping up over and over again. The early BIO3, RE Gaiden, Dead Aim, Revelations ....Last edited by RMandel; 12-04-2013, 02:39 AM.Do you know where I can find the final build of Resident Evil 1.5?
Please contact me if so! re15finalbuild@gmail.com
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Originally posted by RMandel View PostInteresting, how that "zombies on a ship" thing just keeps popping up over and over again. The early BIO3, RE Gaiden, Dead Aim, Revelations ....PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by Eteponge View PostWhat were the enemies then?PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostA different type altogether.
"A can of fizz. It's sure to yellow and mellow those things." - Barry Burton
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