Announcement

Collapse
No announcement yet.

Ryoji Shimogama Interview - Community Questions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Ryoji Shimogama Interview - Community Questions

    Project Umbrella has secured an interview with Ryoji Shimogama, a series artist for BH1, 1.5 and BH2. He served as lead enemy designer (Licker, G, Ivy, etc), but contributed a lot of other things. The majority of artwork in the first Archives book is his. So if anyone has any questions, please post them and they will be asked.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

  • #2
    What were your main sources of inspiration for both 1.5 and RE2 versions of Birkin? Also, what led to the decision to redesign him from the way he appears in 1.5 to the final release?

    Also, what was your background story for Salem and Golgotha (such as Wesker's face) before they were scrapped and incorporated into Birkin's mutations? Were they to appear alongside in addition to Birkin before they were discarded?
    Last edited by Graco; 08-10-2013, 01:58 PM.
    sigpic
    "Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."

    Comment


    • #3
      Are the "Suspended" enemies from Resident Evil Outbreak (in the Apple Inn level) REALLY an intermediate stage between zombie and Licker? What's the deal there? And if he had nothing to do with this design, then what is his opinion on how other artists have expanded on his famous creations.
      Last edited by Lead belly; 08-10-2013, 02:11 PM.

      Comment


      • #4
        Originally posted by Lead belly View Post
        Are the "Suspended" enemies from Resident Evil Outbreak (in the Apple Inn level) REALLY an intermediate stage between zombie and Licker? What's the deal there? And if he had nothing to do with this design, then what is his opinion on how other artists have expanded on his famous creations.
        He left CAPCOM after BH2.

        But I can answer that for you, no it is not a "stage." It is a freak mutation; a new creature altogether. Most of Outbreak's boss enemies were intended to be that.
        Last edited by News Bot; 08-10-2013, 02:16 PM.
        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

        Comment


        • #5
          dunno if its a useless question, but here it goes:

          why does the RE1 tyrant(remake too, but thas a remake) has his heart on the right side of the chest?

          Comment


          • #6
            Originally posted by yurieu View Post
            dunno if its a useless question, but here it goes:

            why does the RE1 tyrant(remake too, but thas a remake) has his heart on the right side of the chest?
            Because that's not the original heart. The original heart is on the inside on the left as normal. The heart on the outside is two additional hearts grafted together and connected to the regular circulatory system.
            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

            Comment


            • #7
              - How was the creative process of creating an enemy?

              - Did he drawn inspiration from other pieces of art or artists when designing the creatures?

              - Is there an enemy that got scraped that he wish it'd have made it into the games?
              Last edited by alexdz; 08-10-2013, 06:59 PM.

              Comment


              • #8
                -Would you have rather had the T-Gorillas or the Lickers in RE2?

                -Which BOW that you created is your favorite?

                Comment


                • #9
                  - Could you give some details on the process of a zombie turning into a Licker?

                  And/Or

                  - What was the reason behind some enemies, (already introduced in the early game) like the T-Gorillas and Man-Spiders for being scrapped?
                  The Resident Evil 3D Animation Showcase

                  Comment


                  • #10
                    1.) Earlier in BH1.5's lifetime, the dog enemies in the police station were German Shepherds. They were later changed to the doberman (Cerberus) dog enemies from BH1. What was the reason for the change and which do you like better?

                    2.) Was the idea of children zombies ever proposed? If so, for what game(s)?

                    3.) Can you expand more on the concept of G-Annette?

                    Comment


                    • #11
                      1- Was the Chimeras from Resident Evil 1 the inspiration for the 1.5 Man Spider?

                      Comment


                      • #12
                        Fans have seen designs for creatures in concept arts as well as in the finished games.
                        Was the gameplay the most important feature for the inclusion of an enemy? And, for the amount of BOWs that are in the final games, how many designs are rejected (for gameplay reasons or for aesthetic reasons)?
                        sigpic

                        Comment


                        • #13
                          *What sorts of background stories were written for the enemies you designed in BH1, BH1.5, and BH2?
                          *What enemies were you most disappointed to discard for BH1, BH1.5, and BH2?
                          *What were the reasons for your departure from Capcom?
                          If you have Twitter, follow me!. =P

                          Comment


                          • #14
                            I wanna see all these answered especially the one about changing birkins mutations and why the enemies were scrapped from 1.5 to 2

                            Comment


                            • #15
                              If you had not left Capcom sometime after Biohazard 2, do you think you would have been given more responsibility in the sequels that followed, and if so where do you think you have taken the franchise?

                              Comment

                              Working...
                              X