Announcement

Collapse
No announcement yet.

Resident Evil: Behind the Mask [+Hazardous Battle]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Gemini
    replied
    Originally posted by REmaster View Post
    I see, would that also be the case with a PS1?
    The game should work fine on a real PlayStation or PS2. All the tests I made so far seem to lead to full compatibility.

    Originally posted by chrisliam2 View Post
    wont there be a chance that the psx emulator would just run the iso anyway ?
    ePSXe, pSX, Xebra, and no$psx should work fine with it.

    Originally posted by originalzombie View Post
    Also you should know that some ps3s cant be modded because some of them comes with 3.56 and above
    Unfortunately that's my case. I had a moddable PS3, then it bricked and I was forced to replace it with a newer model.

    Originally posted by Chris' Boob View Post
    Wait, they'll be separate ISOs? Hm. Either way, I'll make myself my own retail copy when this project is all finished then
    Yup, Hazardous Battle won't include movies or anything else that isn't made for it. The smaller I can keep that ISO the better.

    Originally posted by Enigmatism415 View Post
    Gosh, if only IGAS were using this custom engine to remake BH1.5 instead of the original broken one we might have had something released by now...
    That's unlikely. Importing all the 1.5 assets to my engine means that proper AI and other pieces of code must be made for the occasion - both of those take quite some time to recreate, especially if the aim is to make the result as close as possible to what exists of the prototype. Not that I wouldn't share the engine for interesting projects, I kinda made that clear when I mentioned a possible resurrection of Darkbiohazard in one of the early posts here.

    Originally posted by Getta robo View Post
    A brand new model for the battle mode perhaps? It looks way amazing though!
    Originally posted by RaccoonSurvivor View Post
    Ooooh ... thats Chris's model from the DS port isn't it?
    It's a slightly customized model from Deadly Silence. Wesker is the same and I should have Barry, Rebecca, and Jill somewhere ready to be assembled in game.

    Originally posted by REmaster View Post
    Indeed, it looks awesome. Kinda weird to see his sheath on the opposite shoulder but whatever lol.
    That's because I imported the model with swapped coordinates and forgot to mirror the render, tho the sheath actually isn't there at all.
    Last edited by Gemini; 07-18-2014, 10:40 AM.

    Leave a comment:


  • Darkside05
    replied
    Originally posted by Enigmatism415 View Post
    Gosh, if only IGAS were using this custom engine to remake BH1.5 instead of the original broken one we might have had something released by now...

    Leave a comment:


  • RaccoonSurvivor
    replied
    Ooooh ... thats Chris's model from the DS port isn't it?

    Leave a comment:


  • REmaster
    replied
    Originally posted by Getta robo View Post
    New update!

    Random design. I have no idea what I'm doing, but alpha simulation is nice.

    A brand new model for the battle mode perhaps? It looks way amazing though!
    Indeed, it looks awesome. Kinda weird to see his sheath on the opposite shoulder but whatever lol.

    Leave a comment:


  • Getta robo
    replied
    New update!

    Random design. I have no idea what I'm doing, but alpha simulation is nice.

    A brand new model for the battle mode perhaps? It looks way amazing though!

    Leave a comment:


  • Enigmatism415
    replied
    Gosh, if only IGAS were using this custom engine to remake BH1.5 instead of the original broken one we might have had something released by now...

    Leave a comment:


  • Chris' Boob
    replied
    Originally posted by Gemini View Post
    You mean something like an official release? That, I doubt. Hazardous Battle and BTM will be distributed as simple ISOs. From there you can either burn them to disk or convert the ISO to be played on a PSP as an EBOOT.
    Wait, they'll be separate ISOs? Hm. Either way, I'll make myself my own retail copy when this project is all finished then

    Leave a comment:


  • Guest
    Guest replied
    Well duh, you can easily get a modded ps3 with iris manager, but stay away from phat ps3s because they don't live long because they overheat very quickly, the ps3 slim is your perfect choice ! Also you should know that some ps3s cant be modded because some of them comes with 3.56 and above, you cant install cfw on those, so do what i did and buy a hacked ps3.

    Leave a comment:


  • chrisliam2
    replied
    it would be hard for me to find a ps1 let alone a modded one. oh well lol.
    wont there be a chance that the psx emulator would just run the iso anyway ?

    Leave a comment:


  • REmaster
    replied
    Originally posted by Gemini View Post
    You will need a mod-chipped console, with a custom firmware, or whatever is around lately (not sure if Cobra ODE can run PSX ISO). I don't have a modded PS3 anymore, so I can't really answer better in this case.
    I see, would that also be the case with a PS1?

    Leave a comment:


  • Gemini
    replied
    Originally posted by Getta robo View Post
    Have you planned any choices upon successfully completing the game? Such as start a new game with different placed enemies and items/objects, unlocking an option for starting a new game with more difficult enemies, or even gain access to new paths and areas for example?
    You will be given a number of missions, some sharing the same scene field even, but with a different route and objectives. Some items will be placed in a completely random way, since I set up statics and other 3D elements to be stored in a separate archive from the rooms, very much like RE2 N64 and Deadly Silence do.

    Originally posted by Kegluneq View Post
    Can we play it, please?
    In due time. It's just a draft so far, but most of it is already sketched on paper.

    Originally posted by Chris' Boob View Post
    If this can run on PS1...what's the actual chance there's a retail release?
    You mean something like an official release? That, I doubt. Hazardous Battle and BTM will be distributed as simple ISOs. From there you can either burn them to disk or convert the ISO to be played on a PSP as an EBOOT.

    The only problem would be entering the key or whatever it is that allows it to be played on a PS1/PS2. I know you were testing this on PS1/2 hardware but is that a realistic goal or is this project mainly for PC?
    I could easily break PSX limitations and make this engine aimed at emulators, but that's not how I like to work. Each emulator would react in a different way, meaning the code would perform differently on each program used to play it. My target is always real hardware because this easily allows my stuff to work the same everywhere - the user gets a wider choice of which entertainment platform to play it on this way.

    Originally posted by Northman View Post
    Indeed, what will be needed to boot this project on real hardware?
    I'll make sure to include a few notes at release. Still, most of this information can already be easily found with Google. Assembler would be a good place to look at, too.

    Originally posted by REmaster View Post
    I would like to run it on my PS3, but I'm not sure if it would be as simple as burning a disk and popping it in--or if I would also have to mod my console?
    You will need a mod-chipped console, with a custom firmware, or whatever is around lately (not sure if Cobra ODE can run PSX ISO). I don't have a modded PS3 anymore, so I can't really answer better in this case.
    Last edited by Gemini; 07-16-2014, 08:10 AM.

    Leave a comment:


  • chrisliam2
    replied
    will the demo be out sometime this year you think ? and will the psx emulator work with it ?

    Leave a comment:


  • REmaster
    replied
    Originally posted by Northman View Post
    Indeed, what will be needed to boot this project on real hardware?
    Good question.

    I would like to run it on my PS3, but I'm not sure if it would be as simple as burning a disk and popping it in--or if I would also have to mod my console? Keep in mind I'm not very tech savvy when it comes to these things. You guys might as well be wizards.

    To me, this project along with 1.5 are as real as it gets. Eventually, I'll probably put my (worthless) degree in graphic design to good use and end up making some cover/back/spine art for the cd case(provided someone else doesn't make one for download/print) for myself and anyone else who wants it, so I can display them on the shelf with the other classics titles. Totally legit.
    Last edited by REmaster; 07-16-2014, 01:35 AM.

    Leave a comment:


  • Northman
    replied
    Indeed, what will be needed to boot this project on real hardware?

    Leave a comment:


  • Chris' Boob
    replied
    If this can run on PS1...what's the actual chance there's a retail release? Yes RE is Capcom's IP but this is like homebrew...and many NES/SNES homebrew is released without any consequences (look at reprints such as Super Mario Bros 2J or Mr. Gimmick)....but if there was a limited run...I think this would be amazing for the community.

    I'm getting ahead of myself here considering the project is just in the beginning but still!

    The only problem would be entering the key or whatever it is that allows it to be played on a PS1/PS2. I know you were testing this on PS1/2 hardware but is that a realistic goal or is this project mainly for PC?
    Last edited by Chris' Boob; 07-15-2014, 04:00 PM.

    Leave a comment:

Working...
X