Originally posted by Darkmoon
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Would rather they finished the main story before we get a reboot.
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My problem with the plot is simply that its global and I never felt cut off. Nowadays if an incident is "public" the BSAA should be there cleaning it up. Additionally the number of throw away characters used to either overcome a threat or provide assistance goes against the isolation.
That and most bosses seemed to just die from cutscene-itis.
I never really felt the fear of being by yourself.
What I feel needs to happen is severly cut off the protagonist. You are nowhere anyone will find you. At least Downpour kept that going.
The other problem is making the characters to competant. By this I mean the characters can run up to a thing with huge claws and still beat it down with kicks. Spent most of the game either shooting things once in the head and beating things down with melee hits, or blindsiding them with corners.
At no point when I was low on ammo did I fear it. Again the same problem as 5. If you do feel you are low on ammo, there was always the option to go back to an earlier chapter and grind it for items.
I don't want a game that is brutally hard but I just find the last two installments were hiding behind an illusion of survival. RE4 did give plenty of ammo but at least with my first play through before finding the best ways to deal with enemies, I never had a horde of ammo.
Honestly, get a good writer and the plot could be continued but I don't know how the series will continue as it does feel like Capcom are after a different audience than those who previously bought the series. There is nothing wrong with trying to expand your clientele but you shouldn't be sh*tting on the regulars.
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Originally posted by BSAA . Org View PostGranted, a reboot could just mean a new overall, but I reckon they intended to start afresh.
Originally posted by alexdz View PostI find it surprising that Capcom in all these years hasn't done that or something about the characters having to kill their loved ones (Leon killing the president doesn't really count).
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Jill died years ago, what Chris saved was really a clone.*sarcasm*Last edited by Wrathborne; 03-03-2013, 02:53 PM.
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Originally posted by Mrox2 View PostIt can't continue because it was so much fucked up lately, RE6 story is really crappy and weak IMO, not that it need to end but if they really want to continue they would need to make a decent story like they would do before.
Probably the reason why they talk alot recently about a REboot, because it's really dying, Ada needs a closure at last and that should be the end and the beginning of a reboot maybe.
The problem is, it isn't hard for them to actually write a good story. CAPCOM recently are just idiots when it comes to allocating writers. They keep using Shotaro Suga because he's worked on good anime before (Ghost in the Shell SAC) but his talents in that medium simply don't translate to the BIOHAZARD series very well. Degeneration, Damnation and BH6 are convoluted for the sake of being convoluted and don't do a good job at explaining themselves. Dai Sato's work on Revelations suffered from this as-well, although that story was at least interesting. Meanwhile, CAPCOM have good, experienced writers who've proven themselves capable of making a good BIO story (Haruo Murata, writer of Separate Ways, and Tsukasa Takenaka, writer of the BH5 background story) but absolutely refuse to use them, and right now that's one of the franchise's weaknesses, on top of the fact that some members of the team are generally worthless, such as Eiichiro "More Clones" Sasaki.
On another note, I'm not actually against a reboot in general. I'm against a reboot before the series mythology is actually resolved. Right now there are plenty of hanging plot threads-- Ada, Jessica, Raymond, TRICELL, The Family, etc.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostOn another note, I'm not actually against a reboot in general. I'm against a reboot before the series mythology is actually resolved. Right now there are plenty of hanging plot threads-- Ada, Jessica, Raymond, TRICELL, The Family, etc.Choosing the main cast is absolutely awesome!
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Originally posted by Alfred View PostI agree. Also, Rebecca, Billy, Claire, Sheva, Hunk, Steve, The whole Outbreak Cast, and so on...
Sheva: still on BSAA. No reason to show up again.
Claire: only reason for her to appear again would be for some kind of reunion with Sherry.
HUNK: your run of the mill mercenary. No reason to show up again.
Steve: dead.
Outbreak characters: No reason to show up again.
The only one we need some kind of closure is Rebecca.
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I didn`t play RE6 yet, but if its story is weak, expendable, boring, unrelevant, forgeatable or whatever people say, there is no enough reason to send the entire saga to shit only because of that.
RE has already recovered from a poor story entry that was RE4 and improved strongly in RE5 and RER.
They just need to hire a good writter next time, pick up the opened plot lines from RE Revelations or Lost in Nightmares and work on them, and if possibly, make connections with older chapters and contribute to the global story just as RE5 did, not only Raccoon City... "Oh, this is Raccoon City all over again....." LOL, sometimes it seems that RE characters remember the Raccoon City incident and nothing more.
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Originally posted by Lanzagranadas View PostRE has already recovered from a poor story entry that was RE4 and improved strongly in RE5 and RER.
Weskers plan to take over the world as well, was pretty bad. I've seen the "infect the world with a virus via Missile trope" used in manga before and for a small scale that idea would at least feel more feasible..but the whole goddamn world? This isn't a Bond movie, even though they did make Wesker more of a Bond Villain in 5.
The emotional attachment of the game was Chris saving his poker Buddy Jill and beating Wesker...And when beating the game and seeing the ending...I was left unsatisfied, and incredibly dissapointed, at the loud Hollywood mess that RE5 was.
4s story was fun even though it too was a Hollywood mess at several points of the game, but 5s story was a bland generic action script that should have been something special. 4s saving grace(aside from being the one game out of the last 3 to still have some good survival horror moments) was its gameplay mechanics and battle engine.
Even with its hammy story, it was and still is a blast to play. 5s forced co-op took away from the fun, and 6 felt like a chore to do anything.
The way the series has been going with its stories, we aren't likely get anything decent in the main games it seems.
When a side story captures more of the old charm of the series and still manages to stand on its own feet with its own enemies and lore and manages to outshine a much more expensive main entry in the series...You know something is wrong.
Even with mistakes like Quint and Keith, Revelations was a better game than 5 and 6.Last edited by Wrathborne; 03-03-2013, 09:26 PM.
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I understand your point of view, but just for explain myself:
RE4 story is badly told and barely fits in the RE universe, We just start the game and we get that: Raccoon City destroyed - Six years later, Umbrella is dead - and Leon goes to Europe to rescue the president`s daughter (WTF?). The story doesn`t have any connection to the rest of the saga besides a short mention to the Raccoon City incident, and the only important thing in its story is the introduction of Las Plagas, the rest is completely unrelevant and expendable. We can skip RE4 from the saga and nothing would be lost.
The story doesn`t move forward at all: Leon fights trough the whole game trying to rescue an unrelevant character whom nobody cares, Wesker sends Ada to retrieve a sample wich is the same situation seen in RE2, and again, we still don`t know Ada intentions. And finally Krauser, a strong character that just appears, soon after dies, and there is no explanation in the game on his relationship with Leon.
From start to end, the only thing that happens in RE4 is that Wesker got a sample of a subordinate Plaga, and that`s all.
RE5 story makes connections with previous chapters like RE0 and RE3 and brings various explanations on several things like the Progenitor virus, Marcus research in Africa, Spencer ambitions, Alex Wesker, Albert Wesker`s true intentions. It also introduces the BSAA and Tricell and goes more deeper into the Las Plagas research and also the Progenitor bringing its final form as Uroboros, and concludes the story started in the first game between Chris and Wesker adding some interesting plot twists to it, like fighting against Jill. Many people may not like it, but as for its story, I`m not talking about gameplay, RE5 is one of the most significant chapters at this time. And Wesker`s plans was not to destroy the whole world with a virus, he wanted to create a super human breed via the natural selection process of Uroboros, it`s not the same.
RER has a great told story, but not as significant for the saga as other chapters, unless Capcom decide to take characters like Jessica, Raymond or Parker for future games, or take again the T-Abyss, or go more deeper into the Tricell plans.
Globally the RE story is OK, I think that Capcom made some good desicions these last years, the story needs to move forward and innovate, we can`t have allways zombies, allways Umbrella, allways Wesker or allways BSAA antiterrorism missions, because things would become boring that way.Last edited by Lanzagranadas; 03-04-2013, 12:17 AM.
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If you want an explanation on things, apparently there is supplemental material that explains it all...sold only in Japan...none of it in game where we can experience it or see it happen. -_- really detest that business practice, its a real damn lousy way to cheat the players out of experiencing things in game.
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