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BH0/BH2 Laboratories Are Not the Same

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  • #31
    Dude, newsbot. Any way you look at it, the devs of zero just recycled the RE2 lab and added some dust. since capcom's name is on it, they will get credit and that means lazy ass capcom ;)

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    • #32
      How long before BIO2 does BIO0 take place?

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      • #33
        Zero takes place 24 hours before 1. If I recall 2 takes place in september, while 1 is in july??

        so about 2 months apart.
        4 Itchy Tasty.

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        • #34
          Originally posted by geluda View Post
          How long before BIO2 does BIO0 take place?
          July 23-24 and September 29-30.

          I´ve rewatched RE0 ending and noticed something I didn´t pay too much attention before: the mansion is relatively close from where Rebecca is at the end of RE0. And the Bravo helicopter arrived not far from the mansion as we can see in RE1.
          What doesn´t makes sense is in the huge Ecliptic Express travelled distance, it was probably exaggerated in the game.
          The Resident Evil 3D Animation Showcase

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          • #35
            I always figured they were different since the BH0 lab was void of all personnel, and filled with various B.O.W.'s way before the shit hit the fan in the BH2 lab. I honestly think that along with Umbrella's love of re-using the same architecture for estates/facilities, it was also just a nod to BH2 to make things more interesting while also giving a peek (or tease) at what a BH2 remake would look like.
            "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
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            • #36
              This whole thing was always TOO much of a mindfuck for me

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              • #37
                Interesting stuff. I never thought they were the same lab either, but when all the facts (and possibly some conjecture, albeit rather logically deduced conjecture) are presented as you have done, it's hard to think otherwise.
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                • #38
                  ^ I too guess it's just a MASSIVE nod to RE2.
                  Look at the save room - sure the building may be similar but different location - then why would the EXACT same number of hardhats be hanging in the exact same positions on the wall? Or having yet another typewriter in the same position as in RE2..

                  Yes .. no matter how you look at it - the same lab or a copy in another location - it's 50/50 for pure fan service IMO so.. nobody is really 100% right on this one.
                  "I never thought any of this stuff my brother taught me would work!"

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                  • #39
                    Originally posted by RaccoonSurvivor View Post
                    ^ I too guess it's just a MASSIVE nod to RE2.
                    Look at the save room - sure the building may be similar but different location - then why would the EXACT same number of hardhats be hanging in the exact same positions on the wall? Or having yet another typewriter in the same position as in RE2..

                    Yes .. no matter how you look at it - the same lab or a copy in another location - it's 50/50 for pure fan service IMO so.. nobody is really 100% right on this one.
                    There are some parts of it that are obviously fan-service (the whole point of reusing area designs), such as those hard hats. But that doesn't jive with the fact that so much other stuff is completely different.

                    There is just no way they can be the same. I've yet to hear anything sufficiently explain it while keeping it consistent and without veering off into speculation land.
                    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                    • #40
                      Originally posted by SonicBlue View Post
                      Is not the same laboratory, but the area before was redone almost 1:1








                      The assets are different, so they probably made them with the same particularities (object position, camera angles, etc) just as a cameo.
                      I don't care what anyone says.Thats Birkin's Lab.All capcom did was rework it to have that REMake touch.

                      As for Dr. Marcus's Facility. It had its own seperate Self-Destruct Device.
                      Last edited by BrionIrons; 07-07-2013, 04:07 PM.
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                      • #41
                        Originally posted by News Bot View Post
                        There are some parts of it that are obviously fan-service (the whole point of reusing area designs), such as those hard hats. But that doesn't jive with the fact that so much other stuff is completely different.

                        There is just no way they can be the same. I've yet to hear anything sufficiently explain it while keeping it consistent and without veering off into speculation land.
                        Problem is I've yet to hear anything solid enough to convince me they are different.

                        A: The surrounding huge industrial zone, which isn't a water treatment plant.. All of that is between 5 and 9 levels underground. Plus Bio0 concept art shows it to be all subterranean. Whatever is above ground is a huge industrial complex with power stations, gas works and electrical pylons. Such a thing would never be present 8 miles into the forest in the middle of a tourist hotspot.

                        B: There's no way Umbrella could afford or have the influence to build such a labyrinthine facility mere months after its formation, let alone leaving it to rot for 20 years with no appearant reason.

                        C: Makes the building of BIrkin's lab in 1991 utterly redundant.

                        D: Marcus clearly never worked there, otherwise we'd have explored it more in-game. He did all of his work in the church labs and was even killed there. Why build a torture chamber and experiment on creatures in the bowels of the training school if he had this facility to use?

                        E: I dot get ur dismissal of the magic elevator either. If it were real then the training school would have to sit floating on a cloud directly above the vacant factory for it to accurately fit. That alone should be enough to close the case on this whole debate.

                        F: this lab or factory is not next to the training school in any concept art. All it shows near is a vast lake behind the church, as evidenced in-game.

                        G: Having this facility since the 1970's kind makes Arklay Labs look pathetic in comparison. I know where I would rather handle primary research, secluded mansion with tiny lab, or gargantuan underground complex with multiple levels and workspace? Yeah, let's go with the house and tiny lab fellas.

                        H: Umbrella's penchant for having identical rooms and places is exaggerated. It was done at the South Pole labs because of Edward's professional rivalry with Spencer and both were designed by Trevor. This is explained in the Kaitai Shinsho. There is nothing else. The line in the Ada drama album doesn't need to be taken literally. If I said the training school looks just like the mansion, few would argue.

                        I: Birkin's lab entrance is located on the outskirts if town as it has an elevator connection to the Dead Factory, which is also on the outskirts. This elevator is key to the whole plot of Bio2/3. The only time the lab is in the centre of the city is in ORC.
                        Last edited by TheBatMan; 07-07-2013, 04:03 PM.
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                        • #42
                          A: The factory is a fake and isn't particularly huge. I have plenty of similar places in Belfast that are nestled in-between buildings.

                          B: Who said or what indication is there that it is a labyrinthine facility?

                          C: Not at all when the one in BH0 happens to be rusting, collapsing and likely significantly smaller. Also nowhere near the pharmaceutical factory, which Birkin was in charge of.

                          D: There is zero indication that Marcus only worked in the church lab, and he outright references the underground laboratory in his diary. The church lab is not a secret.

                          E: The elevator goes to an underground tunnel, not the training school.

                          F: Concept art was drawn in 1998 for the Nintendo 64 version. This is a completely moot point.

                          G: This is complete and utter speculation with no basis to go on. We don't see enough of Marcus' lab to be able to compare it to the Arklay Lab. All we see is that it's a fucking monster infested mess collapsing in on itself. It's connected to the treatment plant, which as you just said for the above point, is underground and situated around the lake... which is behind the church. Which is right behind the training school. All of which explode. How does neither the lab nor the factory get affected?

                          H: Very flimsy reasoning. You just repeated what I said earlier. Also, no, it wasn't just done for the Antarctic Laboratory. The Ashford family manor in England also resembles the Spencer Estate, and THAT is where the Antarctic Lab design came from. The line in the drama album is intended to be taken literally, otherwise there's absolutely no point in even mentioning it. Ada also explains more similarities later, such as the master elevator and underground freight trains.

                          I: Nonsense. Birkin's lab and the abandoned plant are connected via the underground rail system, not by elevator. However, the lab in End of the Road actually is connected directly to Birkin's lab via elevator... and it's in the center of the city. Which is where Archives says Birkin's lab is.
                          Last edited by News Bot; 07-07-2013, 04:42 PM.
                          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                          • #43
                            For point E I know what the guy before you means News Bot. Your points are pretty much solid too but I think like with movies and books, people look into things too seriously and too literal when the dev's just thought fuck it who cares. But clearly people do.

                            It leads to that tunnel where the crashed ecliptic express lays, opposide the elevator is a door which leads to a tiny sewer which leads to the main hall of the training facility. if you looked at the geography of it all the east side of the training facility clashes with where the 'factory' area would be, another issue is behind the training facility all you see is trees and a lake surrounding the whole area, and at the front you see the facility is high above in the air with the destroyed bridge. So where does the factory magically float?

                            Your points are totally valid, both sides have valid arguments regardless of a persons OCD regarding the issue,

                            I'd say it is the lab from RE2 nothing but a simple throw back/tribute, the devs just threw it in for the sake of it, I'd gaurentee they didn't think that they'd create a huge debate between a few fans who are 'too passionate' for lack of a better term. It's like those Star Trek and Star Wars fans, you can debate all you want, you're both right and you're both wrong. Choose your side and stick with it.

                            When I say this I mean this in general, because it happens a lot on forums especially with Resident Evil it seems, but trying to convince anyone else and being a dick because they don't agree with you do is retarded. What is this Westburo Baptist Church and Islam?
                            Last edited by Aydan; 07-07-2013, 05:57 PM.
                            4 Itchy Tasty.

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                            • #44
                              The RPD in RE3 was actually a completely different RPD to RE2, it just looked the same.

                              Afterall, Nemesis broke that window in RE3, since RE2 was already made the developers knew they could not break that window, so for them to go an break it clearly means a different RPD or it just doesn't make sense. There was even a door that looked different in the RPD between RE2 and 3, and where was the gem puzzle. These bunch of differences are undeniable proof they are two different RPDs.

                              It isn't just poor consistency. The RE series has none of that.
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                              • #45
                                ^ Now you bring up great points but it's done in such a dickish way which is only gonna add fuel to the fire.

                                But again you're absolutely right,

                                yet points news bot brings up to try and justify how it is indeed a different lab is also abslutely right minus one or two bits such as the geography which I mentioned.

                                It's just over looking into something that doesn't matter. Just enjoy the game and get on with it. I really don't get why people get so fired up and angry at each other over something which in the end is so trivial.
                                4 Itchy Tasty.

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