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Resident Evil: Behind the Mask [+Hazardous Battle]

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  • Gemini
    replied
    Productive day is productive:

    Vector-hitbox collision is out of the way, which applies to billboard sprites (check out the Parabellum clip, it's bouncing off the wall as it should) and easily integrates with the rest as well.

    Originally posted by -Rusty- View Post
    Give him long sleeves.
    Or I should use a proper model from Gun Survivor. That test has been made with the generic pack zombie mesh, which does have sleeves already modeled like that.

    Originally posted by Ultimacloud123 View Post
    I understand the coding isn't quite "done". I meant since he's running out of code related work, maybe he could help assist with my project. Sorry maybe I should have reworded my statement.
    Sorry but I got my plate full already, one engine project is enough already and I don't have the time to follow more. Also, one suggestion: when you ask people to collaborate, you should have at least something to show in return to get them interested.
    Last edited by Gemini; 09-05-2014, 08:25 AM.

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  • Ultimacloud123
    replied
    Originally posted by SonicBlue View Post
    Did the game got released?

    He got to the point of having the weapons in a working state, this doesn't mean that he's almost done with the game.

    Until it's released, there's still work to be done to the engine.
    I understand the coding isn't quite "done". I meant since he's running out of code related work, maybe he could help assist with my project. Sorry maybe I should have reworded my statement.

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  • SonicBlue
    replied
    Originally posted by Ultimacloud123 View Post
    Gemini, since I noticed you mentioning that your almost done coding my offer still stands. I still need a coder if interested. If you could inquire on a pre-render bg artist,I'd appreciate it. Also if you'd be so kind to share your model rips and textures for RE: DS expecially for Barry, it would be a great help. One last thing, a shout out to you and Sonic for your hard work. Thanks.
    Did the game got released?

    He got to the point of having the weapons in a working state, this doesn't mean that he's almost done with the game.

    Until it's released, there's still work to be done to the engine.

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  • Ultimacloud123
    replied
    Gemini, since I noticed you mentioning that your almost out of coding work at this moment, my offer still stands. I still need a coder if interested. If you could inquire on a pre-render bg artist,I'd appreciate it. Also if you'd be so kind to share your model rips and textures for RE: DS expecially for Barry, it would be a great help. One last thing, a shout out to you and Sonic for your hard work. Thanks.
    Last edited by Ultimacloud123; 09-05-2014, 07:11 AM.

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  • Guest
    Guest replied
    Looking better every time guys, keep up the good work!

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  • -Rusty-
    replied
    Give him long sleeves.

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  • Gemini
    replied
    Kinda running out of code tasks, I decided to go back and do some work on the GS models:

    Texture restoration is a bit stinky, but produces at least decent results with the right settings. I made sure to use 128x256 materials like every RE engine out there, too bad TOSE decided against it and made most textures with half the size and a 15 BPP encoding (which really ends up having the same byte size, but it looks like crap on a model).

    I've also tried looking into the unused GS zombie, a real exclusive:

    Just as exclusive as putrid. Those textures are going to need some detail repainting. Ok, maybe I should do it also for the rest of the cast, but I'm not that much of a texture artist. Redoing the cleaners and UT commander is going to be a damn ordeal... aaaaaand I'm not even sure if there is a real quality change on the Psx.

    Originally posted by Getta robo View Post
    Also, do you have any thoughts to implement a limb severing? Like the one we saw in those early BH2 beta videos, which legs and arms severed randomly after a few shots?
    Arms will be severed with critical hits from the side.

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  • Getta robo
    replied
    Two new brand new updates by the team on twitter:


    Completely unneeded battle mode eye candy.
    #random #the_90s #moonlight_sontaran


    Sprite effects seem to be an issue of the past.
    #prepare #astrology #butt

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  • Ultimacloud123
    replied
    Looks awesome. Can't wait to see the video. Also can't wait to see the restaurant when Sonic is finished.

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  • Getta robo
    replied
    Can't wait for a video seeing the above pictures in action!
    That zombie in the first picture looks great by the way!
    Also, do you have any thoughts to implement a limb severing? Like the one we saw in those early BH2 beta videos, which legs and arms severed randomly after a few shots?
    Last edited by Getta robo; 09-02-2014, 02:28 PM.

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  • Gemini
    replied
    I'll post a video as soon as this goddamn mess of billboard effects is out of the way:

    At least weapon dynamic light is done and working, not to mention all the bytecode I needed for a billboard scheduler. Next video will probably be about the Glock using several damage effects, including decapitations and whatever I can come up with in the briefest timespan.

    [EDIT] Sorta getting closer:


    [EDIT File #2: The Billboard Chronicles] Oh for Jimmy's sake, it finally works quite as intended:

    Just one rotation board fix and I'm outta this mess for a long while.
    Last edited by Gemini; 09-02-2014, 12:02 PM.

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  • Jimmy_Jazz
    replied
    So how do we tempt him further into posting a vid?

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  • Getta robo
    replied
    Behind the Mask ‏@REBehindtheMask

    Done writing more of the core. I'm slightly tempted to post a video as soon as I'm done gathering assets.

    If it isn't the best month to see a brand new video exhibiting some new functions in action!

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  • Gemini
    replied
    Originally posted by Kegluneq View Post
    You're drawing inspiration from Devil May Cry, I assume? If you go for Power-Ups and Weapon Modifications you'll have to have to ramp up the difficulty to make up for it.
    The ideas actually come from PEII and RE4. You will need upgrades and power ups in order to make it through all extra mission objectives.

    Originally posted by Chris' Boob View Post
    Please add the western shotty from RE2...It felt so powerful.
    I rather not use any of that, nor for the battle mode or BTM. The battle mode will use only weapons somehow related to RE1 with specific additions (ex: Samurai Edge with special rounds for Barry); BTM already has a set with four guns coming from Gun Survivor, no need for extra ones, but I may add a few entries in order to tie better with the original trilogy.

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  • Chris' Boob
    replied
    Please add the western shotty from RE2...It felt so powerful.

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