I'd prefer the right ones as well.
Oh and I'll start working on John Mayor again once I finish something else I'm doing that is priority at the moment.
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Resident Evil: Behind the Mask [+Hazardous Battle]
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Guest repliedNot trying to nitpick or anything, but is that facial hair on the police jill
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Maybe keep the hard normals for the face and use phong-tagged for the rest, it make the cheekbones and eye sockets more detailed and defined on Chris at least, the low res face texture looks worse smoothened on the phong-tagged version losing it's 3d effect imo.
It's the cuboid arms that stick out the most, if you could round off the sides and elbow joint they'd look miles better, it's less of an issue with the legs.Last edited by Mikhail; 02-25-2015, 06:57 PM.
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Originally posted by RetroRain View PostJill's S.T.A.R.S. costume looks very blocky in those pictures.
Classic Jill is kinda hard to tell apart from her DS counterpart.
Also, any chance of seeing her RE3 costume, or maybe even her BSAA costume?
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I actually missed that in his post? *facepalm*
I don't usually do that. Anyway, yeah, the model would be better if you could fix it.
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Originally posted by RetroRain View PostJill's S.T.A.R.S. costume looks very blocky in those pictures. Is that how she actually looks in-game?
She didn't look that bad when this picture was posted:
Originally posted by Gemini View PostJill's classic outfit uses flat normals to differentiate her more with her DS STARS counterpart.
...though, I agree - it doesn't look very appealing
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Jill's S.T.A.R.S. costume looks very blocky in those pictures. Is that how she actually looks in-game?
She didn't look that bad when this picture was posted:
Also, any chance of seeing her RE3 costume, or maybe even her BSAA costume?Last edited by RetroRain; 02-24-2015, 09:39 PM.
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Moar outfits implemented for Chris and Jill:
Jill's classic outfit uses flat normals to differentiate her more with her DS STARS counterpart. Still haven't finished with Chris' classic outfit, it needs mesh untriangulation and better material placement.
And here goes a better model overview with proper rendering:
Last edited by Gemini; 02-23-2015, 05:45 AM.
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Originally posted by biohazard_star View PostI actually replayed Overblood a couple of months ago. Finally beat it this time. The zombies in that game look like a rip-off of the first zombie in RE1, while the female protag is a straight up copy of Annette.
I'd imagine if you ever got around to doing a HB File 2, the outfits of the cast of T.R.A.G./Hard Edge would make for some very good alternate costumes for the RE2 characters.
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I actually replayed Overblood a couple of months ago. Finally beat it this time. The zombies in that game look like a rip-off of the first zombie in RE1, while the female protag is a straight up copy of Annette.
I'd imagine if you ever got around to doing a HB File 2, the outfits of the cast of T.R.A.G./Hard Edge would make for some very good alternate costumes for the RE2 characters.Last edited by biohazard_star; 02-20-2015, 09:28 PM.
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Originally posted by Jimmy_Jazz View PostOh man, that's actually selling it to me. I need a weekend of OB and DF, fueled by booze and junk food.
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Guest repliedGlad to hear Rusty is working on the project, he's one talented guy, he sure has blossomed over the years.
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