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Why do people complain about the RPD not being realistic, and not the labs?

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  • #46
    Originally posted by Carnivol View Post
    I could pick on many things regarding the labs (mainly general layout/purpose of keeping things in specific ways), but I find Kegluneq's obsession with those draft chambers quite curious (okay, that's a lie, I find it rediculous), considering the "containers" in P-4 are pretty much just appears as a pair of shuttered cabinets (shutters being a necessity depending on whatever you're keeping in there) -- I mean, there's NOTHING about those two "ccabinets/containers" that makes them stand out in a way that makes them absolutely, 100% for certain, not a viable design for something built around this patent (or any google image search result, other than the one of the creepy Asian students in high and low turbulence.)

    Maybe what you call a draft chamber is something entirely different (or horrifyingly mislabeled) ;D
    If you'd ever been up-close to a draft chamber in real-life, or had any knowledge on how this type of equipment is manufactured, you'd understand. No draft chambers have metallic shutters. There's no gain (in a practical point-of-view) from using such design besides wasting a ton of money. Metal won't make the environment more septic or impervious to contamination. These stations have already a flux system that provides that function. The decrees and regulations involved in the manufacturing of these equipments also prevents from customizing them. The guidelines are concrete; this is not like tuning your car or computer to whatever you see fitting. Furthermore, the description of its use, according to I.S.A.G's translation is completely wrong. Draft chambers aren't used to prevent gas outbreaks from within, but to prevent contamination from the outside. And it's not used for the management of virus or biological samples, or any of that non-sense. It's to create formulations, most commonly I.V formulations. There ain't a lick of sense in such equipment being in the P-4 laboratory, which appears to be a research & development type of laboratory, rather than a manufacturing one.

    Originally posted by News Bot View Post
    I think it's wrong to look at Umbrella's facilities from the perspective of a pharmaceutical company. They were well beyond their means since their arms dealing earned them quite a bit of financial and political influence, and the Progenitor Virus allowed them to make great strides in pharmaceutical research... all that combined makes for one impressive set of resources. I think most people underestimate just how powerful they really were.
    I can see where you're going with this, but I disagree. Umbrella Corp. didn't seem to have too much financial or political influence in BioHazard 2 Prototype; if I'm not mistaken, most of its facilities were being shut down by the government, and they could not outmaneuver the RPD's actions, which suggests that they did not have so much power as in the subsequent iterations. I guess this would fall in line with the laboratory leakage at the Arklay Mansion being a genuine accident, and Umbrella losing complete control over the events, rather than a calculated adaption of the incident. But regardless, Umbrella is still a pharmaceutical company that creates products to the public. They don't sell BioOrganic Weapons only. In BioHazard 3, we get a chance to see a lot of commercialized products of Umbrella. And they are not a distributor company, either. No matter how you look at it, the factory stage makes little sense given the dimension of Umbrella and what it does. In retrospective, I'm not surprised that location was completely scrapped, since it was an absolute disgrace in terms of realism and atmosphere.

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    • #47
      Umbrella's position in 1.5 was the same as the final version. Even the fact that they were being investigated was present in both, just to a lesser extent in final (nobody finds anything). It doesn't really matter that they sell pharmaceuticals. It's a front. They also are a distributor. Pharmaceuticals wasn't even their only legitimate business. If you consider that they are the No.1 pharmaceutical company in the world (the real-world largest has a revenue of $61.90bn), then that they also manufactured Bio Organic Weapons and were the lead supplier very close to globally monopolizing the military industry (the revenue of which in the U.S. alone dwarfs most pharmaceutical companies)... it's ludicrous to say they're "just a pharmaceutical company." They bled money.

      Though this does provide inspiration to make a topic discussing roughly how much Umbrella's B.O.W. range would cost.
      Last edited by News Bot; 08-02-2013, 02:32 PM.
      PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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      • #48
        Originally posted by News Bot View Post
        Umbrella's position in 1.5 was the same as the final version. Even the fact that they were being investigated was present in both, just to a lesser extent in final (nobody finds anything). It doesn't really matter that they sell pharmaceuticals. It's a front. They also are a distributor. Pharmaceuticals wasn't even their only legitimate business. If you consider that they are the No.1 pharmaceutical company in the world (the real-world largest has a revenue of $61.90bn), then that they also manufactured Bio Organic Weapons and were the lead supplier very close to globally monopolizing the military industry (the revenue of which in the U.S. alone dwarfs most pharmaceutical companies)... it's ludicrous to say they're "just a pharmaceutical company." They bled money.

        Though this does provide inspiration to make a topic discussing roughly how much Umbrella's B.O.W. range would cost.
        Distribution and manufacturing are two different things in the pharmaceutical industry. For example, in Europe, Pfizer does not directly supply the pharmacies unless it's a special request (problems with stock of a drug, or campaigns trying to promote certain products). All the process from production to distribution to retail sale is done through a supply chain. To give you a tangible case, one of the biggest distributors in the market is Alliance Healthcare. It requests all its stock from the pharmaceutical companies and sends it accordingly to the solicitations of the pharmacies to them. If I'm not mistaken, the same process applies to medical devices, but don't cite me on that.

        In regards to the discussion at hand, and how it pertains to BH2's factory stage, I would say that Umbrella's factory would be most similar to a distributor's, given the complete lack of equipment and locations involved in the production and manufacturing of drugs. Which is completely unfitting and wrong, if we are to assume that the factory is placed next to the laboratory to facilitate the exchange of information and materials. It's not shaped, designed or equipped like it's expected, at all.

        Oh, and definitely do so. I'm much interested in learning more about the production costs for B.O.Ws. Should be interesting to see how much money was Umbrella burying in R&D and production of these creatures.

        BioHazard YouTube Channel
        BioHazard 2 Prototype Database Project

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        • #49
          Originally posted by Kegluneq View Post
          If you'd ever been up-close to a draft chamber in real-life, or had any knowledge on how this type of equipment is manufactured, you'd understand. No draft chambers have metallic shutters. There's no gain (in a practical point-of-view) from using such design besides wasting a ton of money. Metal won't make the environment more septic or impervious to contamination. These stations have already a flux system that provides that function. The decrees and regulations involved in the manufacturing of these equipments also prevents from customizing them. The guidelines are concrete; this is not like tuning your car or computer to whatever you see fitting. Furthermore, the description of its use, according to I.S.A.G's translation is completely wrong. Draft chambers aren't used to prevent gas outbreaks from within, but to prevent contamination from the outside. And it's not used for the management of virus or biological samples, or any of that non-sense. It's to create formulations, most commonly I.V formulations. There ain't a lick of sense in such equipment being in the P-4 laboratory, which appears to be a research & development type of laboratory, rather than a manufacturing one.
          I think Umbrella doesn't exactly care much for "rules and regulations" and don't exactly buy their equipment retail, from the aisle right next to the lickers and hunters over by the register at DraftMart. As for their usage of their Draft Chambers, I think that's entirely up to them to decide. They've got a pretty sweet gig going with their hybrid pharmacuetical/B.O.W. operation.

          Purely fantasy here now; put angry subject A and B inside sealed of chambers, expose them to controlled flow of substance A through F over a fixed and monitored period of time. In case of emergency; Do not break glass. Thing is; the general function of a draft chamber can be retrofit and utilized to whatever purpose you wanna use them for - be it intended for it or not - thanks to the systems already being in place for whatever retarded experiment you're doing with it. You are trying to apply real world pharmacy rules and regulations to a fictional universe where a corporation manufacturers monsters for a living, where people can teleport due to viral infections, and where mutations and production of mass somehow occurs without consumption of nutrition to make such a thing even remotely possible. In the midst of all that, what truly stands out to you is that someone, in a specialized lab, has decided to utilized a cabinet with an airflow system for their experiments and figured they for whatever reason could need a shutter on it to either block visible exposure or protect the window.

          As for the description? Maybe Capcom cocked up? Maybe it's an error in their translation? Maybe it's the player character who doesn't know how it works? (Doubt Leon and Elza have much lab skillz) Or maybe it's just a case of two sides of the same coin (You know, in general, when doing viral experiments and what not; it generally" isn't a good idea to them in places where you run the risk of contaminating everyone - so you make sure you use a sealed system for your experiments. Making sure you don't get leaks from the outside is "pretty much" the same as ensuring that you also don't let what's inside "get out".)

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          • #50
            Originally posted by Kegluneq View Post
            Distribution and manufacturing are two different things in the pharmaceutical industry. For example, in Europe, Pfizer does not directly supply the pharmacies unless it's a special request (problems with stock of a drug, or campaigns trying to promote certain products). All the process from production to distribution to retail sale is done through a supply chain. To give you a tangible case, one of the biggest distributors in the market is Alliance Healthcare. It requests all its stock from the pharmaceutical companies and sends it accordingly to the solicitations of the pharmacies to them. If I'm not mistaken, the same process applies to medical devices, but don't cite me on that.

            In regards to the discussion at hand, and how it pertains to BH2's factory stage, I would say that Umbrella's factory would be most similar to a distributor's, given the complete lack of equipment and locations involved in the production and manufacturing of drugs. Which is completely unfitting and wrong, if we are to assume that the factory is placed next to the laboratory to facilitate the exchange of information and materials. It's not shaped, designed or equipped like it's expected, at all.

            Oh, and definitely do so. I'm much interested in learning more about the production costs for B.O.Ws. Should be interesting to see how much money was Umbrella burying in R&D and production of these creatures.
            Umbrella manufactures and distributes its own products. There's no argument to be made on that.

            The factory and laboratory are not the same, and the latter does not develop pharmaceuticals in any version. It was expressly for the research and development of biological weapons. They are separate locations in both 1.5 and 2. The factory itself is never visited, only the "vacant lot." Hence the term "Vacant Factory."
            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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            • #51
              Originally posted by News Bot View Post
              Umbrella manufactures and distributes its own products. There's no argument to be made on that.

              The factory and laboratory are not the same, and the latter does not develop pharmaceuticals in any version. It was expressly for the research and development of biological weapons. They are separate locations in both 1.5 and 2. The factory itself is never visited, only the "vacant lot." Hence the term "Vacant Factory."
              I feel pherhaps the factory mighta been removed due to the fact that the pacing during that portion of the game is amazing and intense you escape the sewers and minuets later find yourself squaring off with Birkin on the giant Elevator. I guess pherhaps having a longer factory stage woulda hurt the pacing tho i still wouldnt have minded it.

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              • #52
                You don't enter the factory in general, so it's a bit pointless to mention it as an area in the game. You enter a vacant lot, one that is purposefully empty as camouflage for the lab's entrance.
                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                • #53
                  LOL at the game translators, that one is called "Fábrica abandonada" (which means Abandoned Factory) in the spanish translation. The treatment plant from RE3 has been also known as "Dead Factory". I wonder how the "laboratory" from RE2 is called in the japanesse version.
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                  • #54
                    Originally posted by Lanzagranadas View Post
                    LOL at the game translators, that one is called "Fábrica abandonada" (which means Abandoned Factory) in the spanish translation. The treatment plant from RE3 has been also known as "Dead Factory". I wonder how the "laboratory" from RE2 is called in the japanesse version.
                    The French translation is also closer to the original Japanese.

                    The English translations are just embarrassing. Every time.
                    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                    • #55
                      I guess this "factory" served the same purpose the mansion in RE1 did to camaflouge the lab

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                      • #56
                        The "dead factory" is such a badass name. I mean it's called the DEAD factory because it's vacant of all life because of its doecoy-ish nature, BUT it also has zombies everywhere! Plus when one thinks of factories we usually think or mindless worker ants with no sense of individualism working for hours on end executing the same robotic motions endlessly...almost as if they were...ZOMBIES. Fucking brilliant. :p
                        Last edited by Lead belly; 08-04-2013, 10:48 PM.

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                        • #57
                          Personally, I can't decide which Police Station I like better, both 1.5 and retail are great in their own ways, regardless of certain flaws. What mostly bothered me though was the excuse that 1.5 played too much like RE1, when clearly, the police station in RE2 is heavily inspired by the mansion from the first game and so feels way more like the original than the 1.5 modern style station. That's just one of the reasons 1.5 appeals to me so much, it feels so distant from the first game in comparison with how RE2 turned out, yet at the same time it still feels like Resident Evil.

                          As for the lab in 1.5/RE2, I've never had a problem with it in terms of realism. I love the fact that it's just 'way out there' given the fact that they're basically creating monsters. Also, it gives it a great sense of individuality and that good ol' Resi Evil atmosphere.

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                          • #58
                            When they said 1.5 was too much like BH1, they were not talking about level design or appearances.
                            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                            • #59
                              Originally posted by News Bot View Post
                              When they said 1.5 was too much like BH1, they were not talking about level design or appearances.
                              What were they talking about then? Since 1.5 seemed to have allot of varied features that made it very different from the original, probably even more so than RE2

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                              • #60
                                Originally posted by Vixtro View Post
                                What were they talking about then? Since 1.5 seemed to have allot of varied features that made it very different from the original, probably even more so than RE2
                                The problem with those features is that they sucked (generally speaking, concepts were good).

                                They didn't specify the similarities, so we can't really say anything definitive. "Too similar to 1" is just one of many issues they had with it.
                                Last edited by News Bot; 08-20-2013, 01:15 PM.
                                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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