Thought I'd pull this out of Aleff's thread and spin it off into its own.
For me, the story of how RE15 came to be and the subsequent 16-year hunt for it is even more fun than the game itself. That's just me - I like a good story, and this one's got all of the drama, politics, intrigue, feuding, backstabbing, hucksters and shysters, and so on, of any good adventure or questing drama. Graco's excellent RE15 FAQ only hints at the full story. It takes place on an international stage, with players from over two dozen countries and on almost every continent on the globe. From the bootleg black markets of Hong Kong all the way around the world, though Japan, North and South America, England, the Common Market, and on to Russia and the shopping arcades of Garbushka -- you'll not find anything quite like this tale in all of videogame history to date. For those of you who want more and missed all of the drama of these past years (like me), who were never aware of how it all started, how RE15 was developed and cancelled, and then how the hunt for this lost game came to be and the highlights of almost everything that went on with it over the years ... well ... here's where to look.
I also hope the "old hands" and everyone else who came in (and out) of the RE15 scene can use this info to jog their memories, and improve it even more. I'll of course update as new info comes in. Mirrors, posting on other sites, extensive quotations, AND translations into other languages are all welcome (i.e. you have my blessing)
THE HUNT FOR RESIDENT EVIL 1.5 by Richard Mandel
Archive (v1.02) --> http://download850.mediafire.com/839...re15_v102f.rar
Almost all of this information - certainly all of it with regards to the Internet prior to 2003 - was found either in the archives of various Internet forums and sites, dug out of the Wayback Machine's archives, or sifted out from the old Usenet archives. There is always the possibility that I haven't correctly connected some of the dots, though - I'm human, and I make mistakes. Comments, questions, corrections, criticisms, and suggestions are all welcome.
For me, the story of how RE15 came to be and the subsequent 16-year hunt for it is even more fun than the game itself. That's just me - I like a good story, and this one's got all of the drama, politics, intrigue, feuding, backstabbing, hucksters and shysters, and so on, of any good adventure or questing drama. Graco's excellent RE15 FAQ only hints at the full story. It takes place on an international stage, with players from over two dozen countries and on almost every continent on the globe. From the bootleg black markets of Hong Kong all the way around the world, though Japan, North and South America, England, the Common Market, and on to Russia and the shopping arcades of Garbushka -- you'll not find anything quite like this tale in all of videogame history to date. For those of you who want more and missed all of the drama of these past years (like me), who were never aware of how it all started, how RE15 was developed and cancelled, and then how the hunt for this lost game came to be and the highlights of almost everything that went on with it over the years ... well ... here's where to look.
I also hope the "old hands" and everyone else who came in (and out) of the RE15 scene can use this info to jog their memories, and improve it even more. I'll of course update as new info comes in. Mirrors, posting on other sites, extensive quotations, AND translations into other languages are all welcome (i.e. you have my blessing)
THE HUNT FOR RESIDENT EVIL 1.5 by Richard Mandel
Archive (v1.02) --> http://download850.mediafire.com/839...re15_v102f.rar
Almost all of this information - certainly all of it with regards to the Internet prior to 2003 - was found either in the archives of various Internet forums and sites, dug out of the Wayback Machine's archives, or sifted out from the old Usenet archives. There is always the possibility that I haven't correctly connected some of the dots, though - I'm human, and I make mistakes. Comments, questions, corrections, criticisms, and suggestions are all welcome.
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