For 15 years, an entire game has gone virtually unnoticed by people in the community. Prior to the release of BIO2 in January 1998, a sequel had already been in development simply titled "BIO3."
Here's what we know about it thus far:
In mid-1998, due to news of the impending PlayStation 2, CAPCOM ordered that the game be shut down and the team be reassigned to create a game on the PS2 so that the team could get the experience they needed to create a top-quality game. Kamiya and Yamada then had their roles swapped, and this BIO3 became "BIO2.5", then BIOHAZARD 4, then finally Devil May Cry.
With the loss of the third main series title on the PS1, it was decided that the small-scale indie title "BIO1.9" would become BIO3. Satoshi Nakai, who was an outside freelancer hired by Nextech, was informally reassigned to CODE:Veronica. The game has since been acknowledged by Hideki Kamiya, Yasuhisa Kawamura, Satoshi Nakai, Shinji Mikami (who claimed "he" scrapped a BIO game where you played as an Umbrella employee) and Atsushi Inaba, although with details kept vague.
Here's what we know about it thus far:
- Directed by Masaaki Yamada (BIO1/2 planner)
- Written by FLAGSHIP
- Creature designs by Satoshi Nakai (CV/0 artist)
- In development by November 1997
- Setting was a cruise ship (suggested by Hideki Kamiya, who had previously suggested a boat setting for BIO1)
- Direct sequel to The 4th Survivor
- Protagonist was HUNK
- No Zombies
- Main enemies were "Plant Humans"
- General outline of the scenario was "HUNK on a cruise ship attempting to bring the G-virus to Umbrella"
- Development lasted roughly one year
- Setting was reused for GUN SURVIVOR 4
In mid-1998, due to news of the impending PlayStation 2, CAPCOM ordered that the game be shut down and the team be reassigned to create a game on the PS2 so that the team could get the experience they needed to create a top-quality game. Kamiya and Yamada then had their roles swapped, and this BIO3 became "BIO2.5", then BIOHAZARD 4, then finally Devil May Cry.
With the loss of the third main series title on the PS1, it was decided that the small-scale indie title "BIO1.9" would become BIO3. Satoshi Nakai, who was an outside freelancer hired by Nextech, was informally reassigned to CODE:Veronica. The game has since been acknowledged by Hideki Kamiya, Yasuhisa Kawamura, Satoshi Nakai, Shinji Mikami (who claimed "he" scrapped a BIO game where you played as an Umbrella employee) and Atsushi Inaba, although with details kept vague.
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