That monster doesn't look 3D (if you was referring to it in particular).
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Perhaps the Resident Evil Zero beta for the Nintendo 64 will be next?
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Originally posted by nicksena17 View PostI would love Re 0 for n64 because like the Re 2 version it would allow blood color being changed and violence level and most likely randomizer mode Re 2 n64 had its perks but my favorite port is the dreamcast version for all the extras it contains but the thought of 3.5 would be awesome too
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Originally posted by Deathlygasm View PostI wonder if they even developed passed the train. Cant imagine the facility being half as intimidating as the GC one
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Originally posted by blackpower View PostI hope the beta "Hook Man" of resident evil 3.5 instead of the version N64.
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Originally posted by drunkdog View PostThe 3.5 betas don't really excite me at all, they would be nice to play and have in my collection but i'd way rather have the Re0 N64 beta or a RE: CV beta, a lot of cool features were cut from it, that includes ripped clothing after being attacked. All in all I want every Resident Evil related beta but the early works are the most important.
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Originally posted by Deathlygasm View PostI wonder if they even developed passed the train. Cant imagine the facility being half as intimidating as the GC one
Plus, like some have said, I wonder just how much was really done before it was truly canned. Some say like 10% or nothing past the train, but wasn't it supposed to be released in the fall of 2000? I could be wrong, but wouldn't that mean they had to have much more done than what they showcased?
"A can of fizz. It's sure to yellow and mellow those things." - Barry Burton
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Originally posted by AJM Ruler View PostDon't mean to resurect such an old topic, but I had RE0 N64 on the brain, and I didn't just want to start a new topic. I know people say that there would be no need to have RE0 on the N64 because of the gamecube version. But like others have said, being closer to the look and feel of the first 3 REs is what interested me the most.
Plus, like some have said, I wonder just how much was really done before it was truly canned. Some say like 10% or nothing past the train, but wasn't it supposed to be released in the fall of 2000? I could be wrong, but wouldn't that mean they had to have much more done than what they showcased?
I don't really know though... News Bot probably knows more about it than any member of any RE community (and I'm not even implying that he knows a great deal about it). Throw out some baseless rumours and perpetuate a few common misconceptions as fact, and he'll be here in a jiffy to set the record straight... ;)
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Originally posted by Enigmatism415 View PostMy gut tells me that nearly the entire scenario and environment had already been planned by the time N64 development gave way to the Gamecube. I think at the point of transition, they were just in the process of actually implementing, modeling, and coding their ideas and sketches, which I don't believe progressed further than the railway chapter in complete form.
I don't really know though... News Bot probably knows more about it than any member of any RE community (and I'm not even implying that he knows a great deal about it). Throw out some baseless rumours and perpetuate a few common misconceptions as fact, and he'll be here in a jiffy to set the record straight... ;)
Gaiden is cannon and ties in to the N64 beta of 0.
There, now we play the waiting game.
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There isn't a whole lot to know, but I know most of what there is.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostThere isn't a whole lot to know, but I know most of what there is.
I've found RE0 64 interesting as well. I prefer the old versions as opposed to the Gamecube games, so I'd love for a beta or the demo to surface one day. Actual development of the game itself before the transition did go past the train of course, but I don't know how far it got. The background on the warning screen from the game show demo might show how far production was.
There's also leftover music files within the retail Gamecube version that are from the 64 version.
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