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Resident Evil: Behind the Mask [+Hazardous Battle]
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I forgot to mention I played Survivor for the first time in years. Holy shit I don't remember it being this awful. I couldn't even finish the game, it was just so boring.
Hunters are BS and you can't run past them. Everything is so damn linear, and it's basically find a key, move to the next area, and repeat.
Tyrants are useless. They go down with like 2 clips from a handgun.
Awful. Just awful.
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I'm still at the restaurant area, when it's presentable, I'll post an update.
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Gemini you never cease to amaze me. I can't wait to play. Actually it's a brilliant idea to be working on the side game while it gives Sonic more time (and less pressure) to work on the pre-rendered backgrounds. You don't need to show us yet however last I checked Sonic was in the works of the restaurant. Is he still or is he progressed to another area?
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You pick a character, optionally edit gear/outfit, stage, objective, set up extra options, and your mission starts. I'm still working around rough edges, trying to make this as arcade as possible.
As for the gore level, there is a switch like on the N64 version. Definitively not going to make it Mortal Kombat-ish, tho.Last edited by Gemini; 08-09-2014, 06:05 AM.
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So basically, in this battle mode, you pick a character, and go through the mansion, and find some items right? I'm assuming that you'll be putting in at least one type of zombie in certain rooms?
Do you plan on upping the gore level, and making cool death scenes from scratch?
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There aren't really any plans for a multi language release. I do have support for that because Squeeze Bomb originally used external text resources, but for now it's almost entirely unused due to injection of just English. This could change at some point, since xml allows to expand resources with whatever new data is required, yet not for now.
EDIT
Took me a little more than expected to write the main GUI wrappers:
More will be shoehorned as soon as I'm done finalizing the logic.Last edited by Gemini; 08-08-2014, 04:08 PM.
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Hey Gemini, I wrote you a PM ... if you are interested in a german translation, I'm your man ;)
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Guest repliedBeen followin' you since day one. Wonderful how you've been keeping everyone very up to date with the goings on and whatnot, I am as excited for this as I am with IGAS' project.Last edited by Guest; 08-01-2014, 01:01 PM.
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Originally posted by SonicBlue View PostNo, it has been replaced with a Strip Club.
You know, this would make a funny easter egg, but with zombies pole dancing.Last edited by Chris' Boob; 07-31-2014, 11:48 AM.
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Gemini = there will be the level of the hospital in Resident Evil: Behind the Mask?
The hospital's first silent hill, made me very afraid.
What do you think about a remake of Sweet Home is on resident evil 0 psx?
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I think you're misunderstanding me. There is flickering, caused by interlacing, and there is aliasing. I've not said they are the same thing, but that flickering is more noticable on aliasing edges.
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Originally posted by Jimmy_Jazz View PostNot at all, interlaced flickering was always alot more noticable (for me at least) when high contrast pixels met so they can be related to each other. Pre-rendered backgrounds initially rendered at a higher res and rounded down to 640x480 would have all the harsh edges smoothed out and as a result, the flickering alot less noticable on them.
Was it a GPU issue? Even the DC/PS2/GC/XB all used 480i.
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