I remember reading somewhere that the N64 version of RE2 had a budget of around 1 million dollars, which is/was supposedly a substantial amount to spend on a port. < This got me thinking: What were the budgets for each individual RE title (that we know of)? I just thought it'd be interesting to bring up this question; to see how much production value it takes to make our beloved horror games. And for shits and giggles, let's compare a game like RE:ZERO to RE:5, money-wise, and see how many RE:ZERO's we can fit into one 5! XD. Perhaps even list them by biggest, to lowest. Budgets adjusted for inflation if at all necessary of course.
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Resident Evil games by budget?
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(It only counts Capcom titles which have sold more than 1 million copies):
02. Resident Evil 2 (January 1998, PS, 4,960,000)
04. Resident Evil 3 Nemesis (September 1999, PS, 3,500,000)
05. Resident Evil (March 1996, PS, 2,750,000)
11. Resident Evil 4, (December 2005, PS2, 2,000,000)
19. Resident Evil 4 (January 2005, GC, 1,600,000)
24. Resident Evil Outbreak (December 2003, PS2, 1,450,000)
26. Resident Evil Code Veronica X (March 2001, PS2, 1,400,000)
28. Resident Evil (March 2002, GC, 1,350,000)
31. Resident Evil 0 (November 2002, GC, 1,250,000)
32. Resident Evil 4 Wii Edition (May 2007, Wii, 1,250,000)
34. Resident Evil DC Dual Shock (August 1998, PS, 1,200,000)
39. Resident Evil Code Veronica (February 2000, DC, 1,140,000)
41. Resident Evil Director's Cut (September 1997, PS, 1,130,000)
44. Resident Evil: The Umbrella Chronicles (November 2007, Wii, 1,050,000)
That list was from may 2008, so it doesn´t includes RE5 and RE6, maybe there is a more updated one somewhere else.
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Originally posted by Lanzagranadas View Posthttp://www.shacknews.com/article/528...etime-sales-of
(It only counts Capcom titles which have sold more than 1 million copies):
02. Resident Evil 2 (January 1998, PS, 4,960,000)
04. Resident Evil 3 Nemesis (September 1999, PS, 3,500,000)
05. Resident Evil (March 1996, PS, 2,750,000)
11. Resident Evil 4, (December 2005, PS2, 2,000,000)
19. Resident Evil 4 (January 2005, GC, 1,600,000)
24. Resident Evil Outbreak (December 2003, PS2, 1,450,000)
26. Resident Evil Code Veronica X (March 2001, PS2, 1,400,000)
28. Resident Evil (March 2002, GC, 1,350,000)
31. Resident Evil 0 (November 2002, GC, 1,250,000)
32. Resident Evil 4 Wii Edition (May 2007, Wii, 1,250,000)
34. Resident Evil DC Dual Shock (August 1998, PS, 1,200,000)
39. Resident Evil Code Veronica (February 2000, DC, 1,140,000)
41. Resident Evil Director's Cut (September 1997, PS, 1,130,000)
44. Resident Evil: The Umbrella Chronicles (November 2007, Wii, 1,050,000)
That list was from may 2008, so it doesn´t includes RE5 and RE6, maybe there is a more updated one somewhere else.
If we did that with the older titles the list would look different, especially RE2 whos release on PS, PS DS re-release, DC, GC, and PC would be above 6 million units and the original 1996 Resident Evil would be over 5 million.
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Originally posted by yurieu View Postwow, RE0 1.250.000 copies? Impressive number for an exclusive game from late 2002.
who was the fool one saying RE remake and zero were making the franchise die?Last edited by News Bot; 09-24-2013, 06:03 AM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by MiLØ View PostThe biggest budget is RE6. Those explosions don't come cheap.
I have a hazy memory of reading in a magazine long time ago that budget for RE2 was $8 mil.
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Originally posted by MiLØ View PostThe biggest budget is RE6. Those explosions don't come cheap.
I have a hazy memory of reading in a magazine long time ago that budget for RE2 was $8 mil.
The BH2 commercial is the most expensive commercial Capcom has made to date. It was directed by George A. Romero. In fact, the cost of the commercial ($1.5 million) exceeded the development cost of the game. There were two versions, a 30 second and 15 second commercial.
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Originally posted by rewak View PostI'd actually wager 4 was probably the largest overall budget given the amount of versions it went through and then the number of ports it received.
For example you'd watch Ghost in the Shell 2: Innocence and think holy crap this first grade visuals must expensive as hell, and then find out that it was only $20 mil. A US film featuring a high level of 2D & 3D animation like that would cost $60 mil at least. $20 mil for Japan is still really expensive though. ...Anyways, I don't have a clue, just thinking out loud.
Originally posted by Rombie View PostThe BH2 commercial is the most expensive commercial Capcom has made to date. It was directed by George A. Romero. In fact, the cost of the commercial ($1.5 million) exceeded the development cost of the game. There were two versions, a 30 second and 15 second commercial.
It's a little hard to believe that the cost of the game can be smaller then its production, but that's how market works I guess, the harder you spin your merchandise the larger output it will produce.
Once again Modern Warfare 2 as an example, after $40-50 mil of production cost they had a $150 mil marketing campaign (included production and distribution of discs).
But yeah, all those numbers paid off in the end, big time.
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