If anyone hasn't noticed by now, I am a very anal videophile who is virtually never happy with any level of quality. It's partly why I take so long to record cutscenes and such... and why I tend to replace them every few months with new ones.
I attempted to record the cutscenes from BIO6, with some success. However, I would notice that every so often, there would be random frame drops even in cutscenes where not much is happening (and it didn't matter whether FPS was set to 30, 60 or Variable). The only alternative is to turn V-Sync off, but this produces atrocious tearing instead of frame drops. You can sort of see this effect on the 360 version, although it is extremely bad on the PC version. My hardware is more than enough to handle the game at a constant 60fps, but the game still produces frame drops. So with the problem tied to the game's V-Sync and not affected by performance, I tried alternative methods.
First I tried AMD Control Center's manual V-Sync and triple buffering settings, but these are ineffectual as they only affect OpenGL games, while most games including BIO6 use Direct3D. This isn't the case for NVIDIA graphics card, but even someone as anal as me wouldn't fork over the £500 for an equivalent graphics card of a different brand. So I went and downloaded the third-party RadeonPro, which also has manual V-Sync options. Incidentally, this one worked great. I recorded a bunch of new videos at all three FPS options and there was no sign of either frame drops or tearing. I have yet to try it out, but I imagine that D3DOverrider works just as well since it does the same thing. RadeonPro just gave me the option to specifically affect BIO6.
So to sum it up, for BIO6 at least, you can't rely on the game or driver V-Sync controls. I don't get this in any other games at all, so I suspect it could be a problem inherent to BIO6.
...Thought I'd post just in case. I doubt anyone has even noticed, but everything's worth mentioning.
I attempted to record the cutscenes from BIO6, with some success. However, I would notice that every so often, there would be random frame drops even in cutscenes where not much is happening (and it didn't matter whether FPS was set to 30, 60 or Variable). The only alternative is to turn V-Sync off, but this produces atrocious tearing instead of frame drops. You can sort of see this effect on the 360 version, although it is extremely bad on the PC version. My hardware is more than enough to handle the game at a constant 60fps, but the game still produces frame drops. So with the problem tied to the game's V-Sync and not affected by performance, I tried alternative methods.
First I tried AMD Control Center's manual V-Sync and triple buffering settings, but these are ineffectual as they only affect OpenGL games, while most games including BIO6 use Direct3D. This isn't the case for NVIDIA graphics card, but even someone as anal as me wouldn't fork over the £500 for an equivalent graphics card of a different brand. So I went and downloaded the third-party RadeonPro, which also has manual V-Sync options. Incidentally, this one worked great. I recorded a bunch of new videos at all three FPS options and there was no sign of either frame drops or tearing. I have yet to try it out, but I imagine that D3DOverrider works just as well since it does the same thing. RadeonPro just gave me the option to specifically affect BIO6.
So to sum it up, for BIO6 at least, you can't rely on the game or driver V-Sync controls. I don't get this in any other games at all, so I suspect it could be a problem inherent to BIO6.
...Thought I'd post just in case. I doubt anyone has even noticed, but everything's worth mentioning.
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