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Outbreak turns 10 years old this year. Would you support an HD Remake?

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  • #61
    As someone who's explored the game A LOT, I would love it if it came out as originally intended. There's 3 hidden exits from J's Bar. I don't have any recorded proof anymore but from what I remember:

    The locked door at the end of the apt building loads nothing, but there's a loading portal behind it when it's unlocked.
    The fence on the roof hides an elevator, it cannot be accessed. But there was a prompt for it iirc. It's behind the tool shed.

    I don't think it was intended to be linear or limited to 4 players, I think you were able to switch scenarios from the scenarios themselves, kind of like downtown worked in file 1.
    Last edited by The_15th; 05-21-2013, 04:21 PM.

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    • #62
      I don`t understand why many people keep blaming the AI instead of playing lone wolf mode since both games actually give that option (something impossible to do in modern RE games) so, if AI is awful and you don`t have smart human partners, just turn allies off.
      Had Capcom given you the option from the start to play without the AI, I think file 1 and 2 would have faired a lot better.

      As someone who's explored the game A LOT, I would love it if it came out as originally intended. There's 3 hidden exits from J's Bar. I don't have any recorded proof anymore but from what I remember:

      The locked door at the end of the apt building loads nothing, but there's a loading portal behind it when it's unlocked.
      The fence on the roof hides an elevator, it cannot be accessed. But there was a prompt for it iirc. It's behind the tool shed.

      I don't think it was intended to be linear or limited to 4 players, I think you were able to switch scenarios from the scenarios themselves, kind of like downtown worked in file 1.
      So you're saying originally there was probably going to be 3 ways to escape the bar, and then which way you went depended on which scenario route you went through?

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      • #63
        Originally posted by Ohmycod View Post
        Had Capcom given you the option from the start to play without the AI, I think file 1 and 2 would have faired a lot better.
        Oh, you beat me on this, I forgot Lone wolf was an unlockable, since I`ve played on emulator to avoid my PS2 long loading times unlockables were never a problem too.

        Originally posted by The_15th View Post
        As someone who's explored the game A LOT, I would love it if it came out as originally intended. There's 3 hidden exits from J's Bar. I don't have any recorded proof anymore but from what I remember:

        The locked door at the end of the apt building loads nothing, but there's a loading portal behind it when it's unlocked.
        The fence on the roof hides an elevator, it cannot be accessed. But there was a prompt for it iirc. It's behind the tool shed.

        I don't think it was intended to be linear or limited to 4 players, I think you were able to switch scenarios from the scenarios themselves, kind of like downtown worked in file 1.
        I didn`t noticed about the hidden exits of Outbreak scenario, but it makes a lot of sense. I allways have a theory about that: since Outbreak is the first chronological stage and all 8 main characters are there, I thought they were meant to be divided into three separated groups and escape from the Jack`s Bar trough different routes and end up into different next stages. The official team on Outbreak scenario is Kevin, Mark and Cindy, so I guess they were meant to escape trough the roof while the other groups follow a different path.
        Anyone agree or my theory is crap?
        Last edited by Lanzagranadas; 05-22-2013, 12:46 AM.
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        • #64
          Originally posted by Sly View Post
          Read my post again. I acknowledge all of its faults (and you didn't even talk about the horrible lag and unbelievable loading times), but still, online coop has never been so intense and satisfying than in this game, period. Of course the offline mode is a bad joke, I was just talking about ONLINE COOP, with good friends who knew what they were actually doing.
          Besides, the lack of voice chat was precisely what made the game so tense, it was brilliant. You spend like two hours on MSN to prepare your game, and in two minutes everything went wrong and you had to improvise hastily, using gestures and ad libs to communicate, this was hilariously fun.

          Finishing Desperate Times on Very Hard with everyone alive felt like an orgasm. You just don't get this sense of accomplishment nowadays.
          Fuck me, I forgot about the lag and loading times. The latter drove me mad especially because even when playing offline it was horrible.

          I see entirely what you're saying but I still don't get it. Frustratingly bad design concepts about using ad lib over voice chat is a profoundly poor idea and always was. No matter how much enjoyment you seemingly got from it on a pure design and pick up and play idea it is only another reason why Outbreak failed.

          And your own comments show that. You spend all this time on MSN or something only for it all to fall apart. I am confused how anyone can class that as a fun/best multiplayer experience. But to each their own I guess

          As for the Lone Wolf thing as an extra feature its fine but in complaining that anyone talking about the thing negatively should just shut up and play that is missing the point. Outbreak was supposed to be designed around multiple character play (ignoring further that lone wolf is also supposed to ramp up the difficulty and why you buy it after very hard), so a stand alone ignores the core concept of even bothering to make an online game. Capcom just needed to spend better time balancing the game and providing more options and chat. Especially when in the end one of the regions didn't even have online play and had no choice to play offline.

          Hell even an offline two player local split would have been something.
          Last edited by Rombie; 05-22-2013, 12:51 AM.

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          • #65
            I felt the game had too many "dings" against it. Horrendous lag, sluggish controls, no-voice chats, characters shouting random ad-libs out of context, lack of local 2-4 player split screen, and the list goes on. IMO, these are things that should have been corrected for the commercial release. The game just felt slow and without direction 99% of the time.
            Last edited by doriantoki; 05-22-2013, 02:48 AM.

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            • #66
              Originally posted by doriantoki View Post
              I felt the game had too many "dings" against it. Horrendous lag, sluggish controls, no-voice chats, characters shouting random ad-libs out of context, lack of local 2-4 player split screen, and the list goes on. IMO, these are things that should have been corrected for the commercial release. The game just felt slow and without direction 99% of the time.
              All of which could be fixed in a HD port.
              Seibu teh geimu?
              ---

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              • #67
                Rombie : You miss the point about the chat. Voice chat would ruin the mood and sense of realism of the game, because you would be able to talk with someone who is not right next to you without any device. The point of the game was to cooperate and split up to solve riddles and progress in a scenario simultaneously. Thing is, you could not know if your teammates were actually doing their part, the only way the game was showing you its progress was the cinematics. For example if you see the Zoo's main entrance open, then you understand that your teammates did it and you have to join them to beat the boss. If nothing happens for a while, then they were probably dead and you had to find their bodies to recover their items. You could also see you teammates on the map, but only if they were using ad libs : that way you knew where they were and if they were alive or not.
                That was a great system and if there was ever an HD port I wish they make a mode without voice chat to keep the fun intact.

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                • #68
                  Originally posted by Sly View Post
                  Rombie : You miss the point about the chat. Voice chat would ruin the mood and sense of realism of the game, because you would be able to talk with someone who is not right next to you without any device. The point of the game was to cooperate and split up to solve riddles and progress in a scenario simultaneously. Thing is, you could not know if your teammates were actually doing their part, the only way the game was showing you its progress was the cinematics. For example if you see the Zoo's main entrance open, then you understand that your teammates did it and you have to join them to beat the boss. If nothing happens for a while, then they were probably dead and you had to find their bodies to recover their items. You could also see you teammates on the map, but only if they were using ad libs : that way you knew where they were and if they were alive or not.
                  That was a great system and if there was ever an HD port I wish they make a mode without voice chat to keep the fun intact.
                  Agreed. I think the ad lib added a sense of survival horror to the game, besides voice chat ruined multiplayer for me.

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                  • #69
                    The Ad Lib was better for this type of game. Randomly hearing someones voice talking from over a mic breaks immersion imo.

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                    • #70
                      I used to not mind voice chat, until recently when I started watching gameplay vids on youtube. While I appreciate people uploading gameplay vids. I find it obnoxious watching people play while they comment on everything. I don't understand why they have so many followers. The ad libs in file 1 or the ones in Left for Dead are much better. Of course, if the ad libs are extra lame like in File 2, then voice chat is better. But anyway, capcom's been using some great voice actors now, so ad libs is the best, imo.


                      idk if you were supposed to go into teams of 3. I know for sure that when I used walk through walls, there was a portal behind the back door of the apt building and it showed up a NOW LOADING, that never loaded, like when you get for scenarios and cut scenes, not for doors. The back of the tool shed on the roof hides an incomplete elevator. So I can only deduce there were at 3 routes out of J's Bar.
                      Last edited by The_15th; 05-22-2013, 01:01 PM.

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                      • #71
                        A transceiver item could be added to the game that would enable full voice chat for those who have it equipped.

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                        • #72
                          Thats an interesting idea. Sacrifice an item slot for the sake of communication via headset. In some sticky situations you would have to let go of that transceiver to continue.
                          I still think proximity voice chat would be easier. If the player is in the same room they are loud as clear, if they are in a room next to you they are low. If they are two rooms away you can barely hear them, and if they were three rooms or more away you cannot hear them.

                          I do like that transceiver idea, though. It'd add more strategy to the game as well.

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                          • #73
                            Originally posted by Rombie View Post
                            Fuck me, I forgot about the lag and loading times. The latter drove me mad especially because even when playing offline it was horrible.
                            Actually you could install the japanese versions and the load times nearly became non-existant.

                            I soft modded my ps2 one month ago and installed the isos of my pal versions on the hdd, and the loading disapeared as well. So I would advise you to play these games from the hdd if you really want to be able to enjoy them.
                            Last edited by Rick Hunter; 05-22-2013, 07:02 PM.

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                            • #74
                              Originally posted by Rick Hunter View Post
                              Actually you could install the japanese versions and the load times nearly became non-existant.

                              I soft modded my ps2 one month ago and installed the isos of my pal versions on the hdd, and the loading disapeared as well. So I would advise you to play these games from the hdd if you really want to be able to enjoy them.
                              Japanese or Not, you can still do that. The Pal and NTSC copies as far as i know could install them. It dont matter if it was the japanese copy or not. They both had the same load times. Capcom really did not do much to try to fix that.

                              RE Outbreaks times were around 10 seconds per room. RE Outbreak 2 was around 8.
                              That was kinda horrible, considering that they had 2 other RE games out around that time on PS2: Code Veronica and 4, and neither had load screens that bad.

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                              • #75
                                Originally posted by ccrogers15 View Post
                                Japanese or Not, you can still do that. The Pal and NTSC copies as far as i know could install them.
                                As far as you know. Back that up, I've just launched the game, there's no option to install it, anywhere.

                                Originally posted by ccrogers15 View Post
                                It dont matter if it was the japanese copy or not. They both had the same load times.
                                Did someone pretend the contrary?

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