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Resident Evil: Behind the Mask [+Hazardous Battle]
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^ That was a great motivator for me, which is why today I decided to upload a brief WIP chunk of Plant 42 in action:
Of course, it's not completely working yet, but at least the way all those tentacles move and die seems close enough to the original, and you also get to see the FN Minimi. Now, since this boss was a bit too messed up in the encoding, I'm considering the idea of providing some different attacks, like an acid spit coming from those flower-tentacles instead of the usual slap+grab+dandruff fall.Last edited by Gemini; 02-12-2015, 02:20 PM.
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I knew Rusty wouldn't let you down, all his previous models are incredible, so his Yawn couldn't be anything less than that. Also, I hope that you could make a video showcasing the new Yawn once the times comes!
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I'll leave the details to Rusty, he's kindly taking care of upgrading Yawn. The preview he sent me a few days ago is quite literally outstanding.
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Originally posted by Gemini View PostIn other news, there may be some updates on Yawn. He could end up looking a bit different, as in "remade" with a look slightly different than giant green sausage of crap. Another good news is that that engine still keeps it together with 3 trunks working differently.
May I ask if it is going to be a completely new model, or is it going to be similar to another incarnation, such as later games, like the umbrella chronicles variation?Last edited by Getta robo; 02-10-2015, 11:34 AM.
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Brief update:
I resumed programming Purple-chan, who is now a bit less of a mess, but still sucks quite badly.
In other news, there may be some updates on Yawn. He could end up looking a bit different, as in "remade" with a look slightly different than giant green sausage of crap. Another good news is that that engine still keeps it together with 3 trunks working differently.
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Originally posted by Ss4gogeta0 View PostNot sure if you would be interested, but there is a website that is hosting the full Dreamcast Dev Tools...
Spoiler:
[ATTACH=CONFIG]9914[/ATTACH]
I am actually going to be experimenting with it myself (As soon as I can get a usb mouse for my old PC running XP SP3)
so yea, who knows... maybe you could toss out a Dreamcast version one day...
PM me for the link~ ;)
also, I read somewhere in here something about possibly redoing Gaiden? I am a somewhat huge fan of Gaiden (Even tried doing my own version some years back, albeit in 2D) I would love to see a gaiden remake somewhere down the line...
As to your comment in regards to Gaiden....I'm the guy you'd be looking for. The project is live and well though I may have neglected to keep it updated. Don't worry, the team will post an update in the near future ^_-. Now I won't keep spamming Gemini's topic with my project. Reply to mine if you have questions.
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Originally posted by Ss4gogeta0 View PostNot sure if you would be interested, but there is a website that is hosting the full Dreamcast Dev Tools...
also, I read somewhere in here something about possibly redoing Gaiden? I am a somewhat huge fan of Gaiden (Even tried doing my own version some years back, albeit in 2D) I would love to see a gaiden remake somewhere down the line...Last edited by Gemini; 01-25-2015, 06:41 PM.
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Originally posted by Gemini View PostI haven't done any benchmarks on platforms different than the PlayStation
Spoiler:
I am actually going to be experimenting with it myself (As soon as I can get a usb mouse for my old PC running XP SP3)
so yea, who knows... maybe you could toss out a Dreamcast version one day...
PM me for the link~ ;)
also, I read somewhere in here something about possibly redoing Gaiden? I am a somewhat huge fan of Gaiden (Even tried doing my own version some years back, albeit in 2D) I would love to see a gaiden remake somewhere down the line...Last edited by Ss4gogeta0; 01-25-2015, 04:34 PM.
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Guest repliedTaking influence from MvC2? That's something I didn't expect, by far one of my favourite games, it looks great! In addition, perhaps you could create challenges for unlokcables for each stage that once completed you get a gold boarder surrounding the stage icon, just like you get for unlocking the alternate colours on the MvC2 character select.
Last edited by Guest; 01-11-2015, 01:54 PM.
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^ I won't bother with Lisa one bit, but an escape from the laboratory all the way back to the mansion front door could work.
In other news I've been messing around with VFX as usual:
This is more or less a recreation of what the Saturn Battle Game has for mission results (IIRC western editions don't have a rotating title logo). Imagine it with stats of what you've done an a little rotating statue indicating your final rank, à la Dino Coliseum. While this looks extremely simple it actually took a lot of tries to make it render properly and with no clipping.
Also more VFX crap:
Testing out a sphere-shaped grid for selecting missions and bosses. This idea come from Marvel Vs Capcom 2.Last edited by Gemini; 01-11-2015, 11:43 AM.
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Originally posted by RaccoonSurvivor View PostWhy not do more along the lines of the REmake? So the baby sharks are larger, more normal sized - and Neptune is bigger as well (maybe not as big as in REmake, but at least so he doesn't look ''normal'' sized and that would make him scarier?
Originally posted by Scream View PostMaybe have it so they're really fast and can kill you in two hits, and then have the water slowly draining.. (so they slow down gradually) that could be tenseOriginally posted by Chris' Boob View PostIt's like a test of survival until the water is completely drained.
Originally posted by RaccoonSurvivor View PostI loved the puzzle on the DS where the water burst and flooded.. or did it poison, I forget..
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