Originally posted by Akimbo
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BIOHAZARD 7
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Originally posted by MiLØ View PostAt least make that desert a night time, so that zombie-camels can bite you in the ass when you don't even see them.
There could be also some stages like a chemical plant, underground caves, mines, a lab, or whatever that could be placed in the middle of the desert. But definatelly I prefer an isolated location rather than another urban setting, I allways felt urban environments weakens the horror sense.
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Originally posted by MiLØ View PostAt least make that desert a night time, so that zombie-camels can bite you in the ass when you don't even see them.
OMG no! what would be the main plot? Crazy terrorist spreading Las Plagas to conquest petroil domination? Of course he would turn in to a camel, the weak spot would be his red glowing humps.
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I actually really liked Jake's scenario, although only perhaps because I liked what they did with Sherry's character design. In fact I think all the design choices were great (bar Chris and Piers, nothing new to see there), in particular Leon, Sherry and Helena are some of my favourite designs from the modern era and I thoroughly enjoyed the stylisation and look of RE6. However the game was poorly executed and that was its main flaw, stage design and lack of attention to detail really let down the great artwork and visual aspects of the game.
This is what I hope they improve in RE7; for me the artwork and the vision is there, they just need to focus on the gameplay and make it consistent. It's almost like with RE6 there was barely any QA at all, things like bugs, poor enemy placement, dumb AI, these kinds of issues are picked up by most players even on their first experience, how they didn't pay attention to that or listen to criticisms they must have recieved during testing I do not know. Hopefully Capcom will really test the game thoroughly and refine all the issues to make its execution live up to it's visual standards. Because really the game looked great and had it not felt so half assed I would have even been tempted to say it was one of my favourite games in the series.
I still think it was better than RE5.
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Originally posted by geluda View PostI actually really liked Jake's scenario, although only perhaps because I liked what they did with Sherry's character design. In fact I think all the design choices were great (bar Chris and Piers, nothing new to see there), in particular Leon, Sherry and Helena are some of my favourite designs from the modern era and I thoroughly enjoyed the stylisation and look of RE6. However the game was poorly executed and that was its main flaw, stage design and lack of attention to detail really let down the great artwork and visual aspects of the game.
This is what I hope they improve in RE7; for me the artwork and the vision is there, they just need to focus on the gameplay and make it consistent. It's almost like with RE6 there was barely any QA at all, things like bugs, poor enemy placement, dumb AI, these kinds of issues are picked up by most players even on their first experience, how they didn't pay attention to that or listen to criticisms they must have recieved during testing I do not know. Hopefully Capcom will really test the game thoroughly and refine all the issues to make its execution live up to it's visual standards. Because really the game looked great and had it not felt so half assed I would have even been tempted to say it was one of my favourite games in the series.
I still think it was better than RE5.
It had better ideas than 5 but they weren't developed well enough or with the right focus in mind.sigpic
"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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Originally posted by Carnivol View PostTelltale Games' The Walking Dead was by many considered the best game of 2012.
Originally posted by yurieu View Postpeople took the suggestion seriously?
OMG no!
Originally posted by Lanzagranadas View PostI´d like a desert setting, at night time and with creatures suddenly emerging from the sand and attacking the player .
There could be also some stages like a chemical plant, underground caves, mines, a lab, or whatever that could be placed in the middle of the desert. But definatelly I prefer an isolated location rather than another urban setting, I allways felt urban environments weakens the horror sense.
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Originally posted by chrisliam2 View PostI just pray it doesn't have any car chase turret parts like in re5 re6 and revelations I HATE TURRETS !!!
I swear Claire better be in this and I want her steroid abused brother as far away from this game as possible , It just not a scary game being the typical American muscle man in a horror game with shit loads of guns, they need to simplify things with this game and if claire is the star they could make it more about survival because she's not with bsaa so she wont have access to shit loads of weapons , because the way things are going with the resident evil franchise capcom might as well add Alice to the games ( shivers).Last edited by Canas Renvall; 10-14-2013, 03:15 PM.
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Reboot of the series starting at the mansion again with Occulus Rift support - calling it now!Last edited by Lead belly; 10-16-2013, 04:51 AM.
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I personally do not want a reboot. They can fix the series without one.
If they would hold off on new stories, they should give us a Resident Evil 2 remake. The fan demand for this is actually unbelievably high. Capcom would be retarded to not take up this opportunity. I just hope its not Nintendo exclusive like Remake was.Visit the Resident Evil 1.5 wiki and contribute to (Hopefully), a central zone for all 1.5 info.
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Originally posted by Northman View PostDesert doesn't have to be a bad choice of location. Parasite Eve 2 made good use of it's desert setting, Dryfield is actually my favourite location in the whole game.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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