It looks like a bunch of Michael Myers masks stitched together.
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Resident Evil: Behind the Mask [+Hazardous Battle]
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Originally posted by Ultimacloud123 View PostInteresting Concept.
One thing I didn't like about Nemesis was when he had his Stinger Missile Launcher or politically correct as the FIM-92 since he'd have some "infinite missile cheat" with it and is obvious he has no missiles on his back. If you do include Nemesis I highly suggest you have him discard the launcher after he fires the missile and include the "lucky shot" if you can hit the launcher before he fires the missile like in RE3. You may need to change out his "STARS" line with something else, maybe in the lines of "THOMPSON".PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Quick update before I go to sleep (ignore text, it's still using the Chimera's slot):
It's finally in game, the wondrous wasp BOW is pretty much done in its bare implementation. Texture refinements to remove artifacts close to uvmap edges coming soon.Last edited by Gemini; 06-07-2014, 11:23 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by News Bot View PostNemesis-T's rocket launcher is actually custom-made specially for him. It's only based on a Stinger."Stories of imagination tend to upset those without one."
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Originally posted by Ultimacloud123 View PostNews Bot regardless if it's a Stinger or a Panzerfaust it still has infinite rockets/missiles.
Originally posted by Jimmy_Jazz View PostIt's also a stupid addition that turns what should be tense boss fights into slapstick comedy.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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If the player were to instantly die from exploding into a billion pieces after being hit with a rocket, my opinion would certainly change.
Otherwise, it's seems fairly stupid that a human being would get hit with a live rocket, only to shrug it off, smoke some herb and run away.I'm a blackstar.
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Video games. The player char gets bit an absurd amount of times, blood flying everywhere, yet, does not get infected. Meanwhile NPC die and turn from way less during scripted cutscenes. Police tape blocks your road. Gotta find a different route. Logic does not apply to gameplay (only selective)Last edited by Carnivol; 06-08-2014, 04:13 PM.
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Originally posted by Ultimacloud123 View PostInteresting Concept.
One thing I didn't like about Nemesis was when he had his Stinger Missile Launcher or politically correct as the FIM-92 since he'd have some "infinite missile cheat" with it and is obvious he has no missiles on his back. If you do include Nemesis I highly suggest you have him discard the launcher after he fires the missile and include the "lucky shot" if you can hit the launcher before he fires the missile like in RE3. You may need to change out his "STARS" line with something else, maybe in the lines of "THOMPSON".
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Originally posted by Carnivol View PostVideo games. The player char gets bit an absurd amount of times, blood flying everywhere, yet, does not get infected. Meanwhile NPC die and turn from way less during scripted cutscenes. Police tape blocks your road. Gotta find a different route. Logic does not apply to gameplay (only selective)
But with Nemisis I believe the it was taken too far in order for the game to remain tense and scary. In theory Nemisis could be able to run up to you and insta kill you but didn't because of arbitary AI patterns, whilst the idea of recovering from a bazooka hit feels like a significant leap from using herbs to cure zombie bites, Hunter swipes & Tyrant slashes.
I wish we could havea survival horror game that did away with health bars completely, and have one hit kills but introduce a variety of dodgy, grapple and flee mechanics to keep you one step ahead of death."Stories of imagination tend to upset those without one."
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Originally posted by Jimmy_Jazz View PostI wish we could havea survival horror game that did away with health bars completely, and have one hit kills but introduce a variety of dodgy, grapple and flee mechanics to keep you one step ahead of death.Last edited by Northman; 06-09-2014, 07:28 PM.
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Took some time to rip a few assets from Dino Crisis 1/2 because I needed one specific model:
Of course, the model I needed extracted isn't Regina, but something else related to GS. With the format fully reversed I also found a decent way to rig models with no need of bind matrices or weight tables generally used for this effect. Needs further testing, but I'm on the right track and this shall provide smooth models and almost no CPU overheat. Clever CAPCOM.Last edited by Gemini; 06-09-2014, 08:23 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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