Great work, guys. Appreciate the RE1 love ;) Maybe one day we'll see some sort of new RE1 director's cut with this engine? How difficult would it be to transfer a significant portion of the RE1 gameplay over? Or would you need to rescript all events and such?
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Resident Evil: Behind the Mask [+Hazardous Battle]
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Originally posted by RetroRain View PostOh, and I wanted to ask you. Are you writing this game in C, or the PSX assembly language? Or, are you writing it in C, and then converting it to the PSX assembly language?
Originally posted by Getta robo View PostYou can at least consider the possibility of improve it, in order to match closer the draw counterpart, or even further alter him, just this exceptional fanart
Originally posted by Scream View PostMaybe one day we'll see some sort of new RE1 director's cut with this engine? How difficult would it be to transfer a significant portion of the RE1 gameplay over? Or would you need to rescript all events and such?
And here goes something quick I put together this morning while designing the battle mode interface:
Last edited by Gemini; 07-15-2014, 11:36 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Gemini View PostThe actual model looks much better than that lousy game rip, and like I said improvements will be made where required.
And here goes something quick I put together this morning while designing the battle mode interface:
I have a question regarding the options of the game. Have you planned any choices upon successfully completing the game? Such as start a new game with different placed enemies and items/objects, unlocking an option for starting a new game with more difficult enemies, or even gain access to new paths and areas for example?
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Originally posted by Gemini View PostAnd here goes something quick I put together this morning while designing the battle mode interface:
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If this can run on PS1...what's the actual chance there's a retail release? Yes RE is Capcom's IP but this is like homebrew...and many NES/SNES homebrew is released without any consequences (look at reprints such as Super Mario Bros 2J or Mr. Gimmick)....but if there was a limited run...I think this would be amazing for the community.
I'm getting ahead of myself here considering the project is just in the beginning but still!
The only problem would be entering the key or whatever it is that allows it to be played on a PS1/PS2. I know you were testing this on PS1/2 hardware but is that a realistic goal or is this project mainly for PC?Last edited by Chris' Boob; 07-15-2014, 05:00 PM.sigpic
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Originally posted by Northman View PostIndeed, what will be needed to boot this project on real hardware?
I would like to run it on my PS3, but I'm not sure if it would be as simple as burning a disk and popping it in--or if I would also have to mod my console? Keep in mind I'm not very tech savvy when it comes to these things. You guys might as well be wizards.
To me, this project along with 1.5 are as real as it gets. Eventually, I'll probably put my (worthless) degree in graphic design to good use and end up making some cover/back/spine art for the cd case(provided someone else doesn't make one for download/print) for myself and anyone else who wants it, so I can display them on the shelf with the other classics titles. Totally legit.Last edited by REmaster; 07-16-2014, 02:35 AM."One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls
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Originally posted by Getta robo View PostHave you planned any choices upon successfully completing the game? Such as start a new game with different placed enemies and items/objects, unlocking an option for starting a new game with more difficult enemies, or even gain access to new paths and areas for example?
Originally posted by Kegluneq View PostCan we play it, please?
Originally posted by Chris' Boob View PostIf this can run on PS1...what's the actual chance there's a retail release?
The only problem would be entering the key or whatever it is that allows it to be played on a PS1/PS2. I know you were testing this on PS1/2 hardware but is that a realistic goal or is this project mainly for PC?
Originally posted by Northman View PostIndeed, what will be needed to boot this project on real hardware?
Originally posted by REmaster View PostI would like to run it on my PS3, but I'm not sure if it would be as simple as burning a disk and popping it in--or if I would also have to mod my console?Last edited by Gemini; 07-16-2014, 09:10 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Gemini View PostYou will need a mod-chipped console, with a custom firmware, or whatever is around lately (not sure if Cobra ODE can run PSX ISO). I don't have a modded PS3 anymore, so I can't really answer better in this case."One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls
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Well duh, you can easily get a modded ps3 with iris manager, but stay away from phat ps3s because they don't live long because they overheat very quickly, the ps3 slim is your perfect choice ! Also you should know that some ps3s cant be modded because some of them comes with 3.56 and above, you cant install cfw on those, so do what i did and buy a hacked ps3.
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Originally posted by Gemini View PostYou mean something like an official release? That, I doubt. Hazardous Battle and BTM will be distributed as simple ISOs. From there you can either burn them to disk or convert the ISO to be played on a PSP as an EBOOT.sigpic
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