Ah SH4 haha.
Announcement
Collapse
No announcement yet.
Resident Evil 7 at E3 2014?
Collapse
X
-
SH4 was a mixed bag of poor level design, annoying enemies and lacking atmosphere. The only thing interesting was the room itself and the idea of being stuck there and wondering what is happening, something like an actual horror story. These days it's fully dead along with a lot of the other once great PS2 era franchises so, whatever. E3 had a couple of horror - themed games I guess that didn't look too terrible.
Comment
-
The only thing I can give you is the annoying enemies, which were trying for something new. Besides that,the level design (like the water prison or the orphanage) was superb and, combined by the terrific score by mr. Yamoaka, made a great atmosphere.
Comment
-
In my view, only homecoming and origins were the missteps and even then, they had great ideas like Travis' story. Heck, shattered memories and downpour are just as great as 2, with downpour only suffering a bit due to technical mishaps. But the stories and atmosphere are superb, which is why my top 3 are shattered memories, 2, and downpour.
Comment
-
SH4 The Room was terribly received on it's release, but it became a better game through what came after it. But even 3 didn't get a heck of a lot of praise either when it launched, and yet people still say it's one of the better titles in the series. I enjoyed Downpour even with it's bugs. It has issues, but it was a step back in the right direction for the franchise in a lot ways... but as I've said before, the whole franchise is fighting relevance at all simply because the genre has been as well for a long time, and the SH series itself has never been a mega seller. The best selling title was 2, and it still struggled to reach a couple of million units worldwide as I recall.
Comment
-
Shattered memories was never intended to be a remake, it is a reimagining. Heck, it was konami themselves who forced climax to use those characters, but they went with it to subvert what people thought of said characters and make a story that was quite enthralling.
And let's not act like Harry had a definite personality. He was doting, determined dad from horror movies. At least in shattered memories, his personality and traits could be concretely built up and developed. And this is coming from someone who played 1 when it was released.
Comment
-
To be fair, at least they tried to represent an accurately designed city/town and buildings. Only reason why resident evil didn't have so many was because of the static angles and how the developers could get away us with placing trash or so to block a seemingly capable doorway.
Comment
-
I just got sick of examining doors only to find they were all locked. Realism is good in small doses but when it makes the game repetitive it's no longer fun. At least in RE each door had a purpose and the game was designed to reflect that, as opposed to just making a long corridor with ten doors only one of which had any purpose.
Comment
-
Didn't realize we would still be talking about SH. But I guess its OK while we wait. SH1 and SH3 are consistently in my top ten games ever (which I like to revise every so often). They're what game making should be about, the experience.. not high-scores, excessive GUIs, DLCs, or anything else that screams out your playing a game.
I can see what you mean about the locked doors, but for me they do help with the experience.. getting lost in the dark in SH is not fun! Actually, I kinda hate playing SH1 and SH3. Only rarely do I get them out.. it just changes how I feel too much, but there is a time and place for it.
Comment
-
Originally posted by geluda View PostI just got sick of examining doors only to find they were all locked. Realism is good in small doses but when it makes the game repetitive it's no longer fun. At least in RE each door had a purpose and the game was designed to reflect that, as opposed to just making a long corridor with ten doors only one of which had any purpose.
Comment
-
Originally posted by geluda View PostI just got sick of examining doors only to find they were all locked. Realism is good in small doses but when it makes the game repetitive it's no longer fun. At least in RE each door had a purpose and the game was designed to reflect that, as opposed to just making a long corridor with ten doors only one of which had any purpose.
Comment
-
I think that it plays very well when combined with the often blatant, but sometimes vague mind-games that are implemented into the SH stories.
After all, linear game play can get lame, no matter the genre or console... and unless you have nothing better to do than master every square inch of a video game, it certainly adds to the replay value.I'm a blackstar.
Comment
Comment