Originally posted by AJM Ruler
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BIO3 was in writing/planning stage in 1997, before the release of BIO2. It was directed by Hideki Kamiya, produced by Atsushi Inaba and planned for release on the PlayStation. The basic story was a sequel to The 4th Survivor with HUNK on a cruise ship attempting to bring the G-Virus back to Umbrella.
At the same time, the small-scale indie game BIO1.9 was also in development.
After BIO2's release, scenario writer Noboru Sugimura noticed that Kamiya had (without prior consultation) added a line of dialogue for Claire at the end of the game, during voice recording, about her going to find Chris. Thus, Sugimura felt he had to rewrite BIO3 to resolve this.
Around the same time, development of the Sega Saturn port of BIO2 (directed by Hiroki Katoh and developed by Nextech, the same team behind the SS port of BIO1) was scrapped, and CAPCOM felt they had to make it up to Sega fans. As a result, BIO3's scenario was changed and later renamed CODE:Veronica, replanned as a Dreamcast exclusive under Katoh and Nextech. Meanwhile, Kamiya's "Team Little Devils" moved BIO3 to the PlayStation 2 with a brand new scenario.
Even after all that, "BIO1.9" became BIO3, while Kamiya's BIO3 became BIO4.
GS4 is pretty much a "remake" of Kamiya's old BIO3. It was reported during its announcement that it was based on a scrapped ship scenario. Meanwhile, Gaiden is also quite likely derived from it.
That's a rough version of events. There were a lot of scenarios and games happening all at once so it can be quite confusing. CAPCOM also hired a lot of new staff around that time (partly because most of their art department quit and joined Squaresoft) and there was a lot of inter-mingling between teams as one game got completed and that team merged with another, etc.
Fun-Fact: The artists who left CAPCOM around this time became part of the team headed by Kenichi Iwao (BIO1 planner & writer) responsible for creating Parasite Eve II.
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