Very nice! I like the sky, the whole atmosphere comes together with a BIO1 vibe, definitely a style fitting of the series.
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Resident Evil: Behind the Mask [+Hazardous Battle]
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Originally posted by geluda View PostI was blown away by Dark Biohazard
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by SonicBlue View PostSome updates
http://i.imgur.com/luANF2D.jpgLast edited by Getta robo; 05-01-2014, 09:53 AM.
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Originally posted by Ultimacloud123 View PostGemini, what area is that? I can't seem to remember it, then again it's been around 10 years since I played last.
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The movements are from RE2 or 3
You can really feel the progress through games. In NEMESIS I really like this small things like climbing stairs without pressing action button or quick turn and dodge moves. For example first game was so stiff, second better and in every after they add some new moves or improvements.
I will throw the idea of Dino Crisis 2 moves, I don't know if this is possible because I don't understand nothing from programming or modding, so forgive me if I'm saying something stupid here.
I can see Ark Thomson jumping around more freely and fight more number of enemies like Cerberus and hunters may be.
I thing that this moves will make things easier, I record some of them like, shooting while running, quick turn with one button and that side dodge move which can be very helpful. And of course the FIREWALL sub weapon, with it faster enemies don't have chance. You can shot ones then quick turn while your back is save and attack from better position.
VIDEO
Maybe even main and sub weapon idea is good tooCHEK OUT MY SITE :) http://www.gamepomagalo.com/
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Originally posted by SonicBlue View PostSome updates
Originally posted by Ultimacloud123 View PostGemini, what area is that? I can't seem to remember it, then again it's been around 10 years since I played last.
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Originally posted by Gemini View Post[*]Music composers experienced with sequenced spreadsheets and samples (i.e. Kontakt), and who don't use that train wreck called FL Studio. Again, we could use the original soundtrack pretty much entirely, but it's not exactly what you'd want in a survival horror.
Here are a couple of my backgrounds loops, if you haven't heard them already (I wrote it for a UT/UDK version of BH1.5):
(part I) https://dl.dropboxusercontent.com/u/...ADMP_comp1.mp3
(part II) https://dl.dropboxusercontent.com/u/...ADMP_comp2.mp3
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Great music Enigmatism, for the long play of RE Series, the tracks are for the Sewer System and the other for a Battle Theme or totally a Creepy Sewer System with more enemies and maybe a Light Puzzle or something. It uses the same style of RE1 with RE2 and RE3 styles. Great, hope we can hear more samples....
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Gemini = I had an idea on a scenario for the remake of gun survivor, Hospital sheena island, I thought that this scenario may be an important element of this remake by adding a Dark atmosphere is intriguing.
Spoiler:
This is the main hall of 'hospital.
Spoiler:
It would be great to insert a quote from the Walking dead at the hospital.
Spoiler:
What do you think of the live selection of resident evil 3 remake of the gun survivor, choose two alternative routes, flee or fight the enemies.
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Originally posted by Tsolovvv View PostThe movements are from RE2 or 3
You can really feel the progress through games. In NEMESIS I really like this small things like climbing stairs without pressing action button or quick turn and dodge moves. For example first game was so stiff, second better and in every after they add some new moves or improvements.
Maybe even main and sub weapon idea is good too
Too bad we had to drop a "PERSONAL" item due to layout constrains, but I'll find a way around to cram in more stuff.
Originally posted by Enigmatism415 View PostHere are a couple of my backgrounds loops, if you haven't heard them already (I wrote it for a UT/UDK version of BH1.5):
Originally posted by blackpower View PostWhat do you think of the live selection of resident evil 3 remake of the gun survivor, choose two alternative routes, flee or fight the enemies.Last edited by Gemini; 05-03-2014, 11:13 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Hey Gemini, I noticed you have no ECG in your inventory screen. Also Ark's BG color seems out of place. I would have gone with black with possibly a green hue unless his portrait is a replacement to the ECG in which I still stand on changing it to green for fine status. Maybe you could take that approach for health with portrait BG color. (Fine (green)100-75% health, Upper Caution (yellow) 74-50%, Lower Caution (orange) 49-25%, and Danger (red) 24-1%) as well a Poison (purple). I'd also keep the BG hue to represent also the health status.
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Of course it's missing the ECG, it's a mock for the most.
In other news, collisions are implemented (boxes & ellipses, other shapes coming). Now Ark and Zonbi-chan can stop going through walls like ghosts. I'll fire a video when I'm done assembling together a proper map wrapper.Last edited by Gemini; 05-03-2014, 06:51 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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