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Resident Evil: Behind the Mask [+Hazardous Battle]
I converted the OpenGL virtual commands on DS to actual geometry structures.
They look really impressive for PS1 models, they're possible the most detailed I've seen.
About other models, is there any chance you'll include the DS counterparts of zombies? Their design is considerable better than the PS1 ones.
Each hardware has its own limitations and specific challenges. If you want to make games work on a NES, the PSX isn't where you should be looking.
Well I know that. I'm saying that I've been doing NES ROM hacking for all of these years (since 1999), but I'd really like to get involved in PSX game development and mods. MIPS and 65c816 are necessary for PSX programming?
Back in the day, it took about 50 people to make Resident Evil 2 (according to an interview), but I guess now today with the advanced technology and fan determination, only a few people could develop an "old-school" RE game. It is very impressive.
Also, I really love this image:
That would be pretty cool if Leon was included in the battle roster.
I'm not talking about the technical limitations of the PSOne, I appreciate the value of working with a less powerful system, but he's going to have a smaller potential audience, he's going to be dealing with obsolete techinques and could potentially have problems using this work to get a job in proffessional development.
I'm not saying he's making the wrong choice, but I want to understand the reasons behind his choice before providing further information and suggestions.
But I gotta ask, would taking game design courses at a school help me to be able to do the kinds of things you guys are doing in making a PlayStation RE game from scratch?
A simple programming course should be more than enough, then you can specialize on video games.
Gemini, are you self-taught, or are you able to do this because of years of experience in programming?
I had programming classes when I was 16. They used to teach us programming with Javascript, Java, PHP, x86 assembly, and can't remember what else. One my books also had a whole chapter about C, which got me interested and got me to learn C++ with an online course, while MIPS and 65c816 came with a simple Google search. TL;DR: I have a training of 3 years in high-school and 11 on my own.
I'd be doing the same thing you guys are doing, making it run on real hardware. So I'm thinking it be a great benefit of me to learn the PSX hardware (there is some documentation on it). But other than that, I'm confused as to where I should start? Any advice?
Each hardware has its own limitations and specific challenges. If you want to make games work on a NES, the PSX isn't where you should be looking.
However, the bigger questions is, why limit yourself to PSOne? Why not grab a copy of UE4 or Unity? It would be more relevent if you wished to pursue gaming as a career.
Because it's not limiting at all. You only have to make smarter choices with limited hardware, which is a good incentive to improve one's skills rather than simply jumping on the bloat wagon.
Straight up Game Designs courses won't teach you about systems like Coding, and if they involve sections on modelling then they're usually not very good.
You'd be better off taking a Code related course that's game specific and finding a like minded person or two that are great at modelling, texturing, fx, audio & animation and work together on a project.
However, the bigger questions is, why limit yourself to PSOne? Why not grab a copy of UE4 or Unity? It would be more relevent if you wished to pursue gaming as a career.
I'm no Gemini, but I can tell you this: There's no substitute for hands-on experience in the world of software programming. A lot of the best out there really are self taught.
It's looking really good. I'm looking forward to seeing what the inventory screen looks like.
EDIT - Also, I've got a serious question. I have done some programming in C and C++ (not much, but I have an understanding of the basics of the languages), I have coded games in Game Maker using GML, which is similar to C++, and I can modify the assembly code of NES games (for example, an upgrade I did of Megaman 1 (http://www.youtube.com/watch?v=DVSYc_EC8Z4). This is not to steal heat away from this thread at all, as I am impressed with what I'm seeing.
But I gotta ask, would taking game design courses at a school help me to be able to do the kinds of things you guys are doing in making a PlayStation RE game from scratch?
Much like the NES, I supposed I could learn the hardware of the PSX no problem, but dealing with coding of collisions and 3D programming/modelling is not my speciality.
Gemini, are you self-taught, or are you able to do this because of years of experience in programming?
I'd be doing the same thing you guys are doing, making it run on real hardware. So I'm thinking it be a great benefit of me to learn the PSX hardware (there is some documentation on it). But other than that, I'm confused as to where I should start? Any advice?
They will be $20 each. If you want a specific model I can see what I have. They range from SCPH model 1001 through 101, so I have quite a range. Keep in mind the MM3 chip is not completely stealth as trouble games like Biohazard 3 and Dino Crisis 2 will still see it.
Awesome man, I'll be sure to PM you when I have the money within the following month at the latest.
UPDATE: I whipped up a revamped Ark for fun, with a slightly more realistic look(since the original artwork are primarily sketches).
Sounds pretty good, I'll PM you when I get the money. How much are they?
They will be $20 each. If you want a specific model I can see what I have. They range from SCPH model 1001 through 101, so I have quite a range. Keep in mind the MM3 chip is not completely stealth as trouble games like Biohazard 3 and Dino Crisis 2 will still see it.
The team updated their twitter with another picture
Those DS models were a lot better than I remember. I wonder what kind of sacrifices are needed to be made in order to port them on PS1 native code, or can they been transferred flawlessly?
Re-master, I have quite a few PS1's here. Would you want one of them? They've all been chipped with the MM3 mod-chip. They have also had their laser replaced and re-calibrated. I'd say you'd be better off buying one off me than risking your luck on ebay.
Sounds pretty good, I'll PM you when I get the money. How much are they?
Re-master, I have quite a few PS1's here. Would you want one of them? They've all been chipped with the MM3 mod-chip. They have also had their laser replaced and re-calibrated. I'd say you'd be better off buying one off me than risking your luck on ebay.
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