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The puzzles: anyone else find them lackluster?

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  • #16
    The original Dino Crisis, now that game had some good puzzles, and I've sometimes wished that the RE-puzzles could've been on par with the DC-puzzles.

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    • #17
      Originally posted by Northman View Post
      The original Dino Crisis, now that game had some good puzzles, and I've sometimes wished that the RE-puzzles could've been on par with the DC-puzzles.
      This guy's got his mind in the right place!
      PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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      • #18
        Silent Hill puzzles really sucked. I couldn't solve them and without internet I had to buy walkthrough or ask friends. It just wasn't fun at all, and Konami probably realized it since they toned them down in the sequels.

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        • #19
          I don't understand how puzzles can be a problem in RE, or even in general. I want to think a little bit when I play a game, not to shoot endlessly and stupidly during the whole experience. It's something RE5 lacked severely, same goes for RE6 to an extent (I did, however, liked Ada's puzzles). I also think that puzzles contribute to the pacing of the game because it offers relief between action sequences. Therefore, the action becomes more engaging and memorable.

          But, yeah, the only problem would be the difficulty. They aren't very challenging, especially in RE2 and RE4. CV and RE3 had some nice puzzles, though.

          Originally posted by Lanzagranadas
          RE3 has some mathematical skill puzzles, but nothing really about the use of logic and observation
          Maths requires a bit of logic, right?

          And pratically all RE3 puzzles are about the use of logic and observation. The gemstones puzzle and the water treatment puzzle are precisely about observation and logic.
          Last edited by Grem; 05-29-2013, 05:36 PM.

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          • #20
            Originally posted by Grem View Post
            I don't understand how puzzles can be a problem in RE, or even in general. I want to think a little bit when I play a game, not to shoot endlessly and stupidly during the whole experience. It's something RE5 lacked severely, same goes for RE6 to an extent (I did, however, liked Ada's puzzles). I also think that puzzles contribute to the pacing of the game because it offers relief between action sequences. Therefore, the action becomes more engaging and memorable.

            But, yeah, the only problem would be the difficulty. They aren't very challenging, especially in RE2 and RE4. CV and RE3 had some nice puzzles, though.
            The problem of the puzzles is that the new generation of gamers are dumber. They are used up to receiving easy-ass hints from games ("Killing enemies helps you to complete the stage", "Use the rifle to shoot from distance", "Health items are useful for restoring your health").

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            • #21
              I don't think they are dumber. I think that this generation just want to have fun instantly. The less frustrating the game is, the better. That's why you don't have difficult puzzles and there are so much hints for simple tasks.
              Last edited by Grem; 05-29-2013, 05:55 PM.

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              • #22
                RE Outbreak had some pretty decent puzzles. Like the clock puzzle, hospital puzzle, etc. Those were pretty hard for first time players.

                But i agree, Silent Hill puzzles are great. (Excluding god awful downpour and book of memories).

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                • #23
                  Resident Evil 3's water puzzle made me rage, hard.

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                  • #24
                    Originally posted by Grem View Post
                    Maths requires a bit of logic, right?
                    Obviously it does, but it`s not that kind of logic I meant. Facing a panel with complicated number or graphics puzzles requires you to use your brain, or just try quickly random combinations until you get the right one (that`s what I normally do with the vaccine, the gas station and the electric supply puzzles from RE3 as an example), but it doesn`t involve investigation, searching for clues, analysis of the room you are, interacting with objects and so. But nevermind, it`s hard to me to explain my thoughts better in my non-native language.

                    Although those puzzles are obviously better than nothing, I would prefer more complex and non-static puzzles on a future RE, involving investigation, physical interaction, moving between different rooms, and also traps that can put a player in trouble if the puzzle fails.
                    Last edited by Lanzagranadas; 05-29-2013, 09:43 PM.
                    The Resident Evil 3D Animation Showcase

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                    • #25
                      Originally posted by alinhoalisson View Post
                      The problem of the puzzles is that the new generation of gamers are dumber. They are used up to receiving easy-ass hints from games ("Killing enemies helps you to complete the stage", "Use the rifle to shoot from distance", "Health items are useful for restoring your health").
                      Originally posted by ccrogers15 View Post
                      RE Outbreak had some pretty decent puzzles. Like the clock puzzle, hospital puzzle, etc. Those were pretty hard for first time players.

                      But i agree, Silent Hill puzzles are great. (Excluding god awful downpour and book of memories).
                      Hey, downpour was pretty great. Yes, it had some technical issues, but the puzzles actually got fairly good, I especially liked the puzzle in the side quest which involved a murdered family. But besides that, I especially loved the atmosphere and narrative, not to mention the creative, yet classic way that endings were decided. To me, the top 3 silent hills are: shattered memories, downpour, and 2.

                      Though book of memories, I agree, was crap. Homecoming was only marginally better.

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                      • #26
                        Originally posted by drunkdog View Post
                        Resident Evil 3's water puzzle made me rage, hard.
                        Forgot that. It took me ages to become raged to wear i was forced to use a walkthrough.

                        Originally posted by Drake View Post
                        Hey, downpour was pretty great. Yes, it had some technical issues, but the puzzles actually got fairly good, I especially liked the puzzle in the side quest which involved a murdered family. But besides that, I especially loved the atmosphere and narrative, not to mention the creative, yet classic way that endings were decided. To me, the top 3 silent hills are: shattered memories, downpour, and 2.

                        Though book of memories, I agree, was crap. Homecoming was only marginally better.
                        Downpour was very bad imo. Horrible gameplay, choppy framerate, terrible voice acting. You think its puzzles were good? I only completed about 80% of the story and the only puzzles i remember was simply a water wheal. That was hard to you?

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                        • #27
                          Honestly, I thought the gameplay was one of the better ones of the series. It had the running of shattered memories, combat that took the aspects of four and homecoming combat, and a better designed weapon-breaking system. Your hammer broke? Run, find a knife or plank. Getting surrounded by the weeping bats? Run, separate them, and take them out one at a time.

                          For the framerate, I only had issues in certain transition areas, but never had any issues during exploration of the city, environments, or such. Then again, I played on the Xbox so maybe the ps3 had more issues,but they did put out a patch later which helped some.

                          As for the voice acting, I disagree. I found it to be one of the better examples of voice acting from this series. While shattered memories remains the best, with three at second, downpour is still better than most of the series in that regard. Take 2: its voice acting was stilted, with Mary/Maria being the best among them. 1: Cybill is the best honestly, 4: Walter and Richard, etc. with Murphy, you could tell the emotions brewing in him and how his past had affected him. Anna, frank, Sewell, etc. all had good voice acting in my mind.

                          As for the puzzles, while it isn't the best of the series in that regard, it does have a puzzle difficulty setting which helps in that regard, but on normal it isn't anything to really talk about.
                          Last edited by Drake; 05-30-2013, 12:38 AM.

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                          • #28
                            I guess its a matter of opinion, but still, downpour was trash imo. It was hardly an enjoyable experience. The only joy i had was buying it, until i found out it was even worse than SH book of memories. At least book of memories kept constant framerate and had some elements worth playing.

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                            • #29
                              Well, I'm sorry it didn't meet your expectations, but thank you for showing your view on it.
                              Anyhow, this is about resident evil, not silent hill, heh. I thought code Veronica has some...interesting puzzles, anyone else?

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                              • #30
                                I loved downpour despite its technical flaws, especially that stage when you start to recreate a play in the theater, that was it's best moments ! anyway what do you guys think of RE zero puzzles ?

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