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Why do people complain about the RPD not being realistic, and not the labs?

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  • #31
    I could pick on many things regarding the labs (mainly general layout/purpose of keeping things in specific ways), but I find Kegluneq's obsession with those draft chambers quite curious (okay, that's a lie, I find it rediculous), considering the "containers" in P-4 are pretty much just appears as a pair of shuttered cabinets (shutters being a necessity depending on whatever you're keeping in there) -- I mean, there's NOTHING about those two "ccabinets/containers" that makes them stand out in a way that makes them absolutely, 100% for certain, not a viable design for something built around this patent (or any google image search result, other than the one of the creepy Asian students in high and low turbulence.)

    Maybe what you call a draft chamber is something entirely different (or horrifyingly mislabeled) ;D
    Last edited by Carnivol; 07-31-2013, 05:14 PM.

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    • #32
      My problem is not that the rpd is unrealistic, my problem is that the rpd station seems obviously rushed. So much so that they took the Arklay mansion and moved rooms around, this just says lazy development to me. Quickly re 2 needs to be finished, I know let's just take the mansion and re use it for re 2... Yes how original.

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      • #33
        Originally posted by Ohmycod View Post
        My problem is not that the rpd is unrealistic, my problem is that the rpd station seems obviously rushed. So much so that they took the Arklay mansion and moved rooms around, this just says lazy development to me. Quickly re 2 needs to be finished, I know let's just take the mansion and re use it for re 2... Yes how original.
        Let's not exaggerate. The mansion and station are both completely different with only superficial similarities.
        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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        • #34
          Originally posted by News Bot View Post
          Let's not exaggerate. The mansion and station are both completely different with only superficial similarities.
          I am not they have taken corridors and turned them around and re used them, and even the b1 corridors seem like the kitchen area. It isn't original development and that's what bothers me. The 1.5 RPD as boring as the architecture is, seems like an original design and not a re used development.

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          • #35
            I assure you that's not how it went.

            The problem with 1.5 is that there was simply too much of stale and sterile designs with not enough differences between them to actually look like individual areas. BH2 cut down on the amount of areas and made each location as unique as possible.
            Last edited by News Bot; 07-31-2013, 06:39 PM.
            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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            • #36
              I'm not too fussed about Birkin's lab for example being more sci-fi driven and unrealistic. Slant Six tried a more realistic approach for the lab and it was utterly woeful, and had no character whatsoever.
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              • #37
                Originally posted by News Bot View Post
                I assure you that's not how it went.

                The problem with 1.5 is that there was simply too much of stale and sterile designs with not enough differences between them to actually look like individual areas. BH2 cut down on the amount of areas and made each location as unique as possible.
                That's how I feel about the final incarnation of the RPD; it's sterile and dull with all of its brown and "old" design. 1.5 feels cold and detached, but in a way that positively affects the atmosphere. It feels different than RE1, and has its own charm. Don't get me wrong, I think retail is a good game, but when it's broken down to its fundamental parts the thing that sticks out to me the most is the soundtrack. In 1.5 the soundtrack has all the tracks I love in retail in addition to discarded tracks that I love dearly. It's my favorite of the whole series. However, 1.5's environments evoke more of a feeling from me than retail's. I can't really comment on the other aspects until we get a release from IGAS.
                sigpic
                "Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."

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                • #38
                  Sure, 1.5's environments look dull, but they evoke a feeling of desolation and desperation. I don't like the retail RPD, it has more calming colors and music and it reminds me too much of the mansion from the first game. It doesn't even feel like a police station, or any modern building for that matter. It's just plain boring. I'll take 1.5's creepy modern police station any day.

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                  • #39
                    Personally i think Retails station aided to gameplay but it just wasnt unsettling. I prefer 1.5 factory obviously since in retail we hardly even got one..... I'd love to say i'd prefer retail sewers cuz they are not so short but if i remember right Mikami or kamiya said in an interview that the sewers were the most boring section of the game and that the later portions like the lab and factory fared better.

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                    • #40
                      Originally posted by Renard View Post
                      Sure, 1.5's environments look dull, but they evoke a feeling of desolation and desperation. I don't like the retail RPD, it has more calming colors and music and it reminds me too much of the mansion from the first game. It doesn't even feel like a police station, or any modern building for that matter. It's just plain boring. I'll take 1.5's creepy modern police station any day.
                      Completely disagree.
                      "I've got 100 cows."
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                      • #41
                        I think 1.5's RPD has a better atmosphere than the one in 2, all the blue lighting etc gives off a cold and alone vibe mixed with that creepy music

                        I like 2's RPD though, but i just think 1.5's nailed the atmosphere perfect

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                        • #42
                          I like to pretend the 1.5 station also exists in retail RE2 universe for some reason. Makes it seem a little more realistic.

                          As for the labs, couldn't care less. Though RE2's depiction of labs is far better than 1.5's odd Overblood-type areas (lab entrance/corridors). How do the RE1 labs hold up? They seemed pretty realistic to me especially in REmake.

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                          • #43
                            Originally posted by [STARS]TyranT View Post
                            I'm not too fussed about Birkin's lab for example being more sci-fi driven and unrealistic. Slant Six tried a more realistic approach for the lab and it was utterly woeful, and had no character whatsoever.
                            It's been a while since I've played ORC, but I don't think the design of their lab itself had no character. What detracted from it was that it was 100% linear; if we were allowed to explore it in the old RE style I'm sure it would have been exciting. The rooms were a tad large, but that was done for the crappy team-shooter gameplay.

                            The ORC version of Birkin's lab reminded me of the lab in End of the Road, actually.
                            Mass production? Ridiculous!

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                            • #44
                              ORC labs were less creative then a bad n64 environment

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                              • #45
                                Originally posted by TheBatMan View Post
                                Completely disagree.
                                Mkay.

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