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Is it possible to view or extract the 'invisible' geometry from classic RE games???

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  • #16
    Okay then fair enough, but with the Resident Evil Camera Exporter, is this generally how it will turn out?

    Also, is there more 'true' examples that I can see on what is exactly exported???

    In addition, can this be used on any version of the classic RE games? or just the PS1 version I assume?

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    • #17
      I tried RE2CE and exported well a camera set to 3DS Max, but, it only shows cameras. What I don´t understand is how to get the wireframe representation of the background itself, like it´s been shown on the image posted above. It would be great if I´d be able to re-export and convert those wireframe lines into actual poly geometry, so I´d be able to create a full 3D map of RE2 and also add a travelling camera to create something like this: (but with RE2 locations)

      Last edited by Lanzagranadas; 08-14-2013, 12:20 PM.
      The Resident Evil 3D Animation Showcase

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      • #18
        Originally posted by Lanzagranadas View Post
        I tried RE2CE and exported well a camera set to 3DS Max, but, it only shows cameras. What I don´t understand is how to get the wireframe representation of the background itself, like it´s been shown on the image posted above. It would be great if I´d be able to re-export and convert those wireframe lines into actual poly geometry, so I´d be able to create a full 3D map of RE2 and also add a travelling camera to create something like this: (but with RE2 locations)

        That's just a fly-through render created by Capcom of the backgrounds they created. That data doesn't exists on the discs, only somewhere at Capcom.

        They create a complete scene/room in a 3D modelling program, pick a camera angle, render that background and then create the base geometry that is essentially transparent and overlayed onto that background image they rendered out. A lot like green screening in movies really.

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        • #19
          Yeah, it was actually to give an idea on what I´d want to do with RE2 backgrounds in a a 3D software, can´t yet though, since I can´t figure out how to get the background geometries instead of only the cameras.
          The Resident Evil 3D Animation Showcase

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          • #20
            Originally posted by Lanzagranadas View Post
            I tried RE2CE and exported well a camera set to 3DS Max, but, it only shows cameras. What I don´t understand is how to get the wireframe representation of the background itself, like it´s been shown on the image posted above. It would be great if I´d be able to re-export and convert those wireframe lines into actual poly geometry, so I´d be able to create a full 3D map of RE2 and also add a travelling camera to create something like this: (but with RE2 locations)

            Ahhh...! I've had a very similar idea to yours! I still want to see if this is somewhat possible, very well knowing aware that they are only 2D images on the disc.

            Originally posted by Greko View Post
            That's just a fly-through render created by Capcom of the backgrounds they created. That data doesn't exists on the discs, only somewhere at Capcom.

            They create a complete scene/room in a 3D modelling program, pick a camera angle, render that background and then create the base geometry that is essentially transparent and overlayed onto that background image they rendered out. A lot like green screening in movies really.
            I was about to say the same thing, I really hope that Capcom still has the original materials! Hasn't anyone contacted them about this by any chance???

            Originally posted by Lanzagranadas View Post
            Yeah, it was actually to give an idea on what I´d want to do with RE2 backgrounds in a 3D software, can´t yet though, since I can´t figure out how to get the background geometries instead of only the cameras.
            So (as I originally asked), is it possible OR how do you extract the background geometries like in the image posted above???

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            • #21
              BUMP!

              Anyone at all may I ask?

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              • #22
                Originally posted by Undead Sega View Post
                BUMP!

                Anyone at all may I ask?
                Yes.

                Originally posted by BiohazardFE View Post
                This should be in the modding forum in hindsight.

                Are you looking to modify the original games or is this for something else? The tools you need will require you have the original games regardless.

                You'll need RE2 BCC and RE2CE.



                http://z4.invisionfree.com/Resident_...?showtopic=700
                Haven't looked into the program myself but that's what BiohazardFE was saying earlier. This program will extract the invisible geometry into a format 3Ds Max can interpret. At least I think that's what he was saying.

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                • #23
                  Okay then, well guys I thought I would finally give it a try, and I got both RE2CE and RE2BCC.

                  I can honestly say that I had more success with RE2CE as I am able to open up a .RDT with it and import its cameras into 3ds max, HOWEVER there is absolutely no option for me to import anything otherwise (except this 'Switch Zone' which I have no idea about), so only the cameras are what was imported into 3ds max.

                  I have also tried RE2BCC, and I am almost completely lost with it, it just gives me a lot of boundary diagrams but nothing 3d wise which I have hoped for in RE2CE.

                  Now I am wondering and to ask once again, how do I use these softwares effectively or to extract the boundary geometry???

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                  • #24
                    You could do away with getting the exact boundaries and just use RE2CE to draw the boundaries yourself. It shouldn't be too hard as you have precise camera values to work with.
                    Seibu teh geimu?
                    ---

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                    • #25
                      Well, I was actually wanting the original boundaries in geometry form as I plan to do something inhopes (if they do exist or are exactly as I imagine them) with them

                      Do you have any idea yourself perhaps to get something like this as posted previously?:

                      Click image for larger version

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                      • #26
                        No? Anyone?

                        I'm still struggling guys, I'm actually starting to wonder if it is actually possible, unless someone can prove me wrong?

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                        • #27
                          BUMP (again)!

                          Anyone at all may I ask?

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                          • #28
                            Hey guys, I'm so sorry to bump this up again...but I would like to ask user 'BiohazardFE', where did you find that image that you original posted of the Tiger Room from RE1 may I ask???

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                            • #29
                              Originally posted by Undead Sega View Post
                              Hey guys, I'm so sorry to bump this up again...but I would like to ask user 'BiohazardFE', where did you find that image that you original posted of the Tiger Room from RE1 may I ask???
                              That's a fan recreation, IIRC made by Leo2336. Of course, collision data in RE1-2-3 don't look anything like that so they're kinda useless.

                              Resident Evil: Behind the Mask twitter
                              , also in Facebookian flavor for great justice.

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                              • #30
                                I thought so! I knew it looked abit too detailed and differed from the original RE1 room.

                                Do you happen to know where the image originated from may I ask???

                                So does that mean, what I am asking for is not possible to do then?

                                Thanks for that anyways!

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