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Resident Evil: Behind the Mask [+Hazardous Battle]

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  • Mikhail
    replied
    The snake, spider and plant42 battles would great if done in the turn based style of Koudelka / Shadow Hearts.

    Coming back to the limb targeting system idea, how about having every shot decided by a randomized cycling loop that automatically picks a limb to shoot, like the one hit kills in director's cut.
    That way it makes the game more difficult because you'll waste 2-3 bullets to get a single head shot where as the other bullets will only stun limbs like the chest that blasts them backwards or a leg shot that brings them to their knees so they crawl towards you instead or a arm shot that will stop them grabbing you when closeup.
    Last edited by Mikhail; 12-20-2014, 05:46 PM.

    Leave a comment:


  • Gemini
    replied
    As per what said on Twitter, here goes Black Tiger:

    Took me a bit to put him together the way I wanted him to be. As always, more info in description. This footage contains the latest engine additions, like the new status menu draft and the HUD set on Smart mode.

    Leave a comment:


  • -Rusty-
    replied
    Originally posted by Gemini View Post
    No worries, that was from a previous version of the model I was untriangulating for performance boosts. The current one looks like this: *image*
    Ah I see.

    Originally posted by Ultimacloud123 View Post
    Hey Rusty, where can I find that model of yours?
    Right here with all my other releases.

    http://re123.bplaced.net/board/viewtopic.php?f=22&t=6

    Leave a comment:


  • Ultimacloud123
    replied
    Hey Rusty, where can I find that model of yours?

    Leave a comment:


  • Gemini
    replied
    Originally posted by -Rusty- View Post
    Fix the thighs, I see you switched them to the other side. The pants pouches are facing inwards now.
    No worries, that was from a previous version of the model I was untriangulating for performance boosts. The current one looks like this:

    Leave a comment:


  • -Rusty-
    replied
    Originally posted by Gemini View Post
    Making some progress with Yawn:

    I'm starting to hate him with a passion due to all the math involved to make tail+body joints follow the main node of his body. I had to make a separate animation procedure just for him and it's not even remotely done yet. <_< Hopefully my code shouldn't drain the CPU like the original does with its freaking 12 invisible spawned entities simulating body collisions (i.e. I can animate with bezier interpolation instead of linear), but so far that's the only bright note.


    Many thanks. I think I may use it as an alternative outfit for Chris. Something like this in a pose similar to the Grant sketches:



    This should solve the issue: https://www.sendspace.com/file/wxm6gj
    Fix the thighs, I see you switched them to the other side. The pants pouches are facing inwards now.

    Leave a comment:


  • Gemini
    replied
    Originally posted by Ultimacloud123 View Post
    After completing Yawn what other behaviors do you need to program?
    I actually took a break from Yawn's freaking body movement and started working on something else:

    It does really nothing in its current state, other than showing the item list and a fancy screenshot effect. But back to AI planning, I'm tempted to leave the Yawn for last and implement Black Tiger and Plant 42 in that order.

    Originally posted by Getta robo View Post
    I guess it's not going to be the easiest task, but there are only but a few obstacles for you guys anyway!
    The dinosaurs in DC have all precalculated movement, while Yawn's almost entirely created in real time and is a peculiar type because otherwise it'd be a mess for the player to get away from his evermoving body. Long story short: I'm sticking to the original because it already gives a solution to a troublesome issue. Now the thing is getting it to work as intended.

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  • Getta robo
    replied
    Originally posted by Mikhail View Post
    The ones with plastic joints?
    Yeap! The basic idea is quite old actually! I guess capcom's programmers were somehow limited to do proper animation movement of Yawn, however the did a fine job on the mentioned dinosaurs of Dino Crisis 2. Either way, Gemeni knows what he's doing and I hope we'll see another video soon.
    And by the way -Rusty-, your model looks amazing!

    Leave a comment:


  • Mikhail
    replied
    Originally posted by Getta robo View Post
    I had this idea about Yawn's moment pattern and design. It's not a big secret that Yawn look's like a vintage toy and crawls around like he swallowed several balloons. I remember that you're familiar with Dino Crisis, so you might consider adjusting him based upon some other Capcom's monsters.
    Pleasiosaurus neck and Mosasaurus body movement are actually more faithful to a snake's movement that Yawn's itself. So perhaps you can somehow "reconstruct" him under looking more similar to his future designs (pretty much like you did with Tyrant for example) and use a combination of those two dinosaurs for his movement. I guess it's not going to be the easiest task, but there are only but a few obstacles for you guys anyway!
    The ones with plastic joints?

    Leave a comment:


  • Getta robo
    replied
    Originally posted by Gemini View Post
    I'm starting to hate him with a passion due to all the math involved to make tail+body joints follow the main node of his body. I had to make a separate animation procedure just for him and it's not even remotely done yet. <_< Hopefully my code shouldn't drain the CPU like the original does with its freaking 12 invisible spawned entities simulating body collisions (i.e. I can animate with bezier interpolation instead of linear), but so far that's the only bright note.
    I had this idea about Yawn's moment pattern and design. It's not a big secret that Yawn look's like a vintage toy and crawls around like he swallowed several balloons. I remember that you're familiar with Dino Crisis, so you might consider adjusting him based upon some other Capcom's monsters.
    Pleasiosaurus neck and Mosasaurus body movement are actually more faithful to a snake's movement that Yawn's itself. So perhaps you can somehow "reconstruct" him under looking more similar to his future designs (pretty much like you did with Tyrant for example) and use a combination of those two dinosaurs for his movement. I guess it's not going to be the easiest task, but there are only but a few obstacles for you guys anyway!

    Leave a comment:


  • Ultimacloud123
    replied
    Thanks Gemini for the textures. Now if I had the models I'd be set, preferably for Barry and Jill's police alternate outfit.

    You've come a long way. After completing Yawn what other behaviors do you need to program?

    Leave a comment:


  • Gemini
    replied
    Making some progress with Yawn:

    I'm starting to hate him with a passion due to all the math involved to make tail+body joints follow the main node of his body. I had to make a separate animation procedure just for him and it's not even remotely done yet. <_< Hopefully my code shouldn't drain the CPU like the original does with its freaking 12 invisible spawned entities simulating body collisions (i.e. I can animate with bezier interpolation instead of linear), but so far that's the only bright note.

    Originally posted by -Rusty- View Post
    You can use the model if you want Gemini.
    Many thanks. I think I may use it as an alternative outfit for Chris. Something like this in a pose similar to the Grant sketches:


    Originally posted by Ultimacloud123 View Post
    Hey Gemini, any chance I could get your textures from DS? I've found links to them however their down. If not the all of them, Barry would suffice.
    This should solve the issue: https://www.sendspace.com/file/wxm6gj

    Leave a comment:


  • Ultimacloud123
    replied
    Hey Gemini, any chance I could get your textures from DS? I've found links to them however their down. If not the all of them, Barry would suffice.

    Leave a comment:


  • -Rusty-
    replied
    You can use the model if you want Gemini.

    Leave a comment:


  • AleX_Red_07
    replied
    Rebecca - thunderstorm tyrants!

    Leave a comment:

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